choknater
Smash Obsessed
i played a lot of ic dittos today
still random but
im slightly more confident
still random but
im slightly more confident
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If you expect a DI away and jump, you can wd after and uair(bair?!) them=), which works as long as they(atleast shiek) dont tech on the ground(which you should cover with the regrab anyway).hello everyone. friendly marth main picking up a sheik counter. I will of course read the matchup guides but first i've been playing a few games to get used to the char. However, I can't seem to solo chain grab very long with popo. what percentages should it work at if they DI away and jump?
We do have alot of undiscovererd/unused options against peach, since IC's are 2, there shouldn´t ever be a matchup as hard as the peach matchup is at the moment (for a few years now).peach vs ic's matchup is soooooo easy to do....
throw turnip. make them shield or catch. fair. run away and repeat, or dsmash if u can. random dairs which they cant really punish unless u do it so much that they know to bair oos and your positioning is bad.
man so e-z
i wish we didnt have a bad matchup
QFT, if the samus player is campy like he should be, it can take forever to approach with Nana still following you and not eating missiles, and when you lose her it becomes even more boring just trying to get past the freaking tiltsIC vs Samus is the most annoying/boring match up ever.
Thanks much for the advice. The second and third paragraphs are extremely helpful in making me feel not alone, because that is exactly how Jay and I are. I need to work really hard to consciously fix that.I think I've mentioned before how your smash relationship with Jay reminds me of mine with P back in the day, so as a start, I'll talk about how I dealt with that.
For a solid year or so, playing his Marth was the most frustrating thing ever. I could never seem to approach him; every time I would try to hit him, he'd either manage to squeeze out another move to intercept my approach or he'd be able to run backwards to dodge my punishment. Since I was a really impulsive player who would try to punish anything I thought I could, this was very infuriating. After a while, I came to a few main realizations that helped me turn the tides.
I don't have to approach every time I think I can. Every time that I would rush in and get utilt'd was a time that I could have stood still and waited for the utilt to end. Every time he would dash back when I would approach with a move was a time when I could have just moved forward a bit or stayed in place and maintain my good position. As tempting as it is to act on every opportunity to land a hit, taking every opportunity leads to nothing. You need to recognize that your opponent expects you to approach and see what you can do in response to his preferred ways of punishing your punishments.
Looking at your particular situation, it looks like most of the scenarios you're having problems with are ones where you're the one making a risky approach. Jay is doing something pretty safe and you're challenging it, and that tends to be a losing battle. This can be really hard, but try not to always act on every opportunity to approach. If Jay is Puff and he bairs your shield, try doing something aside from just wavedashing in and forcing the usual losing guessing game. For example, you could drop your shield and move forward a little bit; you could shoot ice blocks, which are nice against Puff for reasons you're likely already aware of. You probably won't usually accomplish all that much directly by withholding the urge to always approach, but you won't always be playing on Jay's terms and it'll become harder for Jay to guess when/how you approach him.
Yeah, having multiple different playstyles doesn't fix the problem. Chok's right in a sense that you need to be more defensive, but it's not like you need to have a preset defensive playstyle in addition to the way you normally play; you should continue with your usual style, but simply not always act on every approach opportunity.Choknater, it would seem that defensive play would help out, but it is susceptible to the same problems. For example, Jay and I played Fox dittoes and I decided I would try to play defensively every other stock. The problem is he knows exactly how I play defensively, so he just approaches when he sees me being defensive because he knows how I will defend.
This is one way in which P differs from Jay; he's always been extremely deliberate and could always tell me what my bad habits are and how's he punishing them when asked. Anyways, my best guess about players like Jay is that they pay attention to what works, but not why it works. I'd guess that through playing you a lot, Jay has recognized through trial-and-error that certain things tend to work against you, but never asked why you fall for them, which would explain why he can't tell you what to do differently. I wouldn't stress about him not being able to tell you what you're doing wrong, though. Although much of P's advice was helpful, what ultimately helped me beat him were my own observations about what I could be doing better.Fly, do you think Jay or P actually consciously think about these somewhat complicated punishes of punishes, or does it come naturally to them? There are players that I predict extremely well, but usually it is only 2 or 3 things and I could name them before the match. They are also fairly easy like when they whiff an aerial they tend to roll behind me, simple stuff. Jay can never tell me what I am doing wrong. I can always tell everyone that I beat what about their play was predictable because I don't predict it unless I think about it. Even Jay has some habits I catch on to, and I always let him know that I saw it coming. Jay just...predicts without thinking about it? Why can he not just explain what im doing wrong, (or perhaps, why is he reluctant to?? I know it isn't him wanting to keep some advantage...)
Lolol.i also happen to main x-23 ahhhhhh so sexy
dat striped bosom
hehe
i have a secondary spamming team which i call team salty.. this is for whenever i get zoned out, i counter zone them in superior fashion looool
modok joe chris
both teams weak to teleporters hahahahah. im getting better at seeing/blocking teleports though
anyway
back to ic's ahahahaahhaha
get @ mewtwo's teleport
arthur and two females. somewhere between viper, storm, trish and pheonix.hsien ko, x-23, tron bonne
i always go for the cutest characters
It should work, but so does Shield-SDI. Shield SDI is also guaranteed as I show (sloppily) in this vid: http://www.youtube.com/watch?v=rminRwW8Un0Terribly-structured-post-dealing-with-a-very-specific-thing warning!
I was just thinking about Falcon's raptor boost. It's something that we mostly know how to deal with pretty well; you can CC it if you're at a low percentage; you can wavedash back and punish it; if you're feeling weird, you can jump over it (not generally advisable); you can full shield it and SDI -> grab, or if your shield is weak, you can just shield-grab; when facing backwards, you can bair OoS.
The situation where Falcon raptor boost straight at your shield when you're facing him is one that I think we might have another option, though; more on that in a bit. The jump and wavedash back options aren't always fast enough to do on reaction. You really shouldn't be doing a full shield against Falcon if your shield is weak, so that option isn't that practical. Shield DI -> grab is nice, but hard, and you can get punished badly if you mess it up.
Anyways, I was wondering why you can shield-grab raptor boost when your shield is weak, but not otherwise. My best guess is that when your shield is small, Falcon needs to travel a bit farther than he would otherwise, since he stops moving more or less once he hits a target. If this is the case, then couldn't we also just angle the shield backwards to achieve the same effect? I'd think that if you're shielding and Falcon raptor boosts when you least expect it, you could still probably tilt the shield back in time in order for this to work. my biggest concern would be that you're more vulnerable to shield-pokes; looking at the gif of raptor boost, it seems like angling the shield up or down a bit wouldn't help much, either. In any case, this might be worth looking into, although we do all have bigger fish to fry.
whaaaaaatI don't think you have to angle your shield actually; I can shield grab raptor boost no matter how big my shield is...
He keeps telling me it's possible, and I keep not being able to do it. I'm generally good at tech/timing stuff like this and it does not work for me...by "slide" do you mean "moonwalk"? you must have played some of the falcons from my area.
but really, i thought that was impossible with a full shield. can anyone confirm this?