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he still is heavy and more powerful then captain falcon..ya he was my main in melee, now... well... i liked him better as a heavier more powerful version of captain falcon (who also was made worse). i don't really use him any more : (
Well there's a few problems with Ganondorf: His crippled runspeed, heavier weight, the jab slowed, nerfed Fair, slower tilts, all a good start.
But given the fact that the game has been slowed drastically, it changes his gameplay from Captain Falcon But Different to Ganondorf The Immobile Rock. I've found that waiting for them to come to you, then a quick hop and a Stomp or Fair or grab. This obviously is a hugely tricky tactic against the lightning-fast MK or Shiek or Marth.
He is the worst character but the character balance is alot more centered than it used to be. Gives him some wiggle room.
yessssssssss, I love playing as Ganonganondorf is a great character.
best post ever madeganondorf is a great character.
Yeah.best post ever made
Incorrect. Mewtwo wasn't bottom tier because nobody played him. The reason that nobody played him and that he was bottom tier was that he sucked. If there was a way for mewtwo to become good, he would have attracted more players.When the tier list was made there were practically no mewtwo players, that's why he ended up bottom, because nobody took the time to see how good he was. There still isn't many mewtwo players though...
Totally disagree.Oh come on now, Jigglypuff's better than Captain Falcon.
Wait, either bottom tier means that no one played him (and thus, neither fact caused the other), or his being bottom tier consisted in, or was realized by the property of, his suckiness.Incorrect. Mewtwo wasn't bottom tier because nobody played him. The reason that nobody played him and that he was bottom tier was that he sucked. If there was a way for mewtwo to become good, he would have attracted more players.
Gannondorf is a terrible character, but that doesn't mean I don't get beaten sometimes by good ganons.
Wait, either bottom tier means that no one played him (and thus, neither fact caused the other), or his being bottom tier consisted in, or was realized by the property of, his suckiness.
I don't know of any other meaning or use of 'tier', that allows it to be the case that a character's suckiness *and* disuse cause his lower-tier existence.
Help me out?
there's alot of lag on Ganondorf's: jab, f-tilt, u-air, n-air, b-air. i always get punished every time i used those moves! maaan! and his shield never blocks projectiles either! wtf!Sorry, but Ganon really is a horrible character. There's just way too much lag on everything and his recovery competes with Olimar's and Ivysaur's for worst in the game. Even all this wouldn't be so bad if he had some way to combat projectile spam, or even a projectile of his own. Almost everyone is a Ganon counterpick for one reason or another. Which really sucks, because I was going to main him before I found out how much he got screwed.
I was really excited to hear that he came back with his TP model, was even more excited about the possibility of him using that badass sword of his. Instead all he gets is a whole lot of slow and a lame running animation. Ike is what Ganondorf should have been.
u-air if performed right when you short hopped has no lagthere's alot of lag on Ganondorf's: jab, f-tilt, u-air, n-air, b-air. i always get punished every time i used those moves! maaan! and his shield never blocks projectiles either! wtf!
oh crap, Ike doesn't have lag after he does his Fsmashes? ohsht! ima stop learning ganondorf and go back to Ike now!
/sarcasm
Obviously, from this kind of reasoning, Ike must suck as well because he has alot of lag (before/after) doing his smashes, his f-air, counter, d-air, d-tilt. And if you knock him low and off the level, he can't recover too well, either. Aether can only move horizontally so much, and there's little chance of an attack (eg, projectile) disrupting it so that you can use it a second time to get back on the level.
Note how I didn't mention things such as his QD for mobility, his jab/faster/lower-lag attacks, or his SAF for Eruption and Aether. Just his weaknesses.
Ganondorf has many, MANY moves that go under the same category as Ike's Fsmash, aerials, etc- strong moves with lots of lag that you SHOULDN'T be spamming (eg... Fair-over-ground), but he does have moves that have low delay on either end (before/after attacking).
While Ike and many characters' strengths can be found in spacing, I find Ganon's strength in his tech-chasing game. Provided you can shield/dodge projectiles and spacing attacks, you can get in range for your attacks to hit, and if you can land a Flame Choke, you gain control. Each Flame Choke that you can land (and follow up with a jab or standing d-tilt/other move) is basically worth at LEAST 20%, and if you can hit your follow-up, then you set them up for an aerial juggle/finish. Other people mention moving/using fsmash after Flame Choke- there are lots of options to do after it. Sure, most characters handle differently when it comes to mid/long range, but the majority of them are treated the same way when it comes to Flame Choke. It's basically Ganondorf's stomping ground (no pun intended).
I personally find his Up-B to be a pretty good recovery- it covers a surprising amount of vertical height, and if you make contact with someone trying to chase you off level, at least you get it back >_>
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lol other characters have "Official _____ discussion thread". i love how "Ganondorf is the worst character in game" is the ganon discussion thread :D
That's kind of faulty logic there, Tenki. I mean Gdorf doesn't even have near the range that Ike does, and Ike at least has a counter and Quickdraw. You could argue that Warlock Fist (or whatever it's called) his Forward B gives him speed, but there's tons of lag on it and besides, Ike's can be charged and used instantly for quick results, while Ganon just kind of flops onto the ground and gets up cause he's got bad knees.
However, I do agree with you. It seems to me that alot of the complaints have been from Melee Gdorf players, and to be honest he's not the same character anymore. The attacks that should be used right now are probably Dtilt, Ftilt, and Neut A, maybe NAir too. I dunno, I'd have to go see.
Regardless he's alot slower now so you need to be tons more careful with him.
Yep. I agree now, and at least, I felt like my previous post agreed as well lol. Ganondorf's strength isn't in spacing or movement - but again, once you hit a Flame Choke (and hopefully, follow-up correctly) the enemy is in your hands (or boots.. whatever). Also, if I wanted to cover horizontal distance, I'd use Ganon kick (? down b)- it's the fastest option, and the second fastest is dash-tackle spam, I think...Tenki said:While Ike and many characters' strengths can be found in spacing, I find Ganon's strength in his tech-chasing game. Provided you can shield/dodge projectiles and spacing attacks, you can get in range for your attacks to hit, and if you can land a Flame Choke, you gain control.
FLUDD and Water Gun are AMAZING against most recoveries if you can aim a fully charged one just right. What's the big deal that Ganondorf too gets gimped from those two attacks? FLUDD and Water Gun are MASSIVELY UNDERRATED by the general population. If you want me to go more in depth about FLUDD, I will.Water gun works on ganon.
Enough said.