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Metal Blades are still fair game against G&W, right? It's not energy-based
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Yep. Metal Blades work just fine.Metal Blades are still fair game against G&W, right? It's not energy-based
That's pretty much how I approach this MU too, especially since he tends to beat out most of our non-projectile moves with his disjoints.It's not really the end of the world if G&W buckets three of your lemons, as he's only going to do ~16 damage and negligible knock back if he hits you with it. It's not any worse than getting hit by one of his aerials, dash attacks, or smash attacks.
In fact, I usually operate by the same principle here as I do our Villager MU: use lemons constantly, because it's better that they pocket/bucket those than any of our other attacks. If G&W fills his bucket with lemons then you no longer have to worry about him absorbing your fsmash until he empties it.
Rosalina isn't even close to overrated dude.Seriously, Rosalina is so overrated it isn't even funny. I'm not exactly Mr Elite, but the general attitude on smashboards has me questioning whether anyone here has the half a brain needed to process more than dair dair dair MK strings or chaingrabs.
Just. Don't. Roll. Into. Her. It's not rocket science, and it's not even a danger that is exclusive to Rosalina. We have so many advantages over her in this matchup. Even if she gets under us, we can Leaf Shield and air dodge into her and let the flinch get us out of trouble. She's also super light. Just stack damage, and once she's around 160, bait the dash attack and throw her out. If you get a genuine opening up close (like her rolling into you), you can close the stock at 60-80 with a Mega Upper. You can practically force her to send Luma out because of Crash Bombs and Metal Blades, which you can then shoot up with Hard Knuckle or Mega Buster. As long as you don't start walking and shooting pellets you are very safe.
Bowser is a rough match-up... maybe even one of our worst. Half of his moveset outprioritizes our bread and butter moves like pellets and Metal Blades. Even when he does get hit by our moves he can just powers through it with his super armor (both innate and on half his attacks). Good Bowsers are very good at getting in my space and pressuring me into throwing out moves that he can either outprioritize or punish using the super armor on his attacks.Luma has exactly 52hp.
I'm actually not too sure against Bowser yet. I've only had about 5 or six matches against a really spectacular one, but he beat me about 35:65, and went about 50:50 with my Mario, who usually covers Mega Man's bad matchups (or at least the ones I haven't learned yet).
This Bowser was so dangerous because he made exceptional use of his entire kit, though not as much against Mega Man. Pellets are not a good option since he can run through them, so our only way to stop a charge is with a metal blade, with can be caught with a dash attack (leaf shield works too but you'll just get pushed around the stage as you set it up). His command grab has really good range, damage, and can reliably KO, meaning we really have to deal with the charge. His fair has better range than ours, and if he reads an air dodge, it's going to hurt a lot. It's also hard to set up mega upper KOs since he beats us very badly at close range. Once he's in the air we can juggle him pretty well, and he is very vulnerable to hard knuckle spikes, but overall you have virtually no room for error. Some Bowsers may try to grab the metal blade and hold onto it. That's actually good for us, since his only grounded options are his specials, which are pretty easy to read without the possibility of a normal. Throw lots of crash bombs but never while he is in range to rush you.
I've faced a lot of Bowsers and only a handful of them have been any good, but even against the good ones I've played against I feel like it's actually a very even match up. Bowser is always going to be scary because all it takes is one mistake and you're getting KO'd at 65%. One thing to remember is to take advantage of his massive hit box. Bair is very affective against bowser. And even though you pretty much never want to use lemons against him, MB is still very affective. Bowser is also one of the easiest characters to edge guard so use this to your advantage. Bair is particularly useful while edge guarding bowser and his big frame is an easy target for a fully charged Fsmash.Bowser is a rough match-up... maybe even one of our worst. Half of his moveset outprioritizes our bread and butter moves like pellets and Metal Blades. Even when he does get hit by our moves he can just powers through it with his super armor (both innate and on half his attacks). Good Bowsers are very good at getting in my space and pressuring me into throwing out moves that he can either outprioritize or punish using the super armor on his attacks.
I find that the best way to approach this one is to play keep away. Run away, then turn around unpredictably and throw out B-reversed Metal Blades and pivot ftilts and fsmashes. Use sweet spotted nair to ftilt to get through him relatively safely if he corners you, or go up and over with Rush. Do this until he whiffs a laggy move (of which he has a lot) and then punish it hard.
Mario can be tough but I've run into a lot of good Marios online and the more I play them the easier it is for me to win. At first I was having a lot of trouble because I relied too heavily on Fsmash for KOs and I learned quickly that you pretty much never want to use that on Mario. Dtilt, lemons, Bair, will all help chip away at his health and I also feel like Mario is pretty easy to combo out of a grapple.Problematic matchups (for me)
/ - Mario is slightly worse because of combos... but this matchup feels hard even though on paper, it seems like we should win it. We outspace him, but he seems to having enough priority/speed to deal with it and it becomes tough. I do still feel like it's not a BAD matchup... but it requires different play.
- Really? I find this matchup easy-peasy. Simply jumping around and shooting lemons stuffs almost all his approach options.Problematic matchups (for me)
/ - Mario is slightly worse because of combos... but this matchup feels hard even though on paper, it seems like we should win it. We outspace him, but he seems to having enough priority/speed to deal with it and it becomes tough. I do still feel like it's not a BAD matchup... but it requires different play.
- Kinda same as above. Speed + range to get in and out quickly... also his recovery is surprisingly good/hard to gimp. really gotta rely on the spikes against him, since you can hit a fair/bair, but he always seems to be able to get back. This is actually a fun matchup.
- Requires a different playstyle. Seems mostly even, but I have had issues in the past against her
For Yoshi, I just try and zone them with Metal blades, and then also faking like I'm trying to BAir him, (doing it like three times in a row but wiffing intentionally) and then when they move in to punish the next one, over jump and Fair them.Aside from Sheik, who's already been mentioned, I have one hell of a time against Yoshi and Toon Link.
A good Yoshi typically manages to out-zone me with eggs, and in close-range combat, his kicks come out too quickly and with too much range/priority for me to deal with. His recovery is also incredibly hard for me to counter, if he uses eggs effectively. I only really have any success keeping him in mid-range combat with lemons, and occasionally moving back to give myself room to stifle his approaches with metal blade.
Toon Link also has beast zoning with his projectiles, but unlike Link, who I have success fighting close-range, Toon Link's melee attacks and aerials make it very hard to gain the upper hand in close quarters. Fighting mid-range with lemons against either Link or Toon Link is a bit of a challenge, since the Hylian Shield will absorb it most of the time.
Pretty much my biggest issue. Her air mobility makes it harder than it seems, and her buffed ground game doesn't help either.The Smash mantra since Isai coined it has been "don't get hit". While in most matchups, I prefer to take some risks in spacing to get higher potential rewards, this is one of those matchups that I DO NOT. In this matchup, you should actively try to keep jiggs at arm's length with zoning, and don't get hit. It's very possible.
Going through things I could agree more.ROB is super rare which is pretty much the main saving grace here, but what it comes down to is Mega Man's strength seems to be a steady defensive approach that favors mixups of projectiles and some of his strong melee hits, and ROB and his laser and that stupid top are just so good at controlling the space in front of him and keeping your projectiles at bay. On top of that, his moves are strong when you get in and perfectly suited for dealing with someone who just survived a mine field and somehow got in, only to get a robot jet foot in the face. Not impossible though, you do have options when in there it's just getting there hurts a lot.
Samus on the other hand though...I really feel like this character is just Mega Man's anathema. I'd even be willing to say it's his absolute worst matchup. You have no advantage. A smart Samus will always play complete defense, and since you didn't have the range to compete with her that way you have to approach, and that plays right into her hands. She can shoot down metal blades with ease with missiles that shoot faster. She can stay away from you all day. A smart Samus will always have a charge ready which makes harassing with lemons actually risky. Coming in from the air is risky because her anti air is very solid, she's practically built to be an edge warrior so other than gimping with leaf shield when she's off the stage she just has more options than you do there. The list goes on and on, she's just built to be the perfect answer to MM's kit imo. Other than maybe pressing an attack when she doesn't have a charge ready (which is still not easy she can still play keep away) and harassing with lemons then...about the only silver lining I can think of is that she's probably one of the rarest characters to come across.
We've been off topic for a while, mostly my fault for not doing any write-ups at all and facilitating discussion, so don't worry about it.I hate to go off topic and break a rule, but since we are on the topic of projectiles. Does anyone else have trouble with bombs? I feel like on stages like FD, he can pretty much harass your approach with bomb. The explosion is also bigger than I expect initially. Anyways, when I find myself avoiding the bomb, I only get caught with the zair or even worse, I get read and hit hard with Fair.
I don't think this match is hard but I for some reason am finding myself struggling with this. Ever since my match with the DFW Toon Link, I end up getting hit hard by bombs. I beat him the second time we played (3DS; wasn't recorded) but lost the first time we played on Wii U (again; wasn't recorded)
Should I be kicking myself for not banning FD? I was originally afraid of Kongo Jungle because of the barrel so I just went ahead and took it out of the equation. Looking back, we probably would have ended up on Town and City which I would have immediate advantage on him.
I feel like this paragraph is assuming Megaman is standing there jabbing, as opposed to jumping out of it on the 2nd or 3rd one as he should. Given that option of pellets and jumping, pellets straight up beat dash attack (she shouldn't be able to get close enough assuming Mega keeps his spacing), turnip (can.never.pull.one), and fair (jumping pellet catches her float). Now she can slowly approach with dash shielding, but she really can't cover Megaman jumping over her with a dair (to reset spacing) without a harrrrd read so the match will become a really slow trudge for herI main Peach and I use MM a lot and I can say that Peach can be annoying for MM. MM can't really kill her unless he lands metal blade or eventually kills with bthrow. sh pellets/jab zoning makes it hard to get in but MM can't really approach with it so that's a free turnip pull for Peach. Dash atk/turnip/or even a well-timed fair can get through pellet zoning. Generally, unless you can read a roll or an aerial to score a utilt kill, Peach is gonna land her fair and kill at 100ish. MM can get edgeguarded pretty hard by her, too.