Bones0
The point for the desync nana bair over synced bairs was that it would allow you to keep popo safe during the bair, while still being able to block string into grab. Also popo could possibly punish attacks on nana, while nana would be able to guard the ending lag of popo's grab. I have never been able to use it that way though, it probably doesn't work. Just shared my thoughts on the off chance that it would be useful for someone else.
The post I clarified wasn't wrong, just a little ambiguous
Explanation below if you're interested, ignore o.w.
The post I clarified wasn't wrong, just a little ambiguous
Explanation below if you're interested, ignore o.w.
What you said about the jump pivot can be interpreted to mean that the inputs should be made on the same frame. It just depends on the interpretation of the two expressions: "input on frame" and "pivot frame". Your post is correct if you interpret that:
1) inputs are made at the beginning of frames and take place immediately
2) "pivot frame" is the frame you start in dash and end in Turn. (as opposed to the consequent frame, the first frame at the start of which you're in Turn)
Since there's no natural correct way to evaluate the expressions, I thought it's better to explain the required inputs differently.
1) inputs are made at the beginning of frames and take place immediately
2) "pivot frame" is the frame you start in dash and end in Turn. (as opposed to the consequent frame, the first frame at the start of which you're in Turn)
Since there's no natural correct way to evaluate the expressions, I thought it's better to explain the required inputs differently.