Guel
Smash Journeyman
Just tried ganon on wifi. It didnt desync I was pretty happy. Just obviously dont take out the sword but other than that since the PM moveset was untouched it played just fine ^__^
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A sheath wouldn't be affecting the normal fist ganon.. it would be 100% aesthetic
That is good to know, thanks!Just tried ganon on wifi. It didnt desync I was pretty happy. Just obviously dont take out the sword but other than that since the PM moveset was untouched it played just fine ^__^
That's hilarious!I was planning on calling a friend over and having a few matches with him, and we both main Ganon. It would be pretty awesome if he down taunts and realizes something's different. I'd end up telling him something like "You never knew about that? The PMBR secretly added it in 3.0, like permanent giga Bowser."
Thanks a lot Ashingda! Best of luck! Hope you do come back to this one day.Final Update: V2.3
Jab: The projectile was experimental, now is back to sword.
F-Tilt: No change
D-Tilt: Added a small hop to the animation and some extra effects; thanks BronzeGreekGod I took some of your codes.
U-Tilt: Slight increase in projectile range. The start of the attack is higher damage, the projectile hit is weak.
F-Smash: Fixed the animation issue and decreased the hitbox's duration
D-Smash: Decreased damage on 1st hit and increased damage on 2nd hit.
U-Smash: Add a sword swing at the start of the hit. Damage are adjusted.
F-Air: No change
N-Air: No change
U-Air: No change
D-Air: Increased the sword swing arch, can hit a bit below him now.
B-Air: Is now a projectile. You gain a short float effect. Start of the attack where the fist hits is higher damage, the projectile itself is weak. This can also help recovery.
DashAttack: Adjusted the animation.
Side-B: No change
Down-B: Fixed some animation issue
Up-B: Fixed falling lag issue
Neutral-B: Now projectile. Damage gets weaker with range. Hit up close for full damage. Still has optional sword attack, but it's weaker now.
I will be gone for at least 3 months, there are still lots of room for improvements but there's no saying if I will continue this.
Video: http://www.youtube.com/watch?v=MCFk6T9wvpk
Download: http://www.mediafire.com/download/nsvginpso1sheqp/Ganondorf v2.3.zip
That is good to know, thanks!
That's hilarious!
EDIT: Here ya go. Ganondorf: https://www.dropbox.com/s/3lr356qt69x0u75/FitGanon00.pac
Sword: https://www.dropbox.com/s/ma6qsr54a0uedqp/FitGanonMotionEtc.pac
I've got an optimized Melee Ganondorf (with Melee sword) if you guys like. It shouldn't freeze, as they're smaller than Brawl Ganondorf's assets.
It works now, but only with the Ganondorf model you provided. Soon as I switch to a different colour slot the game freezes upon selecting a stage.EDIT: A .pcs file for ya:https://www.dropbox.com/s/gfn7pl7r4bvdtyg/FitGanon00.pcs
Thanks very much.
This has been known for a while, its not a real projectile though. It can only work during that particular animation and will move with the characters body. Its just attached to one of the characters bones which is invisible in the game.. If that makes any sense.Wait a minute, you figured out how to add projectiles? That's ****ing godlike!
I hope things like his electric sword usmash, his dtilt and those things stay forever. With some balance changes. I'm still using the 2.0 sword usmash, and the hitboxes on that are OP as ****!
Still though, the whole moveset felt so Ganon it hurt. All it needed was a projectile.
Once I can try it out, (the newest build) ill getcha some feedback. Keep up the good work!
I know this may be a moot point but Mega Man's side smash and jab are both projectiles, and in his most recent version I believe he did take out the magic jab.So I think the version I had that I liked the most was 2.0. Everything after that ruined a lot of what made this mod so cool. The projectile attacks are very impressive but they just plain don't belong in this moveset. His sword jab was really good and fitting, plus these projectile A attacks are so un-Smash-like and it feels very unprofessional. Revert the jab to the sword jab, take the projectile off the B-air and just revert to the stock B-air. Drastically cut the range on the D-tilt and U-tilt, and get rid of the swipe on the U-smash. That lightning U-smash was already ridiculous as it was, it did not need that kind of coverage. His D-air is currently way slower than it should be.
I can't speak for everyone, but I for one don't feel that Smash 4 is a Smash game to look to for design inspiration where movesets are concerned; not considering the angle behind Project: M's design philosophies.I know this may be a moot point but Mega Man's side smash and jab are both projectiles, and in his most recent version I believe he did take out the magic jab.
That's why I said that I didn't feel my point meant much. I just wanted to point it out.I can't speak for everyone, but I for one don't feel that Smash 4 is a Smash game to look to for design inspiration where movesets are concerned; not considering the angle behind Project: M's design philosophies.
Got to:can anyone tell me how do I install this? Project M newbie here :D (In fact if anyone told me how to install EVERYTHING it would be great!)