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Ganondorf discovery

AgentJGV

Smash Journeyman
Joined
Sep 2, 2007
Messages
466
Location
Northeast Ohio (AKA Smashghetto)
If you air dodge after a fair before you land, you can cancel ganon's landing animation.
Note: I dont know if this was discovered yet. if it was then i appologise for repeating it.
 

dj_pwn1423

Smash Journeyman
Joined
Nov 10, 2007
Messages
466
Location
SoCal
O.o this helps

@blad: lol I think you can only auto cancel it when you are really high
 

Blad01

Smash Lord
Joined
Mar 2, 2008
Messages
1,476
Location
Paris, France
I don't understand this thread at all -_- How could we airdodge out of lag ? That's impossible. Or maybe you want to say L-Cancel, but it doesn't exist in Brawl.
 

Magus-Cie

Smash Journeyman
Joined
Mar 17, 2008
Messages
288
Location
Elsewhere
We should test it to figure out what he is saying. Maybe he is right, maybe he is a melee fanboy screwing with us. I would test it now if I wasn't at work...
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
I would test it if my Freeloader didn't break.

PS: There's never a case of 'no landing lag whatsoever'. Whenever you land, there are 1 or 2 frames of vulnerability.
 

ssbbFICTION

Smash Champion
Joined
Mar 5, 2008
Messages
2,535
....I think he means that if you airdodge after a double jump fair you wont have lag frames with ganon upon landing. He didn't mention that you dont have lag frames from that height anyway...
 

rathy Aro

Smash Lord
Joined
Mar 16, 2008
Messages
1,142
If you read ssbbFiction's post, he's saying that the airdodge doesn't matter. If you jump high enough and do most any aerial you won't have any lag. The fact that you can airdodge means you're out of the lag of the move. If you can airdodge during the lag then you've found something. I doubt that's the case.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
u cant airdodge during the lag but Ganon's Fair has incredible lag when u land no matter when you do it. Airdodging before you land cancels that action.
Correction: you think airdodging before you land cancels the lag. If you could air dodge, then that means the attack was over already and there wouldn't have been lag anyway.
 

Shameadactyl

Smash Cadet
Joined
May 30, 2008
Messages
27
Location
Oregon
I wish I had a video to show for this, but I'm not that good. As far as I've been able to tell, you can L-cancel in brawl, but the timing is somewhere between 1/8th of a second and 1/16th. I'm not good enough to pull it off consistantly myself, but a friend of mine can manage Link's down aerial across the ground SH'd with almost no trouble. The problem is though, that Fair seems to cause Ganon some weird physics issue. Almost like it drags him back down to the stage. Given L-cancel timing, it's virtually impossible.
 

AgentJGV

Smash Journeyman
Joined
Sep 2, 2007
Messages
466
Location
Northeast Ohio (AKA Smashghetto)
Correction: you think airdodging before you land cancels the lag. If you could air dodge, then that means the attack was over already and there wouldn't have been lag anyway.
With Ganon, his Fair has a landing animation lag no matter when the attack finishes. airdodging before he lands stops that from happening. I'm not really sure how useful it is but it's something to think about.
 

mventre

Smash Apprentice
Joined
Feb 7, 2008
Messages
88
Location
Saugus, Massachusetts
With Ganon, his Fair has a landing animation lag no matter when the attack finishes. airdodging before he lands stops that from happening. I'm not really sure how useful it is but it's something to think about.
"I'm not really sure how useful it is" ...i'm starting to think this a troll thread
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
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Close to Trenton, NJ Posts: 4,071
The only way I can see this working is if they messed up and put IASA frames (interruptible as soon as) near the end of the move, but forgot to put in an ending autocancel window or put it way too late and after the IASA, which considering you ALWAYS seem to lag from this move unless it's 100% over I can see it not being autocancellable at all.

If you go offstage with this move, can't you jump out of it earlier in it than when you would need to wait until landing with it when doing it on the stage to not lag? That would mean it is IASAable, and if that's before the AC window if that even exists, then this makes sense as long as you can IASA stuff with airdodges.

Normally the AC window should start before you can IASA it, so by the time you could airdodge you could just land anyway and the autocancel would make you land without the attack's lag. If they didn't program in that AC window though, IASAing it would be the only way to avoid getting the lag without needing to complete the full duration of the move.
 

dlen06

Smash Apprentice
Joined
Jun 21, 2006
Messages
90
Location
NY
Correction: you think airdodging before you land cancels the lag. If you could air dodge, then that means the attack was over already and there wouldn't have been lag anyway.
I agree. I think that this whole thread may have been misunderstanding after misunderstanding and elevated from there. But I could be wrong.

Has anyone tested it yet? I don't have access to my wii for a while. I think what he's saying is that you can perform a double jumped fair, and then airdodge after it to stop the landing lag of the attack. If this is true can you attack after the airdodge?
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
You can't airdodge before the move ends, and doing it off the stage seemingly allows you to recover from it before you normally do when doing it on the ground.
 

Magus420

Smash Master
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Close to Trenton, NJ Posts: 4,071
If you really are able to jump out of the move sooner than when landing would get you the lag, but can't airdodge at that point because you can't IASA with airdodges (you couldn't do this in Melee), you should still be able to interrupt the f-air with a different and less laggy attack like u/b/n-air just before landing during that same period. If one of his aerials happens to have a good startup autocancel window you could use that to get the no attack lag sooner than landing normally with the f-air.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
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19,658
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Rochester, NY
thats very true and could use some testing but i think what dlen said is far more plausible and that it as just a misunderstanding
 

Big Red

Smash Journeyman
Joined
Jun 18, 2008
Messages
223
Location
Just West of Chicago
This thread is very confusing.:dizzy:

Not sure if everyone has figured it our yet, but I'll try to explain it. Apparently doing an fair has landing lag no matter when it ends, so even if it finishes in the bubble at the top of the screen, you would lag when you land. Doing an air dodge after the move cancels the lag when you reach the ground. Not sure if that is true, but that is what the OP is saying.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
This thread is very confusing.:dizzy:

Not sure if everyone has figured it our yet, but I'll try to explain it. Apparently doing an fair has landing lag no matter when it ends, so even if it finishes in the bubble at the top of the screen, you would lag when you land. Doing an air dodge after the move cancels the lag when you reach the ground. Not sure if that is true, but that is what the OP is saying.
No. Anytime you fall from high ground you have "landing lag." This lag isn't lag really, as it can be canceled by IASA almost ANYTHING after 4 frames.

You can auto cancel Ganon's fair by double jumping at the peak of his jump and fairing immediately, so you are wrong.

And Magus, I have already tried interrupting Ganon's fair with other moves, and I have been unsuccessful. I think it might only be IASA'able with a jump, but I could be wrong.

You can't reduce landing lag from fair without the move actually ending before you land. Even interrupting it with another move would cause lag. Air dodging doesn't work.
 
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