A fighting game's fanbase tends to break down into 4 major catagories. You have the casual type, who play sometimes and don't attend tournaments. The hardcore type, who play often with great skill, and don't attend tournaments. The scrubs, who aren't very good but attempt to prove something at a tournament level. And the competitive type, who play in tournaments and usually place.
Those aer not the right definitions for Hardcore Gamers and Scrubs, particularly not the one for Scrubs.
Many here often make the mistake of assuming that just because someone plays in tournaments often that they are better than a non-tournament going hardcore vet. I can tell you that I've learned far, FAR more from playing against people in a non-tournament environment than I ever have otherwise, because you are far more likely to meet a broader range of people that way.
Those people are idiots.
And also, people who play in tournament environments have most likely played a broader range of
competitive people than people who don't and that's the most important group of people to play to become "good". Non-competitive gamers will not know the current meta-game and therefore not know "the right way" to play and not play.
You can play 200 casuals but if I play 20 competitives, I will most likely have learned more from that. Because those 20 competitive gamers are more likely to possess techniques and strategies never before seen among the 200 casuals since they go to tournaments and have encountered said strong strategies and techniques.
Questions about Sheik:
People have stated that her F-Air is no longer the kill move as it was in melee, what
are her best kill moves to use? So far, I read to use Nair and Bair and that her Fsmash
was buffed.
Can she still use her tilts excessively?
Fair, Nair and Bair have
all been nerfed. Fsmash still sucks (especially with the freeze frames, now easier to DI than ever. Usmash was buffed.
Tilts can still be spammed but there is no dash canceling so you can no longer dash forward and dash cancel into a tilt.
I know I'm going to get an earful for reigniting this argument. I just want to have one question answered, why is there such a huge grudge between these two groups of players?
There is not. Certain casuals just seem to
think there is and therefore treat all Competitive players with disdain and as if we've already judged them personally or insulted them beforehand.
The Competitive Gaming World as a whole has nothing against Casuals. Most of us
were Casuals at some point. Every tournament has Casuals turning up to enrich it with more players. Some never return, some stay and segue into becoming Competitive Gamers.
There are certain groups of people we dislike, but we do not dislike the Casuals as a group, yet certain Casuals still persist we do just because we might have in some way have talked badly about certain
kinds of Casual Gamers like the Scrubs (although a Scrub is not necessarily a Casual, but that is most usually the case).
the grudge stems from the fact that the competitive players have sat in this forum for years, trying to needle down a perfect brawl match in their little cave dwelling. Now more people are becoming interested in the game, and when they voice their opinions, the old cave dwellers are getting light shone upon them (yes .. i guess im taking this from aristotles Republic.) And they are freaking out.
That didn't even make any sense. Are you talking about the incessant whining about Final Smashes and Items in general being on in tournaments from the New Wave of Users? Yeah, you see, we "Competitives" (and many Casuals, even) have made perfectly good and valid arguments against FS:es and Items.
The counterarguments are "But it's more fun and varied!". Next.
They feel that they are the ones who forged the path for what competitive smash is, and they dont want to change it for any of the new players coming in.
We would if it didn't imbalance the game and introduce
a lot of randomness.
The cave dwellers feel like, since they were self proclaimed experts of melee, they must be experts of Brawl as well, since brawl should have been Melee 2. (of course, not all of them think this way .. but a majority do). Well ... Brawl wasnt melee 2, so why are the self proclaimed expert cave dwellers still talking as if they pathed the way?
Solution:
You become an expert in Brawl and then
you host a tournament and then
you set your own rules.
And then I ignored the rest of your post because it was just repeating the same things I've already counter-argued over and over with you ignoring me.
Quick Question: Does rolling from the edge still take the opponents ability to grab the edge for that time?
Yes
I'd beg to differ. This divide between the "casual" and "competitive" crowds has existed for much longer than what your post would imply. It's simply become aggravated as a new wash of Smashers comes to this community to gain information about Brawl.
To say exactly why this divide began is difficult and there's certainly blame on both sides. To be as general as possible, it's simply human nature. There exists a group of people who aligns with a certain viewpoint. They do not call this viewpoint into question until a new one is brought up. From simply having lived with their own for so long they immediately cast aside this new viewpoint and steadfastly defend their own. Neither viewpoint is wrong, they're just different.
Once again, the divide is mostly imagined by the Casual Players and the New Wave (the ones who just joined recently).
We "Competitives" as a whole have nothing against the Casual Gamers. We have something against stupidity. Like certain people running around arguing time and again that we should have Items and/or Final Smashes on in tournaments arguing that it would be "more fun and varied", yet totally ignoring the undeniable fact that it would introduce a lot of randomness.
Some of them even say that the randomness will "add depth" and make things "more fun" (yes, they do). And they refuse to let it go, saying how we're rigid, up-tight, exclusive and will never change, choosing to insult us instead of finding a valid way to negate the randomness that is mandatory when it comes to items.
We hate
these kinds of people (who are usually Casuals). We also hate Scrubs (who are usually, but not always, Casuals). We hate a lot of other kinds of people of both Casual and Competitive breed. It's just that the Casuals seem to take offense to any Competitive player hating on any kind of Casual and therefore perceive an imagined animosity between the Casual gamers and the Competitive gamers at large.
What's
imperative to understand, and I have had to repeat this
many times already, is that a Scrub is
not the a synonym to a Casual. In fact, you can be a Scrub even if you're Competitive! We hate Scrubs. We hate Item-thumpers who won't listen to reason.
We do not, however, hate Casuals as a group.
And for the love of Wii, stop repeating the same things over and over, fr0st, despite me having had to counter them repeatedly.
fr0st, have you ever stopped to think what the hell advanced mindgames are all about? Why wavedash? Why shuffle? Why L-cancel into jabs/grabs/dodges/rolls/another aerial? It' called
mindgames. The advanced techniques give us more mindgaming options!
Those who just spam them mindlessly will never be good since they're not using them right. You also need mindgames to play competitive fighters. Mindgames in general. You can never get that waveshine in if you have no idea to approach and how to counter certain basic techniques.
Players with a lot of technical skill but low mindgames
never do well in tournaments. It's a fact, the Competitive Crowd knows this, heck I
know such people. The only people who would flame you for talking about it would be
the Casual Gamers who might not have heard of, encountered or even considered the existence of such gamers!