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Ganondorf: Official Character Discussion

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
The fair will (hopefully) act smoother. It's much more than a cosmetic change. Take a look at the move in PSA before and after what I did and you'll start to understand how messed up it was.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
Nice job on the f-air. It looks a lot better than it did (seeing 16->17->18 made me wtflol at the awkward movements). I would maybe suggest adjusting frame 16 to lie closer to 15's position, and adjust 17's arm position to be close to where 16's currently is on the Y-axis, but keep the fist centralized on the Z-axis (giving 17 the furthest reach of the animation, and 17 along with the interpolated frame 18's hitboxes being max range on the attack).

Or perhaps bring 17 a little closer to 18's position, and also 18 further away from 19 and slightly closer to 17 and make 16 the maximum range.

The difference between 15 and 16 is a huge range of movement, then 16 and 17 are very similar, then 17 to 18 is another huge change, and 18 to 19 are again very similar, so it looks a bit strange imo.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Magus, feel free to touch it up. Otherwise I will try to look into it in another week.
 
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