I speak Spanish too
Smash Journeyman
- Joined
- May 25, 2015
- Messages
- 243
Any tips for buffering angled side tilts and side smashes? Or just performing them in general?
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practice it until it becomes second natue.Any tips for buffering angled side tilts and side smashes? Or just performing them in general?
It all comes down to experience and mastery of a character. You can't really say "do this and it works" because there is always a counter to anything. Good players are good not so much because of reaction speed as it is because they have more experience. I am sure if you were to rewatch your matches with the guys at MSC you would notice that they did not always guess right but they were able to read what you were able to do or simply beat you to doing something. Each character has different ways of relieving and applying pressure, I would look at your characters boards for specifics.Hey guys,
So today I was on Twitch a lot and decided to join MySmashCorner's list because he was streaming. Long story short: I got bodied. So my question is this: how do you deal with players that don't make nearly any predictable or punishable mistakes?
I've been told there's a natural RPS to Smash; attack beats grab, shield beats attack, grab beats shield, etc. But I'm having trouble getting this down when people spotdodge my every grab, roll or shield even when I use my safest aerials, and get grabs or a dash attack the moment I inevitably miss.
Is there a simple way to force your opponent into making risky moves or get hit? Projectiles don't work because they can just shield them all and roll in. Aerials don't work because they can just shield it and punish my landing. Not approaching at all doesn't work because otherwise they'll dash in and do 1 of 3 things:
A) If I sheild, they grab.
B) If I attack, they jump and airdodge.
C) If I grab, they do an aerial.
So is there a way to counter this kind of thing when your reaction time is slow and your opponent knows their stuff? How can I relieve pressure without putting myself at risk? These are questions that plague me as I play the game, hopelessly attempting to get in my zone or just get lucky with a bad player.
Teching just comes with practice. The timing isn't too hard but it can seem so if you are new. As far as dash dancing it is rather difficult in Sm4sh, see My Smash Corners video for this. Otherwise it is just practice, practice, practice. If you are playing Zelda than dash dancing is not really worth anything.So does anyone know how to tech more easily because i find it hard to do. Also i have trouble doing dash dancing.
Sorry but another question. Any tips for going against kirby?Teching just comes with practice. The timing isn't too hard but it can seem so if you are new. As far as dash dancing it is rather difficult in Sm4sh, see My Smash Corners video for this. Otherwise it is just practice, practice, practice. If you are playing Zelda than dash dancing is not really worth anything.
Check the Zelda MU Thread. It is on page 20, post #780. This is where you should spend your time when trying to learn a character.Sorry but another question. Any tips for going against kirby?
First step is being confident offstage. Even if you know you can basically have coffee and doughnuts offstage and still make it back, it doesn't mean much if you get butterflies five inches out. That's mostly practice and some labbing if you're not familiar with how your Uspecials work with the underside of the stage. Another thing is that you need to understand the frame data on your aerials... Pit's Nair can end up killing yourself if used too low, for example. Not generally a problem for Pit though because Dair and Bair have really fast FAFs, but Rosalina I'm not sure about.'Ello~
I've been wondering on how I can improve my edgegaurding and gimping ability
I've realized that my ability to do some magic offstage is actually almost non-existent heh
It's either that I don't do it at all or I accidentally go too deep and they recover over me
I know that learning your opponent's patterns are a big thing but even then I still don't have the guts to do it. Even though I know my character can go the the bottom of Battlefield and still make it back to the ledge in one piece
And whenever I do try it I go too deep or they counterattack with an aerial that has a disjoint or something like that
So help would really be appreciated~
Simple building blocks for that:I played Vinnie in top 32 last night at Dismantle 2. He told me my biggest strength is my patience game. However, my biggest weakness is applying pressure in general.
What I am looking for is someone to tutor me on how to apply pressure in general, so I can try to incorporate that more into my gameplay. Other top players in my region have told me the same thing....
CHOMPY this is one of the best spacing tools but it's hard to break habits. Some players always land with an offensive aerial and they get shielded/outranged. Maybe they never short hop air dodge, or they commit to an unsafe aerial when the opponent has shield abilities.- Contemplate baiting, doing things that make your opponent do something while you're presumably safe.
The easiest character to play has to be Mario. But keep in mind that he may be easy to use, but he still requires a lot of practice.I have been thinking about this for a long time. i really don't know what character is the easiest to play. alot of people say that yoshi is easy to play with because of his shield and his grab. but then people say samus is good (which that isn't true at all). So does anyone know about this? because i really want to know. because i know marth and ganondorf aren't really easy to main but i don't know. So do you have any ideas of the easiest smash character to main? let me know!
BTW - I don't know if this is in the right section of the forums because i'm really new here.
Thank you for reading Take Care!
DI towards the stage when knocked horizontally and DI towards the corners when knocked vertically. Check out MSC's video.Hey I don't know if this is the right place to ask or not but whatever.
I'm still confused how does DI-ing works in smash 4? How do I survive longer? where should I do DI to reduce knockback? Do I always DI to the center of the stage or what?
Thanks in advance and sorry if it's asked in the wrong thread.
One of the ways you can practice this is to make a tech practice stage. In stage maker make a box but on the top of the box leave a gap where you can escape. Inside cover the walls with lava but leave the floor as you will tech there.So I'm currently trying to iron out all my bad habits and become a more competent Smash 4 player. I realize I have so many problems with my playstyle and I'm hoping maybe there's a way to help me practice these either on my own or if I need someone to work on these.
What I'm hoping to learn is to
Tech more
Perfect Pivoting involves flicking the analog stick left to right or right to left VERY fast. This video may help:Perfect Pivot
Dash Dancing in Smash 4 is useless. There is alternatives however like Fox-trotting and Extended Dash Dancing which could work.Dash Dance
Spot dodge involves tapping down on the analog stick when holding the shield. It can be used to dodge grabs and strong smash attacks or any attacks in general. Use it as a mix up option.Spot dodge more
Short Hop involves tapping ether X/Y or up on the analog stick. It depends how fast you have to tap X/Y or up on the analog stick but since you main Palutena it could be easy to short hop. Try doing SH into N-air or SH into Fair.Get better with short hopping (mainly to extend my combo game)
If he has an answer for everything, then have an answer for his answer. I've been in the same situation before so I kind of understand. No one's forcing you to approach so if you really wanted, for a change, let him approach you. When I find that I have trouble approaching, I play the waiting game and look for the optimal punishment. If you guys really play that often, try to learn his habits. If you dash attack, he shields. So why not pretend you're going to go for the dash attack but end up grabbing him while he shields?I try to dash attack - Shielded and punished
I try to dash grab - rolls away or flat out attacks
I try to use projectiles - easily shielded
Like no matter what I do my brother seems to have an answer to everything.
First of all, a 3-man FFA will just screw you over, don't worry about that, there is a reason we play 1v1 or 2v2. As ZafKiel said, mixups are what are important. To know the best way of approaching, check out your character's threads, Link's is here. Or, if you play as Link, force them to approach. Alot is just learning the matchups, hopethis helps.Does anyone have any tips for fundamentals of the game in general? I have no problems learning characters and combos and stuff like that. My struggle with fighting games in general is more in the neutral and stuff like that. I run sets with my brothers when I'm not playing online. My first problem is that they're hit and run type players and since it's a 3 man FFA they tend to do cheap stuff like two Ness' spamming PK Fires things like that. One of them is really hard to get in on for some reason.
I try to dash attack - Shielded and punished
I try to dash grab - rolls away or flat out attacks
I try to use projectiles - easily shielded
Like no matter what I do my brother seems to have an answer to everything. I mean I vary my approach I don't just blindly rush in and throw out attacks. I try to use tilts based on my distance from him and stuff like that. Plus whenever I do get in he just rolls a lot so I can't even hit him and gets out again. He's also kinda decent at edge-guarding. Maybe I should spend more time in the lab.
It kinda sucks cause I've been an avid fighting game enthusiast for years learning characters and combos and stuff like that over various games. I used to practice for hours. Yet my brother who never practices just picks up a controller and stuffs me every single time.
For reference My top 5 mains as of right now are , , , , &
My brother plays , , , , a few others as well but these are his regular picks.
I just can't seem to really do anything useful when he picks these characters I get rekt every time.
Nothing asides from what you already mentioned.Unusual problem here. I can't stand any of the control systems on the Wii U version of the game. I've tried Gamecube, the Gamepad and borrowed a friend's Pro controller. They all feel disconnected, unresponsive and loose. On the 3DS I find it easier to concentrate as the buttons are so close to the screen (if that makes sense?), and I find the shoulder buttons and circle pad much easier to work with.
The trouble is I can't use the 3DS controller on the Wii U version online. What's the closest alternative to the 3DS on the Wii U version?
You want to study it until you know it intuitively. Go to training mode and see how the animation fits with the data. You should be able to tell from observation (roughly) how fast a move is, and then be able to match that up against an opponent's options. You need to know a few things:How do I efficiently study frame data?
I don't feel like I'll be accomplishing much by looking at it.