Blobface
Smash Lord
- Joined
- Feb 21, 2015
- Messages
- 1,283
- NNID
- everyone1 (Bob)
- 3DS FC
- 3454-0482-6740
INB4 entire Nintendo directs are dedicated to Ganon's N-air.Yeah, there'll soon be a weekly TV Show about his Nair.
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INB4 entire Nintendo directs are dedicated to Ganon's N-air.Yeah, there'll soon be a weekly TV Show about his Nair.
dorf's side b was never able to chain into up smash. not sure how you ever got it to work.Ganon's Side B seems to have less hitstun when he drops His opponent. I was able to use a quick UpSmash right after dropping them. Now I can't and I'm super fraggin mad about it. It was a quick way to rack damage.
That's because training modes combo counter doesn't really read the "hitstun" of Flame Choke right. It only ends the hitstun after they return to a full standing position. Low-Mid level CPUs don't chose a getup immediately out of Flame Choke, meaning they can make it seem like it combos more than it actually does.I did it often before. You had to be super quick and precise. It was something nobody did cause you'd never think you'd have time for it.
Um..... that's not possible, maybe it was a quick getup attack?It was players as well as cpu's. I've been hit by opponents aerials after dropping them. Never had that before either.
Really odd… are there getup attacks that hit the opposite way first?Um..... that's not possible, maybe it was a quick getup attack?
I posted this earlier:I haven't been able to notice a difference in Down smash. Anyone care to explain or link a clip?
So what they did with Dsmash causes the second hit to provide proper shield pushback. Previously, because of the 130 angle the second hit would actually pull shielding enemies in causing characters to get easier punishes if it hit their shield. This change makes blockers slide away from the kick, so it´s much safer on shield now.
Thank you! What about on unshielded enemies? I've not noticed any change in trajectory, maybe only in the first hit not connecting as well to the second, but that might be just because i'm noticing misspaced wiffs.I posted this earlier:
He went from 3rd to 9th and then back to 3rd. It made no sense to nerf his air speed back to crap when 9th slowest helped slightly and the fact they removed grab armor.Looking at the changes made in 1.1.3, maybe next patch we can see a horizontal air speed increase like the one Lucario got?
I still don't understand why Ganon went from 9th slowest to 3rd slowest in the transition from Brawl.
Choke already has super armor after grabbing someone.please make his F-air auto cancel and reduce the start up on his moves! Also, remove the super armor on warlock punch and put it on his choke.