I unfortunately only have answers for some of these so someone else is gonna have to answer the rest but.....
Is it wrong to accept help from someone that you want to beat, or rather, someone that you aim to beat? I kid you guys not, there are a list of competitive players that I aim to beat at some time in my competitive career. I know these people know more than me in this game, so would it be wrong to accept help from someone that you want to beat in the near future? Does doing so not solidify your position as worse than this person in terms of skill? Generally speaking, students only learn from teachers because they don't know what the content themselves.
When I run into a bad matchup in the tournaments, should I just confront it head-on, or switch my character? If I play ZSS, and the enemy picks Kirby after I pick ZSS, is it a bad thing if I change my character to someone else to handle this matchup? What do I do if the opponent changes their character to someone else to again counter what I changed my character to? These are stupid questions to have, but it's going to happen someday.
There isn't anything wrong with either of these things. I your goal is keep getting better and better, you should use whatever means possible to improve yourself. Playing with and asking advice from players better than you is a pretty normal thing, regardless of whether or not you want to take them down one day. And yeah, you do have to accept that you are indeed worse than someone else if you ever want to improve, otherwise you never will. You just have to keep in mind that admitting that someone is more skilled than you right now doesn't mean it'll always be that way/that you'll never get better.
Counterpicking is a fairly common practice afaik and something you shouldn't be afraid to do. But what you really also want to do is get MU experience in your bad MUs, both for your main and your secondaries/pockets/counterpicks, so when you are forced into a bad MU you know how to deal with it better and can potentially win it.
You wanna do both basically.
Tournaments usually have a console set aside for people to play friendlies on, right? That's probably the best way for you to get the MU experience you need if online/friends at home aren't good enough options.
Also, I don't have the best neutral game out there. The objective of neutral is to try to go into advanatage whilst also staying outside of disadvantage, but there's never any indicator as for when you are in any of these three phases. Stage control also factors into it, so that doesn't help me figure out where I am. When would I know that I'm in neutral, disadvantage, or advantage?
Generally you're in advantage when the opponent is offstage, in the air above you/you have a juggle situation set up, you've landed a combo starter/are in the middle of comboing them, etc. You're in disadvantage when those things are happening to you. There's more to advantage/disadvantage than that, those are just some examples I can think of. Sometimes it's a lot less obvious than that too. Emblem Lord wrote some thing on the 3 states of gameplay (mainly focused on neutral) some time ago
here, so give that a read and see if it helps any.
This is a nitpick, but the concept of "safe on shield" doesn't sink for me. There are no moves that can't be punished. So, what's with this safe on shield concept? Are you telling me that there are certain moves in this game that if the opponent were to block or dodge, I would still be able to maintain my stage control and not be punished? Every move can be punished in some way, so how do I know at what intervals when I can toss out which move and expect not to be grabbed? As an example, my Toon Link against a Kirby. While I could toss projectiles at Kirby, the enemy could just walk up and block all of them and if I try to grab Kirby as an action to counter it, the opponent could either react to me running up and grabbing and punish it, or they could just simply duck. It is then that my main strategy has become forsaken due to the fact that the enemy has ways to get around them. Is this just a bad matchup for Toon Link or am I not playing the neutral correctly?
Safe on shield really is a thing, it just doesn't happen as often or as consistently as people might think. Doesn't help that a lot of stuff is unsafe in general in Smash 4. Usually what's implied is that the move in question that's hitting the shield is perfectly spaced and they hit the ground the frame after the move makes contact and/or they hit the autocancel window. In some cases the shieldshield stun and shield drop frames last long enough that the attacker has enough time to get out of their landing lag and begin to input another action before the defender can input an action. Sometimes you're also just simply too far away to punish.
Thing is though, powershielding basically makes nothing safe on shield, and some characters have OoS options fast enough to punish usually safe moves, like
UpB.
I need help competitively, but you don't see people like ZeRo or Dabuz asking for help on this thread. I don't have anything against this thread or the people in it, but is there some other resource that these people are relying on that I'm not?
Thanks for reading this far.
Uh, well, that'd probably be because they're some of the best players in the world and I really doubt that anyone here'd be able to answer whatever kinds of questions top level players might have.
What do they do to get so good though? You'd have to ask them, cuz **** if I know
Little Macs. I need not say any more. The butt of everyone else's jokes is the pain in my butt. He's invincible as far as I'm concerned.
Also, and more importantly, what can I do to avoid being upset? For Glory is my only means of practice, but I only have a 5% win rate after 5000 games, and almost every time I lose, someone uploads a bullying replay of it. And with a win rate like that, do you think I ought to sell the game? I try, I try, I REALLY do try my best, but everyone online beats me, and all they have to do is use Zelda's Side-B or Little Mac's F-Smash. I feel like a hopeless cause.
Yeah....thing with Mac is that he benefits from the way FG is far more than anyone in the game. Final Destination/Omegas are far and away his best stage, and while I think that people tend to greatly overexagerrate what the online input lag can do to you, it really only helps Mac since his frame data is so ****ing good already and it's very difficult to consistently powershield most things in online play. I feel like playing Mac offline with a stage list larger than FD/Omegas would be significantly better.
.....so don't feel bad about it is what I'm trying to say I guess.
One thing I have to ask though Daxter.......have you ever tried to arrange matches with people on here (and I mean here, not Anther's Ladder) for the purpose of getting feedback and advice on your play? I have made the offer to you before to play you in order to help you, and I'm sure many other people on this site would be willing to do the same.