things i would like (not all. some combination thereof):
general:
-jump squat reduced to 5 frames
-dodge improved (either fewer frames at the end, or keep it the same length, but with more invuln frames)
-grab range increased (primarily lower down, though i wouldn't complain about extra horizontal added to it : p)
-less hang time after you hit someone with upb
-change angles on his u/fsmashes to be more differentiated. right now they both just kind of send "up" (or at least it feels as such), with that odd sourspot at the front of his usmash sending at a more horizontal angle.
anti pressure:
-jump squat, dodge, lower grab range all help here a bit, in different ways.
-give upb, when started from the ground, a very early grab box, very low to the ground.
pressure/attacks:
-make dair slightly safer on shield. as it stands now, it's... -4, iirc? the hitbox thread is under construction again and i don't have my wii hooked up, so i can't confirm the damage it deals. (i'd like his aerials overall to be safer, but i think that's just unwarranted and a bit overkill. dair feels like it could be made better on shield, though, and not be overcentralizing)
new move:
-change his b out with something someone mentioned earlier (i forget who and don't feel like looking it back up while typing...). basically, it would look like a backhand, but it would reflect projectiles. it could also be used as a jab reset (so it wouldn't have a large knockback/damage on it). but, let it be chargable, ala marth/roy/ike's neutralb. the longer it charges, the stronger the hit itself would be (up to warlock punch level?) and it would increase the damage of the reflected projectile. i think it would be really cool to make it work like potemkin's finger flick, but i don't think that's possible, given coding limitations et.al. : p
so, yeah, not everything mentioned above, just a few. if ganon could be made not totally free to run away projectiles, him being free to pressure isn't as bad, etc... if his oos game wasn't booty, he could do a little more to get in people trying to stall him out. really, i just feel like his jump squat, grab, and dodge should all be adjusted, regardless, as they kind of polarize him for no reason.