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Disjoints don't matter for ground moves, only for aerials.Also to add onto the dash attack, there's a disjoint, at the very least on the weak part. Was doing some testing in the lab and it clashed with Ivy's vines o_o I'm guessing the strong part has a disjoint too.
I'll experiment with the footstooling. The conditioning is definitely important haha
Oh wow. Gonna have to spend a few hours one day sitting down and reading about all the mechanics. I just learned about pivoting today too <_<
I was playing a doubles match one time and I saw the exact same thing happen, except it was on a Sheik. I have no idea what made it happen, though.Also, start at 5:40 of this video
https://www.youtube.com/watch?v=Am959b9AQ7g&list=UUk9a4mSBdCr3xF4tCr-8vEw
Notice how Marth doesn't bounce off of Ganon's aerial side B. It looks like he DI'd down? Or was it the stage?
It's not just Yoshi's. I've had it happen on Battlefield.@Sprawlers that just looks like the slants on YS are broken
Sweet baby jesus, those stomp combos on Snake. I HAVE TO START USING FOOTSTOOLING.So, I've been messing around with footstools:
http://www.twitch.tv/punkpanda777/b/520534996?t=86m
http://www.twitch.tv/punkpanda777/b/520534996?t=147m30s
and here's something non-footstool related:
http://www.twitch.tv/punkpanda777/b/520534996?t=74m14s
lol
Never really thought about using the platforms to down-b on. I mostly stay away from fountain just because I like to use a lot of autocancelled nairs and the platforms can mess those up. Might start leaving it unbanned now, though.For some reason I love Fountain of Dreams as a Ganon stage. My combo potential suddenly shoots through the roof because of the low platforms, and it really seems to mess up characters with projectiles. Also when the platforms are lower, you can do a horizontal wiz kick off them, then Ganon will recover with a stylish and much less laggy (and thus harder to punish) front flip.
You just need to sweetspot better if he is dairing you from onstageQuick recovery question: I keep getting dair spiked by falco when recovering. How can I avoid this because my side b is useless and he keeps getting me on the up b if I recover low. Any tips or do I just need to learn how to sweet spot the ledge?
Grab ledge, wait til they reel in, let go of the ledge, and up air. Ace does it really well in these games. It's a bit risky, though, since if you whiff the up air they can easily edgehog you.So, im having a hell of a time against Ivy simply because i just dont know how to edge guard her >:/
Im too afraid to go deep because i know she cant vinewhip at anytime and snag the ledge away from me while i try and come back.
I heard that there is a good way to easily edguard her, but i simpy dont know how xD. Any ideas?
All I see is johnsI hate Fighting Ganon for Multiple reasons his Hitbox/Power&knock-back ratio is just realy dang high. And this works in his advantage obviously . As a Sonic Main (still waiting for his proper buff) I know just how hard it is having to try and work around it, and it doesnt help that his attack speed ratio is still in his advantage against sonic. But in a general Just sit on Ledge and drop jump forward air onto stage will get you past most none sword wielding opponents best of Luck.
Just run away from us, really. What are we going to do, grab you?I hate Fighting Ganon for Multiple reasons his Hitbox/Power&knock-back ratio is just realy dang high. And this works in his advantage obviously . As a Sonic Main (still waiting for his proper buff) I know just how hard it is having to try and work around it, and it doesnt help that his attack speed ratio is still in his advantage against sonic. But in a general Just sit on Ledge and drop jump forward air onto stage will get you past most none sword wielding opponents best of Luck.
That is sadly extremely true. Ganon needs a nipple buff!Just run away from us, really. What are we going to do, grab you?
HAHAHAHAHA.
but no really, our grab range is literally our nipples
Literally, thats ALL we need!That is sadly extremely true. Ganon needs a nipple buff!
I completely agree. Ganon only needs a bit of grab tweakingLiterally, thats ALL we need!
We are not a bad character by any means, and frankly id rather them not buff him too much at all to avoid the whole "LOL GNAON IS OP NOW AHAHA". Just make his grab hit a bit lower for stupid characters like Squirtle, and make him not have a dumb t-rex arm. Im not asking for a fire emblem grab range here.
We just need someone who knows what they are doing to get into some tournies Im going to Big House 4, so ill do what I can for my brothers >:3
My bad.Just a reminder, this is the Strategies and Gameplay Discussion thread.
GREAT STRATS 10 out of 10My bad.
alrighty, here is the strategy. Lets kidnap a PMBR member and make them give us a slightly better grab. :D
You can get a psuedo chain grab on zelda a la down throw, aerial flamechoke, downthrow, aerial flamechoke, etc.The only characters he can't chaingrab are super floaties like Zelda and Samus.
Ignoring platforms and other stage obstacles - every other character he can chain grab until at least 25-30. He can chaingrab characters like Link and DK to 50%, and characters like Roy to 70-80%. You need to make really good judgements on when to go for dash grab, JC grab, turn around grab, and grab in place as you get to higher %s. You can also very easily react to DI, but you need to practice with it so you can get a feel for all the different trajectories. The different trajectories will affect what sort of grab to go for. I actually don't chain grab enough and need to do it more.
I actually found that a few weeks back. I was super excited when I found it, but it doesn't actually work. When I found it, I was practicing on a lv. 9 CPU, and CPUs are stupid when comes to reacting out of hitstun. All the Zelda has to do is mash fair/bair or Nayru's and they get out of it every time.You can get a psuedo chain grab on zelda a la down throw, aerial flamechoke, downthrow, aerial flamechoke, etc.
That's why it's a pseudo chaingrabI actually found that a few weeks back. I was super excited when I found it, but it doesn't actually work. When I found it, I was practicing on a lv. 9 CPU, and CPUs are stupid when comes to reacting out of hitstun. All the Zelda has to do is mash fair/bair or Nayru's and they get out of it every time.