Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is correct.If I remember correctly he connects the hitbox to the skeleton of the character, therefore it ain't a real projectile, it is like a another limb
He could change it, but that will probably make Ganondorf quite powerful with the sword mode as well as his Flame Choke ridiculously powerful for recovery. Beside, the Startup damage knock up his target while teleporting himself up was meant for the chase.Loving this mod. Could you change Ganon's Up-B to be able to go in any direction like Mewtwo's?
Is this meant to be balanced?He could change it, but that will probably make Ganondorf quite powerful with the sword mode as well as his Flame Choke ridiculously powerful for recovery. Beside, the Startup damage knock up his target while teleporting himself up was meant for the chase.
Anyway we'll see how Ashingda and the others have to say.
I believe he was made from lucario's PSAThen im really curious how pmbr team managed to give a projectile on mewtwo, a clone engine character.
I never have items activated on Project M but that super scope shot from dark lord ganondorf video i showed, would that be considered as a projectile? There's a possibilty to recolor that color through common.pac file and change the stats and trajectory on psa.
I'm just taking a break to do other things. Also trying to hack into the article first before moving onto using the fake projectiles.How are things going so far Ashingda? Is there something that troubles you?
@ Shadow Huan
As of now A,A,A will now be changed to just A,A which will be kick,sword and the fist will only be for normal and magic modes. I did some testing and it is a little slow to connect, will fix it. I agree with the u-tilt animation, it does look a bit off. I didn't spend much time on that animation, yet. It will be adjusted on the next update. Down-B use to be interruptible while running with a block or jump, I had thought it wasn't necessary because it is faster now but appears I am wrong and will be rectified. I'll have to do some testing with B-Air hehe. I get mixed reviews on Up-B some say it doesn't fit him and some say it fits but while in his intro he does step out of a portal not to mention warping around in TP.
Thanks for the feedback, greatly appropriated.
Mewtwo is a lucario clone.Then im really curious how pmbr team managed to give a projectile on mewtwo, a clone engine character.
I never have items activated on Project M but that super scope shot from dark lord ganondorf video i showed, would that be considered as a projectile? There's a possibilty to recolor that color through common.pac file and change the stats and trajectory on psa.
Guess I gonna try make Lucario into Ganondorf then. :DMewtwo is a lucario clone.
That was one of my ideas. If you manage to do that, I'll certainly help you out with whatever i can :DGuess I gonna try make Lucario into Ganondorf then. :D
I'm pretty sure thats the ground punch I madeAlso his Ground Punch i found a video of, somewhere around "0:30". While the next video around "3:00 and up" is his Sword-Up-B animation,which could go for Magic Ganon Up-B without the sword.
You need .pac as well, due to the effects and stats.I downloaded the files and I only put the MotionEtc.pac in. Do I need to put the rest in too?
Put everything in?You need .pac as well, due to the effects and stats.
Everything in. Both FitGanon.pac and FitGanonMotionEtc.pac goes in the ganon Folder, replacing the old ones.Put everything in?
I thought I read somewhere that he was a Ness clone, but I really have no idea.Mewtwo is a lucario clone.
I'm gonna reply to my self cause I really do think the teleport should be a better recovery, either increase the range on the first teleport or allow a second one with the same range as the first but horizontal. Cause it's a little to easy for an opponent to edge guard Ganon now. Or I just fall to my doom cause it's too short and the down B doesn't give you an extra jump like Fist Ganon.Great to see you back!
I really like this version! And I agree on most things people said Bair, Utilt etc. but i really like the new Up B. the only way i would change it is maybe the second up B you can do can go as far as the original but only horizontally. Kinda of like Pikachu just slower. So first would be a more vertical recovery and if you choose to do a second it would be a more horizontal.
And im really excited to see the future magic mode.
I'm gonna reply to my self cause I really do think the teleport should be a better recovery, either increase the range on the first teleport or allow a second one with the same range as the first but horizontal. Cause it's a little to easy for an opponent to edge guard Ganon now. Or I just fall to my doom cause it's too short and the down B doesn't give you an extra jump like Fist Ganon. I'll prefer a 2 teleport option- one vertical one horizontal it won't be OP I think...
Edit: I'm stupid.... I just realized I can do side B after teleport for a horizontal recovery... Wow that was dumb.
Still I think there should be some more range on the second teleport cause it's a little to short now, maybe half the range of the first?
Open brawlbox 0.71 and open FitGanonMotionEtc.pac . From there you will find both Modeldata0 and Texturedata0 which contains his sword. To replace TP sword into Darknut sword, export both Modeldata0 and Texturedata0 from darknut version (both of them should be red icon when exporting).Open TP version and replace TPs Modeldata0 and Texturedata0 into what you've exported from darknut version.I'm not the best at this stuff, would there be any possible way I could continue using 3.0 of this mod, but change the sword out to be the sword from his Melee taunt or a Darknut sword instead?
So cool. Is there a separate thread for triforce ganon?Updates:
This is still in the early experimental stage, a lot of things are not functioning yet. Renaming this mode to TriforceGanon from now on because of the changes to the different modes. The version will also recount from zero up.
Magic mode: (U-Taunt)
Jab - Combos into F-Tilt for now.
F-Tilt - Is the vanilla jab with ranged hitbox
D-Smash - A modified ground pound.
U-Smash - Uppercut into lightning.
N-Air - Air punch with ranged hitbox
Neutral-B - Similar to the old fake projectile. Deals no damage until it reaches the max distance. Press "A" to manually explode and deal damage.
Normal mode: (S-Taunt)
- unchanged.
Sword mode: (D-Taunt)
Jab - Is now only (kick,sword).
U-Tilt - Animation adjustments.
Dash-A: Animation adjustments.
Video:
https://www.youtube.com/watch?v=YCYk8eHcCXk
Download:
http://www.mediafire.com/download/b4xo66s4lsxgkbs/TriforceGanon v0.1.zip