Foar
Clorox Warrior
Hoo Hah will cease to exist tomorrow, what will be the next scapegoat?
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http://smashboards.com/threads/throw-ko-percents.387043/Is there a list of kill percentages for throws anywhere i cant seem to find anything like it
It sort of depends on what they want to do and the options available to the character.Simple question. When baiting and punishing air dodges/spot dodges, do players react to the dodge and input their attack or do they delay their attack to hit after the dodge is over? e.g. ZSS dthrow>uair out of combo percentages.
It depends on the characters you're playing, the character's they're playing, and the playstyle of the other team. For example, if you're playing a Robin/Wario team, their strategy probably is to have Robin charge his projectiles while Wario flies around keeping you guys out and protecting him. In this case, it would be good to avoid Wario and gang up on Robin, shutting down Robin's projectile game and forcing Wario to come at you rather than keep you out.Does anyone have any doubles strategy tips? my brother and i are entering a doubles tournament for the first time next week. I know doubles is much different then singles, but does anyone have any tips in terms of spacing? should we go after one opponent? or keep them both out of the center? Thanks!
Thank you for the response. I understand the theory behind baiting/reading and punishing but my execution is off. I often find myself reading/baiting my opponent to do something, but I'll mistime my attack or follow up too late allowing them to spot dodge, roll, shield, jab, etc.It sort of depends on what they want to do and the options available to the character.
As a Falco, I like baiting with his high jump and tricking them into a bad position and punishing with a dtilt or smash attack of my choice.
Punishing is all about knowing how your opponent will react to certain things happening in a match. Along with spacing. You've got to know both your own character and your opponents options/limits.Thank you for the response. I understand the theory behind baiting/reading and punishing but my execution is off. I often find myself reading/baiting my opponent to do something, but I'll mistime my attack or follow up too late allowing them to spot dodge, roll, shield, jab, etc.
Does anyone else have input on this?
I know this feeling, Falco's recovery is so easy to predict. It all about keeping your cool and predicting what they will do. Along with spacing. I would suggest messing around in practice mode and learning where your character can/can't recover from.I find more and more that against really good players, they're really good at bullying me when I'm off stage. Be it recovering from the ledge, or when they come try to gimp me, I just get destroyed.
Let's say someone like Pit or Meta Knight jump off stage to fight me, I get scared, so I airdodge, and it gets read. Okay. I decide not to do it, and since I'm not air dodging I get knocked even further off of the stage, so it's just a cycle of getting bullied out of my recovery because I can't seem to tell if the person is going to wait for my airdodge or just straight up attack me.
As for the ledge, characters often times stand in such a way that I can't seem to push them away from the ledge with an aerial, and no matter what other options I try (rolling from the ledge, just standing back up, or jumping off of it) seems to get me punished, and I get pushed right back into a ledge guarding situation.
I feel like this is my worst point as a player, and if anyone could give me some advice as to dealing with that, I'd greatly appreciate it.
NotAnAdmin makes some great points, but also try to focus ways to avoid losing stage control/being able to stand of the stage to your opponent. If you incorporate that, along with finding ways around edgeguarding, you may not have to worry about offstage recovering as often in your play. I try to work on this a lot, because that's the biggest weakness of Doc, and I rarely get KO'd by anything except punishes nowI find more and more that against really good players, they're really good at bullying me when I'm off stage. Be it recovering from the ledge, or when they come try to gimp me, I just get destroyed.
Let's say someone like Pit or Meta Knight jump off stage to fight me, I get scared, so I airdodge, and it gets read. Okay. I decide not to do it, and since I'm not air dodging I get knocked even further off of the stage, so it's just a cycle of getting bullied out of my recovery because I can't seem to tell if the person is going to wait for my airdodge or just straight up attack me.
As for the ledge, characters often times stand in such a way that I can't seem to push them away from the ledge with an aerial, and no matter what other options I try (rolling from the ledge, just standing back up, or jumping off of it) seems to get me punished, and I get pushed right back into a ledge guarding situation.
I feel like this is my worst point as a player, and if anyone could give me some advice as to dealing with that, I'd greatly appreciate it.
There are two ways to tilt. You can either get good at tilting the stick from a neutral position, which is hardest but most rewarding way. The second way is to tilt the stick while performing another action. Say you roll and want to perform an up tilt out of the roll, you simply hold up as you roll and then perform the tilt. Since you buffered the input during the roll, you won't jump when you come out of the roll and can tilt this way. With down tilt this is easy, you just need to space out the timing between when you hit A and when you press down. Typically people have trouble with forward tilt and up tilt, the latter if tap jump is turned off. You can turn it off, but I advise you don't if you ever intend on playing a character that benefits from up special or up smash out of shield, like Meta Knight or Link. One of the easiest ways to learn how to tilt the stick without involuntarily jumping or dashing is to practice walking in your matches. Walking is highly undervalued at low levels of play and is an important concept to handle if you want to space properly, which is essential for your neutral game.Any tips on incorporating tilt? I dash attack or smash attack way too often during a game.
Let me put it this way. When you look at a pyramid, what do you see? Most people see the pyramid, or the amalgamation of all the bricks in to a single entity. In metaphoric contrast, when you see a pro player play, what do you see? Most people see just the player, or the results that player produces. They see the sum, the fruits of the labour, and not the details that come together to form that excellence.I have been playing a lot lately but I don't feel myself getting any better. What should I be practicing and how do I practice it correctly?
Don't. Seriously, don't do that, the 3DS can't handle that kind of movement. You'll break the thing right off.How can i get better at Dashdancing in 3DS? The analog stick is really flat and makes it harder to do.
Oh wow really? Thank you telling me that before i did continue. I honestly never thought that doing so could break it.Don't. Seriously, don't do that, the 3DS can't handle that kind of movement. You'll break the thing right off.
I have a few friends that I am alright against. Do lose a lot, but they actually encourage me to do better. My one friend I can never beat on the other hand... he is friendly about it, but he tends to rub it in abit. Whether it be in our skype chat or "that disrespect" in game! xP I just get discouraged against him and feel I've made no progress. Thanks for the replies every1!Everybody practices differently. As for myself, I always practice with this one friends that just reads you like you were a wikipedia article, so I obviously lose a lot (he's a pretty cool guy, so I don't mind. I don't know about your friends, tho). Just until recently I started winning some matches,because I started learning and not being predictable. Just don't give up!
You have received some great advice so far; I wanted to add maybe saving your second jump could help your problem. You can go lower, and if they come down too, you can often jump and airdodge through them.I find more and more that against really good players, they're really good at bullying me when I'm off stage. Be it recovering from the ledge, or when they come try to gimp me, I just get destroyed.
Let's say someone like Pit or Meta Knight jump off stage to fight me, I get scared, so I airdodge, and it gets read. Okay. I decide not to do it, and since I'm not air dodging I get knocked even further off of the stage, so it's just a cycle of getting bullied out of my recovery because I can't seem to tell if the person is going to wait for my airdodge or just straight up attack me.
As for the ledge, characters often times stand in such a way that I can't seem to push them away from the ledge with an aerial, and no matter what other options I try (rolling from the ledge, just standing back up, or jumping off of it) seems to get me punished, and I get pushed right back into a ledge guarding situation.
I feel like this is my worst point as a player, and if anyone could give me some advice as to dealing with that, I'd greatly appreciate it.