So my friend is testing the new version, just as last time. I'm not with him, and don't have a setup, so I can't give firsthand feedback like last time; this is all mostly him.
The neutral b has really great range, which is cool, but as has been pointed out, it's strange the way it makes you act in the air. It is also pretty powerful and pretty easy to land. Might be too easy, though, with how fast it is, being only reliant on timing.
The actual quote:
"it's got enough range that it'll go offstage when you're on final destination
from the opposite end
and if you time your pressing of a well enough
you can edge guard from halfway across the stage
and it's pretty funny
but it might be a tad too easy"
Jab is apparently a proper step in the right direction, as he thought that fit well.
The actual quote:
"his jab forward tilt thing is pretty cool
keeps people at a distance
which i suppose will be good once he's full on magic"
We do actually agree with the point made by GanonFist that a tweaked 2.3 b-air would probably fit in thematically with warlock mode Ganon. As his suggestions for their recoveries being reverted/switched could work, but if so, sword Ganon would have to have the height nerfed to like . . . half. 2.3 recovery was way too good. Conversely, we came up with some slightly different suggestions which are probably a bit more complicated to code, but which might help make warlock mode Ganon stick out among the cast.
The rest of our conversation was us trying to figure out a design philosophy for your Triforce Ganon which would be both balanced and encourage use of all three modes, which were as follows.
Vanilla Ganon - least range, average speed, average kill potential per move, average recovery
Sword Ganon - more range, much slower, most kill potential per move, average recovery
These two, on their own currently probably slightly favor sword ganon, as his recovery is approximately the same as normal ganon's. He's a little slower, but not incredibly. He could maybe do with just a tad less speed on a couple of his attacks? Like, only a couple frames of difference.
Warlock Ganon - most range, average speed, average kill potential per move, least recovery
See, this is the one that isn't done yet, so we kind of went a bit wild. I describe this vision as something of a slow, evil, ranged Yoshi. The range part is pretty obvious; as a warlock, Ganon's kit could easily be envisioned as a slower, more aggressive Zelda-esque kit. The neutral b pulls this off, and the way his moves push away from him make him a character who naturally zones you, making approaching him difficult, which is what a magic-user wants. Would it be possible to program mines like din's fire, but with different properties? Turning his down-b into a low stun, low damage mine on his current position would certainly fit in with this.
The Yoshi comparison comes from our thought for his up-b, though. It's not a recovery, but a rising and then diving ground punch not unlike his current d-smash. Think Melee Yoshi's ground pound. From the air, it gives very, very little (but not zero) height, but from the ground it gives plenty. Except make it jump cancelllable from the ground like Bowser's current down-b. Really, the move would be very similar to the Bowser Bomb. The comparison to Yoshi comes from the fact that he'd get no real recovery.
Anyways, this was mostly rambly. Good luck, this is an interesting start to Triforce Ganon.