Daeyrat
Smash Journeyman
so it's like... 3-5f faster?
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I've noticed he runs faster but I have no proof to confirm it. But I am pretty sure he runs faster. I played a FG match against some Japanese fella, who used Marth, boy I now love Ganondorf even more. I guess Ganondorf decided to become less merciful and shed some of the shackles that kept him.He feels noticeably faster altogether. Anyone tested if he runs faster? can't tell with wizkick but choke *feels* like it goes longer.
key word feels.
Dudes idk if all of you know but, every attack in training mode, does 1% and sometimes 2% less, than a normal match, check it for yourselfsDidn't Fsmash and sp Usmash do 25% damage before?
They do 24% now.
Doesn't the weak hit of DA seem weaker, setting up more combes more easily?
Ganongasm. Is everybody thinking what I'm thinking?I can't record atm.
But for instance, you can land with Nair and almost immediately move. Landing Nair > Ftilt is sweet.
It's nowhere near Sheik-level, of course, but really fast.
Ganongasm. Is everybody thinking what I'm thinking?
With the supposed dthrow changes, dthrow > SH NAir, follow ups possible?
Have you been able to test dthrow > NAir?D-Throw -> Dropkick combos are easier to perform, and I've been able to get sourspot DA -> Uair to combo at high %s. D-Throw -> DA is also guaranteed at somewhat lower %s, and D-Throw -> Wizkick works at similar %s, though at a wider range of %s than D-throw -> DA and is easier to pull off. Ganon's punish game seems to be more reliable in general now that he has some real combos, and some of his attack strings seem better as well.
His wizard foot does come out a tad bit faster in startup, from what I'm testing.As far as I can tell, none of his special moves are different in any way, at least regarding cooldown. .
That's funny, I was thinking the same thing, but I think you misspelled "N-air".Not a Ganon specific change but I heard that DACUS is removed. I hope that this isn't true because I was really looking forward to putting my boot in other people's chins.
Dude, it's like a long-range Dash Attack now instead of a sluggish B-move.His wizard foot does come out a tad bit faster in startup, from what I'm testing.
You could test the speed of Jab. It doesn't look faster to me, but 1 frame can sometimes be hard to notice.So is the landing lag after the second hit decreased? Or if you just short hop and get the first one, is the lag still the same? Just making sure.
I haven't gotten the 1.04 update yet and don't intend to until tomorrow around 3pm. So if there's anything you want me to check, lemme know please. Thanks.
Just removing the little lag it had makes it so much better. I've gotten legitimate strings of wizard kicks one after another. And the combo potential it gives you is amazing.Dude, it's like a long-range Dash Attack now instead of a sluggish B-move.
The small amount of time it takes for it to travel such a long way is impressive.
You could test the speed of Jab. It doesn't look faster to me, but 1 frame can sometimes be hard to notice.
Wizkick is unsafe. You block it. You punish it. It adds very little to Ganon's arsenal.Unsafe? Where did you get that conclusion? Hopping over projectiles doesn't make a move automatically safe. Wizkick is perfectly usable, and there's definitely a decision factor to consider when picking between wizkick or wizard drop kick.
The ability of hopping over projectiles is good in certain matchups, but has little use in certain other matches. It's all MU dependent.It's nowhere near Drop Kick's level of usefulness.
Wizkick is just an extra move. Nothing revolutionary. Just an advancing, unsafe move.
Dropkick hops over projectiles (something ganon needs) and immensely helps ganon get back to the stage (another tool ganon needs). It's not hard to decide.
Oh for God's sake, please tell me it isn't deconfirmed. The Dorf needs all of the buffs he can getWizkick is unsafe. You block it. You punish it. It adds very little to Ganon's arsenal.
Dropkick is not safe, but it hops over projectiles and hits the enemy while they're still recovering, so it does something that Ganon needs and other moves don't do well.
PLUS, the recovery factor. Aerial Dropkick buffs immensely Ganon's recovery.
Same goes for Dark Fists. It gives new tools, making Ganon be able to do good stuff he isn't able to do without it.
Edit: Wasn't the wizard kick buff disconfirmed by Thinkaman's side by side?
http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/page-38Oh for God's sake, please tell me it isn't deconfirmed. The Dorf needs all of the buffs he can get
Use it after a Flame Choke if you know your opponent tends to roll away from you, or off the edge to avoid getting punishedWizkick is unsafe. You block it. You punish it. It adds very little to Ganon's arsenal.
Dropkick is not safe, but it hops over projectiles and hits the enemy while they're still recovering, so it does something that Ganon needs and other moves don't do well.
PLUS, the recovery factor. Aerial Dropkick buffs immensely Ganon's recovery.
Same goes for Dark Fists. It gives new tools, making Ganon be able to do good stuff he isn't able to do without it.
Edit: Wasn't the wizard kick buff disconfirmed by Thinkaman's side by side?
Except Nair?
It's unsafe if you just throw it out there, but it's perfectly safe paired with good reactions and a keen eye.Wizkick is unsafe.
It looks unchanged.Dude, it's like a long-range Dash Attack now instead of a sluggish B-move.
The small amount of time it takes for it to travel such a long way is impressive.
You could test the speed of Jab. It doesn't look faster to me, but 1 frame can sometimes be hard to notice.
That's awesome!
Cheers Ganon Mains!
Well, Dorf is buffed. I love it! Will slight ending lag reductions like this affect gameplay much, actually? :\ I mean, will it help much? Either way, it's great to see some buffs on ALL of ganon's areals! ^^
Cheers Ganon Mains!