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The only way to do that is to import the sword into the model itself. This sword mod is discontinued, it's now the Triforce Ganondorf mod. Also I'm working on having different swords for different color or skins at the moment.Could someone experienced with this tell me how I could give individual slots their own unique swords (Melee sword for Melee Ganon, etc.)?
So, on the last page there was a link for alternate swords for this, one of which was Nightmare's sword from Soul Calibur. I used that MotionEtc and he does indeed draw the sword, but he doesn't actually use any of the sword moves and often T-poses... any ideas?The only way to do that is to import the sword into the model itself. This sword mod is discontinued, it's now the Triforce Ganondorf mod. Also I'm working on having different swords for different color or skins at the moment.
Dont worry.. something is coming soonWell, I know. But I kind of wanted the taunt activation.
The goal here is to add a switchable sword mode for Ganondorf while still retaining all of the ProjectM moveset.
Very few things are changed on the normal fist mode, you will notice some slight animation changes to the right arm/hand.
Use D-Taunt to activate sword mode and use D-Taunt again to switch back.
Current Changes:
Version 3.0 Big Update!
Lots of animation fixes, new moves and also returning ones!
Jab: Now is a 1~2~3 hit combo!
F-Tilt: Restored to Thrust.
D-Tilt: -Vanilla-
U-Tilt: New! A simple upward sword strike.
F-Smash: Restored to Elbow+Sword.
D-Smash: Both hits connects now.
U-Smash: New! This may need more work later, it's just way too big haha.
N-Air: Same
F-Air: Reworked the swing animation, looks smoother now.
B-Air: New! Animation took way longer than I'd like.
D-Air: -Vanilla-
Neutral-B: Restored to earlier Sword version.
Side-B: -Vanilla-
Down-B: Restored to the Sword Rush attack
Up-B: New! Ganondorf teleports through a portal. Unlike the other teleports he is limited to only going upwards, but deals damage at the start up and can act afterwards and also perform a 2nd up-b before going into a dive fall.
Old:
Version 0.0 Alpha http://www.youtube.com/watch?v=QhFvr-aG0pY
Version 0.1 Alpha http://www.youtube.com/watch?v=vjAxkNcaSMA
Version 0.2 Alpha https://www.youtube.com/watch?v=T7Gj0EvveQs
Version 1.0 Beta https://www.youtube.com/watch?v=nSgwRWm-Wkw
Version 2.0 Release http://www.youtube.com/watch?v=0AXhTJMeqZQ
Version 2.1 Release: http://www.youtube.com/watch?v=Vs3d5ElzWqQ
Version 2.2 Release: http://www.youtube.com/watch?v=t7nMXPxv4bI
Version 2.3 Final?: http://www.youtube.com/watch?v=MCFk6T9wvpk
Version 3.0: https://www.youtube.com/watch?v=nIbb374g9vY
Download: http://www.mediafire.com/download/afu6d5cy0wzv4us/Ganondorf v3.0.zip
Dude, this Thread is dedIs there a version that's exclusively the sword moveset, without the taunt-switch?
Dead thread FredHow do you inject the file to the iso?
Is that a WIP mod or is it already available? It looks great.
Thanks! It's a WIP mod based on Ashingda's original Sword Ganon mod. In it, Ganon has the ability to switch mid-match to Pig Ganon, who is an entirely different character with his own files. Right now, I'm optimizing how his constructors and destructors work.Is that a WIP mod or is it already available? It looks great.