finalark
SNORLAX
Shimomura knocks it out of the park again. This certainly is her work, with the strong emphasis on melody and the use of piano and strings in particular.
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I'll have to wait, unfortunately. Still trying to hold off on a PS4 until maybe next year.So, who else picked up Type-0 today?
It's on my list of must-play PS4 games along with MGS5, Persona 5, KH3 and FFXV, but I don't plan on getting a PS4 until either KH3 or FFXV are out. Or if the PS3 version of P5 ends up being complete garbage.So, who else picked up Type-0 today?
Same here. I was hoping we'd get something that condensed the story of the game and its expansions into a focused single player RPG that played similarly to XII (which was basically offline XI in terms of game play). Oh well, maybe next time.Guess I'll have to pass on this one. I don't have anything like a tablet, and FFXI on a phone isn't quite the experience I'm looking for either.
I don't know what your experience with the MMORPG genre is, but FFXI is a perfect example of what MMORPGs were like before World of Warcraft revolutionized the genre.How is FF11?
FFXI is a very grindy game. Infamously, it's pretty impossible to get anywhere unless you have at beat minimum two hours to kill.As in, if I were to start playing it on my laptop today would I be able to work my way through all the storyline related components within a reasonable span of time?
Solo plays stops being a particularly viable option around level 20 (of 99) or so. Once you hit that area groups being becoming very, very necessary.Is it possible to play it solo or are groups absolutely required if you don't want to dedicate your life to it?
Not to scare you away, but if you're not a fan of grindy MMOs then you probably really won't care for FFXI.I've never really been big on MMOs outside of runescape when I was younger, I'm not averse to them but the general 'grind-til-you-drop' faire of the MMO genre generally causes me to lose interest right quick.
FFXI is much like Runescape in that regard. You're not going to get any "twenty bear asses" quests (that really wasn't a thing until WoW came out anyway) and many of the game's quests are very storyline driven. So you may enjoy that.Like with the aforementioned runescape, I was fond of the various quests since their dev team put a lot of effort into making quests a series of storylines instead of generic 'kill/fetch/etc x item/monster' so I didn't mind grinding for the stat/level requirements, but once I did all the quests in the game I pretty much stopped playing. I'm not really interested in all the end-game related stuff and farming for the ultimate gear/weapons, I just want to see what the story is about.
Honestly, FFXI does not hold up very well. The game's learning curve is like hitting a brick wall, it's not newbie friendly, the interface is horribly cumbersome (and obviously designed for console), PlayOnline is pretty much the worst launcher ever, quest givers are not marked, quest objectives are vague at best and worst of all? The game crashes if you try to minimize it. So I hope you have a smartphone at the ready if you need to look anything up. And trust me, you will.After Dissidia revealed Prishe and Shanttoto to me I always had an interest in giving the game a try to get more exposure of the characters/story first-hand since I hear FF11 is supposed to be pretty good in the lore/story department. But being an MMO put me off.
Worth getting into or should I just try to browse youtube and piece it together from there?
That's unfortunate, from what you say it seems like I wouldn't have the time to actually get anywhere in the game. Shame, but I guess I'll just have to wait and see if this mobile version if any better on the grinding front. Guess I'll just watch the story content n youtube and maybe give the trial a swing for novelty's sake sometime in the future.Honestly, FFXI does not hold up very well. The game's learning curve is like hitting a brick wall, it's not newbie friendly, the interface is horribly cumbersome (and obviously designed for console), PlayOnline is pretty much the worst launcher ever, quest givers are not marked, quest objectives are vague at best and worst of all? The game crashes if you try to minimize it. So I hope you have a smartphone at the ready if you need to look anything up. And trust me, you will.
I couldn't really tell you anything in the storyline department. Frankly speaking, I stopped paying attention around the time I was level 15 mostly because the gap between major scenario quests is so big that it all falls out of you head pretty quickly. Granted, the game is nostalgic for me, and it is very fun if you're willing to look past its many, many flaws but I have a really hard time recommending it to anyone.
Although if I haven't scared you away completely there is a free trial: http://finalfantasyxi.com/freetrial/
April 10th Squeenix is going to be holding a closed conference for the new Dissida. Despite its name, we will be getting some new info along with a new trailer and some live game play.
So yeah, please be excited.
Nice! I seriously can't wait to hear more about how this game. I must know about its gameplay systems.April 10th Squeenix is going to be holding a closed conference for the new Dissida. Despite its name, we will be getting some new info along with a new trailer and some live game play.
So yeah, please be excited.
http://www.novacrystallis.com/2015/...al-fantasy-closed-conference-2015-next-month/
This is pretty much what I'm getting at. What are those big changes? Having individual brave points for six characters might end up being a bit too much to manage, so maybe we might get brave values on a per-team basis? Or may they simply be scrapped? And that's just one mechanic.I think the only big changes will be to accommodate the 3v3 teams.
Yep. Given how tongue-in-cheek the GBA translation was I assume it was entirely intentional. I don't know if you've played the GBA version of V, but the localization team was aware the the game's biggest draw was its game play and had a ton of fun with the script. IMO this makes it one of the most fun games in the entire franchise.Did the GBA translation really say this? (still better than the PS1 translation)
Sounds like an exciting summer. I plan on tracking down more of the SMT games this summer and trying to play through as many of those as possible. Although I'm also considering giving FFV or VI a replay if that becomes too expensive.Also I've been in a mood to replay the FF titles. They're all on my Vita, so there's no excuse. I did an entire summer of going through FF4-8 once. Going to try it again this summer and get to 9.
I haven't played the GBA translation, I've only seen parts of the new dialogue. I think I'll give the GBA version a try during my FF marathon this time along with VI. Since I'll be playing FFIV PSP version, it's going to make things fun and fresh with the new translations (I'll do a DS playthrough eventually).Yep. Given how tongue-in-cheek the GBA translation was I assume it was entirely intentional. I don't know if you've played the GBA version of V, but the localization team was aware the the game's biggest draw was its game play and had a ton of fun with the script. IMO this makes it one of the most fun games in the entire franchise.
Sounds like an exciting summer. I plan on tracking down more of the SMT games this summer and trying to play through as many of those as possible. Although I'm also considering giving FFV or VI a replay if that becomes too expensive.
Actually, Digital Devil Saga was my first encounter with the SMT franchise. When I was a kid one of my friends and I used to rent games almost every weekend. One of those games was DDS. All I really remember is that I thought it was really weird and that it was significantly harder than the RPGs I was used to back in those days. As an adult I've heard nothing but good things about it, so I'm convinced that eleven year old me was just too young to really appreciate it. Thankfully both DDS1 and 2 are available digitally along with SMTIII.And SMT summer sounds fun. I recommend trying out the Digital Devil Saga games sometime if you're looking for one that doesn't feel too dated.
The GBA version of V is a lot of fun if you're willing to just relax and have fun with it. It doesn't take itself seriously and doesn't expect you too either.I haven't played the GBA translation, I've only seen parts of the new dialogue. I think I'll give the GBA version a try during my FF marathon this time along with VI. Since I'll be playing FFIV PSP version, it's going to make things fun and fresh with the new translations (I'll do a DS playthrough eventually).
Yeah, I wouldn't really bother with the Famicom one especially. It's where the series starts, but that one is based on some novel. It wasn't until SMT when the franchise became what it is. If you have a smartphone (it might be iOS only) you can mess around with SMT1 if it's cheap. Only if you wanted a weird time killer. I have nostalgia for the game's scenario, but the gameplay really is dated.Actually, Digital Devil Saga was my first encounter with the SMT franchise. When I was a kid one of my friends and I used to rent games almost every weekend. One of those games was DDS. All I really remember is that I thought it was really weird and that it was significantly harder than the RPGs I was used to back in those days. As an adult I've heard nothing but good things about it, so I'm convinced that eleven year old me was just too young to really appreciate it. Thankfully both DDS1 and 2 are available digitally along with SMTIII.
I don't really plan on going back and playing the Famicom and Super Famicom games entirely because they look way too dated to be worth it.
I remember hearing something similar to that. Sakaguchi in an interview was surprised that VI was well liked. He said sales for it wasn't exactly amazing. He might be talking about worldwide, I'm not sure. I do agree that while the SNES version took some liberties and changes, there was a lot of charm in it.The GBA version of V is a lot of fun if you're willing to just relax and have fun with it. It doesn't take itself seriously and doesn't expect you too either.
On the other hand, there's the GBA version of FFVI. Now, given that my Japanese is shaky at best I obviously haven't played the original Superfamicom version of FFVI, so this is just what I've heard. Apparently, part of the reason why Japanese FF fans don't really care for FFVI is partly because Kefka was less of a hilarious yet intimidating enemy and more of a bumbling idiot who somehow ends up destroying the world. Also, I hear that the original script is comparatively plain and uninteresting. The GBA version tries to be both more faithful while still retaining the charm of the SNES version. IMO it's pretty hit or miss, but its still worth playing for the new features added and because getting a new perspective on an old story is fun.
Which part of the game is this? I assume I haven't gotten this far yet, seems like it would be memorable.Did the GBA translation really say this? (still better than the PS1 translation)
Also I've been in a mood to replay the FF titles. They're all on my Vita, so there's no excuse. I did an entire summer of going through FF4-8 once. Going to try it again this summer and get to 9.
It's past the half way point, after you've entered the other world.Which part of the game is this? I assume I haven't gotten this far yet, seems like it would be memorable.
Just 8 days to go.April 10th Squeenix is going to be holding a closed conference for the new Dissida. Despite its name, we will be getting some new info along with a new trailer and some live game play.
So yeah, please be excited.
http://www.novacrystallis.com/2015/...al-fantasy-closed-conference-2015-next-month/
Oh, okay, I'm just before that. The giant cannon of doom and destruction and death.It's past the half way point, after you've entered the other world.
I think you mean his brother bound to a wheelchair, not the girl who was more worried about the color of her hair.but considering the circumstances of Ritz and especially Mewt, what he was doing was in a moral grey area but he stuck to his guns anyway. I quite liked him as a character.
I want to agree with you, but FFTA really doesn't present it as a moral gray situation. The game acts like Marche is in the right the entire game and pretty much ignores the fact that going home means he would be putting his brother right back into a wheelchair. Not only that, but Mewt's dad would go from being a noble and fair knight who makes time for his family to being the town drunk again. Oh yeah, and Ritz would go back to being bullied for her vitamin deficiency/thyroid problem/albinism/unfortunate genetics, which is less tragic but still unfortunate.I was always liked the fact that Marche was willing to go against the grain of not only the world at large but the express wishes of his dearest friends to do the right thing. I know it's standard faire for the hero to always do the right thing but considering the circumstances of Ritz and especially Mewt, what he was doing was in a moral grey area but he stuck to his guns anyway. I quite liked him as a character.
Reminds me of Kingdom Hearts. When I was a kid I really didn't notice, but at the end of last year my roommate and I played the HD versions of KH1 and 2. I can confirmed that inflated HP pools was half the challenge in those games. I really shouldn't be surprised given that Numora was so heavily attached to FFXV for a long time. That being said, I hope its not an FFX scenario with a good 80% of the fights can be won by spamming summon magic.With how close FF15 seems to be to a straight up action game hopefully they'll focus on making the enemies challenging in terms of attack variety, not by inflating their HP pools.
It's been about 10 years since I played FFTA, I don't remember all the characters.I think you mean his brother bound to a wheelchair, not the girl who was more worried about the color of her hair.
It's probably worth noting that life was good for the main characters, but not necessarily for everyone at large. The three bullies, even though they were shmucks, were morphed into horrific undead abominations that had to be killed. Now I'm all for karmic retribution for people who act like douchebags but turning three kids into zombies is a bit beyond the pale. The world was basically only a place that catered to the fantastical whims of Mewt, and it was a fairy tale life for him. Those three being turned into zombies basically gives a good look at what the reality of the world is when you're sitting at the other end of the spectrum. But for Marche to leave it as such would essentially mean anyone that didn't fall into the good graces of Mewt had the potential to be stuck in a similar fate as the trio, or have everything they'd ever loved turned upside down if it they were a bit luckier than that. Because you see more of Marche/Ritz/Cid/etc it's easy to see it as being amazing, but Mewt dragged everyone into his world with him and as aforementioned, it can be an awful place depending on how your luck turns out.I want to agree with you, but FFTA really doesn't present it as a moral gray situation. The game acts like Marche is in the right the entire game and pretty much ignores the fact that going homes means he would be putting his brother right back into a wheelchair. Not only that, but Mewt's dad would go from being a noble and fair knight who makes time for his family to being the town drunk again. Oh yeah, and Ritz would go back to being bullied for her vitamin deficiency/thyroid problem/albinism/unfortunate genetics, which is less tragic but still unfortunate.
Bluntly speaking, for the main cast of FFTA life is good in Ivalice and there's absolutely no reason to leave. I get that the game's message is that you can't run away from your problems. But that really doesn't work given how the situation was presented.
I actually don't remember that. Turning children into monsters is bad, and children killing other children who were turned into monsters is also bad. Granted, I don't remember the game drawing too much attention to it, so that's probably why it's slipped my memory.It's probably worth noting that life was good for the main characters, but not necessarily for everyone at large. The three bullies, even though they were shmucks, were morphed into horrific undead abominations that had to be killed. Now I'm all for karmic retribution for people who act like douchebags but turning three kids into zombies is a bit beyond the pale.
Again, this is a really valid point, but I don't remember the game drawing much attention to it. This is probably why Marche's actions come off as very questionable. I feel like FFTA's story would have been better off had Marche openly commented on this. IIRC his reaction to his friend's improved lives is pretty much, "Yeah, but this isn't real and we should go home." It doesn't help that the game never really clarifies if FFTA's Ivalice is a lotus eater situation or how the whole thing works. I feel like the game would have benefited from elaboration on exactly how everything worked or was more open about the dark side of Ivalice.The world was basically only a place that catered to the fantastical whims of Mewt, and it was a fairy tale life for him. Those three being turned into zombies basically gives a good look at what the reality of the world is when you're sitting at the other end of the spectrum. But for Marche to leave it as such would essentially mean anyone that didn't fall into the good graces of Mewt had the potential to be stuck in a similar fate as the trio, or have everything they'd ever loved turned upside down if it they were a bit luckier than that. Because you see more of Marche/Ritz/Cid/etc it's easy to see it as being amazing, but Mewt dragged everyone into his world with him and as aforementioned, it can be an awful place depending on how your luck turns out.
The one with the Professor? I'm pretty sure that one was required.What happens to the bullies is unfortunately not covered in the main story missions, it's hidden in one of the side quests.
ESRB doesn't judge by that, now if Marche or someone said "Damn!" or "Hell!" or the violence was a little more than swinging their weapon that would've gotten a T back in 2003.But then again I imagine the developers didn't want to make it too dark and risk a higher age rating on the box, has to be family friendly to some extent.
I get the feeling that this would have been less ridiculous if it had been played up as a medical condition. Given that Ritz is aI still can't get behind Ritz's excuse for wanting to stay. "They make fun of me for dyeing my hair!" Even her bunny friend just looked at her like "what". I do appreciate her worrying about her mom having to dye it everyday, though. Also, the bullies that get turned into zombies also get turned into other monsters later on in another mission, IIRC.
You're talking to the guy who just does every mission and complains about the bull**** A.I and a cracker brand with hair issues. I might be wrong...about the sub-mission thing.Just had a quick look through google, everything I find says it's an cancellable sub-mission, so I'm pretty sure it's not in the main story line. But like I said, haven't played it in a decade, if you're sure it's in the main story I'll take you at your word.