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That only works from the ledge for weird reasons that I don't understand. Start up on aerial wizkick is way too much to be a decent OoS optionthis was discussed earlier but is the insta aerial down b frame one? cuz a frame 7 oos option isnt that bad if u cant grab
I wouldn't crouch cancel it too much. Rang does 14% at close and mid rangeCrouch canceling is effective against the rang more than anything else I've tried. And yes that counts PSing.
That doesn't automatically invalidate his idea but whatev.lol this is coming from the guy who says that you just have to jab TP hover nair and then Mewtwo is free
No.Ganon would be worse off with these changes
Ganon has a really good combo breaker already...jab. He doesn't need one for when he's getting juggled. Too many characters have **** like that in PM already. When characters have something they can just spam when they're in trouble, it just ends up pissing people off.So yeah, I'd rather have some combo breaker or anti juggle move (wizkick is not an anti juggle move, not with these hitboxes) rather than some poke moves or some projectile reflector/absorber.
Ganon has some pretty good grabs/grab followups/chaingrabs. He doesn't need range. The only thing about his grab is that it's possibly the only grab in the game that can't reach some short/crouching opponents, but that's just part of match-up knowledge. Also, he has 2 command grabs.Grab range pls
In Melee with proper reads, Ganon can kill with literally as few as three hits. He doesn't need a move that increases his strength lol. If characters have reasonable recoveries in 3.5, Ganon's power should be plenty intimidating as is.Maybe his neutral-B could be like Lucas' Ofense Up except instead it powers up tilts, or aerials instead.
Very true. He does need more stage control and consistency to better deal with tough matchups. As it stands, Ganondorf has about as much utility as Bowser, or a cardboard box (lol). So cool, but so risky!No.
In Melee with proper reads, Ganon can kill with literally as few as three hits. He doesn't need a move that increases his strength lol. If characters have reasonable recoveries in 3.5, Ganon's power should be plenty intimidating as is.
I agree with this part so hard.His power's not really the issue, it's the lack of approach options and dealing with projectiles.
No, but the game would be much more enjoyable if recoveries were closer to Melee.Besides, this isn't melee.