Some thoughts in case you are looking for the feedback BronzeGreekGod:
- The first and foremost I have is... it feels clunky. I mean, not so much the animations, those are awesomely smooth. But when I played it versus playing with fist stance, it felt like pretty much none of the attacks really worked with or into each other, more like I was supposed to pick a single hit and then do that again for each situation. Understandably the classic was intended to be faster and more combo oriented, but maybe figuring out something to get the moves to flow together better. More than anything, I feel that the loss of his swift, brutal air game and a couple of moves, such as dash attack and jab, not really working into anything else means that he doesn't really have much to work with. Of course, this is not a concern so long as...
- Dat f'ing UpSmash. Like, wow. Not particularly slow, yet its coverage and damage is phenomonal. Its current upward arc addition lets it decently anti-air and cover whats infront of him. Meanwhile, that additional bolting? Yeah, that thing's range means it can easily combo into itself, with little real response. If people are calling out this as overpowered compared to fist, I promise this move has at least a part to play in that. Seriously, I think a major strat would be to work in an UpSmash and just keep doing it until the amazing ratio of range to damage and knockback, both being huge, kills them before they even can really respond.
- Neutral B... Yes and no. Its more of a question of how you can have that if you want to keep things balanced with fist stance. Thing is, that range and followup don't make it amazing, but what it does make it is a situational, yet useful tool that legitimately gives Dorf a few more options than he had before. I like it, but it gives sword stance an edge not even due to being incredible, but covering, even if situationally, scenarios classic Dorf never could. Sort of goes back to the whole "Should you balance it to current moveset, or just do what seems good in spite of balance concerns?"
- Minor gripe, but if you have any animation capabilities, could you look into Dash Attack? It mostly is fine, but its momentum and motion kind of look odd compared to his dash speed. Like, it should be somewhat wider and more swift, whereas now it kind of looks more like he is dropping a hammer instead of a slashing arc.
- Realllllly minor suggestion, in case anyone would at any point care for a more sword-esque flame choke. Make it so that instead of his face-2-palm, he basically impales the person and drops them, or in the air he grabs them and drives them to the ground with his sword. More of a "might be cool if you can add it" sort of a thing.