Hey man, are you doing a double move set? (Sword/fist) if so maybe you should just focus one one. Just have your move set on Ganon an discard the Fist one. I know Ashingda's mod was for both but that's the reason he could not use all the animations he wanted.
On a side note: I know your in the middle of working on your own mod. But could you consider reverting the Bair to 2.2? In Ashingda's mod? I really like 2.3 but I really don't like the new Bair, the floatiness and the fake projectile really mess me up.
Also would you consider making a standalone PSA for 2.3 of just Sword mode? And also changing his grab range/animation and his throws?
I hope I'm not sounding demanding I just feel your the best at this and I would love to see this happen.
Hope you can figure out a way to get your mod working can wait to play it!
Well i plan on making the Bair a sword attack
And ya I'm thinking of working on only a sword move set, but I duno.. I actually really think that TP Ganondorf should have a normal as well as a sword move set. Thats what I want from this mod. But this is starting to be a pain in the ass lol. I've made a buncha things work but I have to work on making them work properly now.
I also believe that there should be a separate version of ganondorf based on OOT ganondorf where he has an OOT inspired move set. I know people working on this, and I cant wait to see what they do with it. I'm hoping that when an OOT ganon is finished, I will be able to use the clone engine to add both versions.
So you guys know where I'm at, my move set plan is this:
SpecialN - the attack from his beta version (will be balanced)
SpecialHi - same, but remove some of the gfx
SpecialLw - same animation, but remove some gfx, and speed up the animation, but change the hitboxes (how is yet to be decided but i'm looking to make it used to set up for other moves, and possibly having a sweet spot)
SpecialS - the beta version of SpecialLw, but i want to make it so that the longer you run, the more powerful the attack is. A full charge will be a slower attack and may give ganon invincibility for a short time.
As for his A attacks, i plan on keeping most the same, but here are the changes i plan on making (keep in mind I plan on balancing each attack as well):
Smash F - beta version punch where you can use the sword swing as the second part, will only be able to swing the sword upon contact with the punch.
Smash Up - beta version
Side tilt - back to sparta kick
Up tilt - switching his up smash from 2.3 to this, but will balance it.. it will be much weaker and will be used to set up for other attacks
Down tilt - straight low sword jab, will pop opponents up to set up for attacks
Back air - back to the beta version
Dash animation - back to the older version with the sword down at the side
Dash attack - either a sword jab, or just the body check
Grab animation - similar flame choke animation, but without a dash. I have some cool ideas for this (mainly making it look like darth vaders force choke), and this will also make it so that he holds the victim with his free hand not the sword hand.
I also wana tweak a lottt of the animations to make them look better. I don't like the position of his fingers, hand, and wrist in a lot of them, so I'm going to eventually get around to that. But that will be much later in development.
For now, I've managed to add all the attacks and animations that I want. But I'm just having problems with animation transitions looking funny, and not working properly. Its just going to take me a really long time to troubleshoot all this crap before I can get into properly editing each attack. I may be taking a break for a few days cause its just getting frustrating. Again if anyone else here is liking this mod and is willing to help out with what I'm trying to do, I'd love some help.