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G&W's dtilt

ALiAsVee

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Shorthop into backairs...? The bucket has pretty bad lag on it, so if you fireball up close they most likely won't try to bucket it. But if they do...UpB.

Shorthopping in general makes his dtilt null.
 

hippiedude92

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Agreed. Dtilt clanks with tornado approachs. Fireball approachs you have to be 10x careful where you throw'em. Generally faking out and shorthopping like a madman with classic Dair > nair or Bair RAR is decent enuff. Buckets on the first 2 have lots of lag.
 

Locuan

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Unless they have projectiles, (campers not G&W's case), let the G&W approach then you punish. Luigi's approaches aren't the best, tornado is best for spacing, that doesn't mean you can't approach with it but it's best not to.

EDIT: didn't specify, his approaches are not the best against G&W, (MK, DDD as well -.-)
 

PrinceMarthX

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*fireballs=bucket btw
bucket = fire jump punch. Bucket has a lot of lag when he puts it away. Plenty of time to rush toward him and fire jump punch. But if he already has 2 shots in his bucket, do not give him a third. That bucket has insane knock back (can possibly kill you at 0%) with luigi's fireballs.
 

hippiedude92

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If you wanna make yourself obvious. Just spam fireballs on the ground until he'll notice to use a bucket. That's when you use a fire jump punch to their face if their in kill range that is. It's funny cause, GaW will have to rethink about using their bucket ;D.

Also GaWs Dtilt on yoshi's island (it's slanted slope) edgeguard is a very beastly. It can eat your second jump if your not careful
 

Faithkeeper

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and if they fair instead of bucket?
Jump back, watch them whiff, then DI forward and use your fair. Just like you fight MK.


Note: Certain people at the G&W boards have made it extremely clear that the bucket is completely unsafe. Some, have even gone as far as saying they will not use G&W's bucket since his duck is so short anyway. If given the opportunity, yes, fireball>upb is good, just don't count on it.
 

SparkEd

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Even if you appraoch with Tornado, he throw out another DTilt faster than you can start up another Nado. <_<

Shorthops and Fireballs.
 

elheber

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Shut him down with a SH fAir/dAir to Cyclone. If he sheilds, move away. If he gets caught in it, be ready to spotdodge his spike (and punish accordingly if he does). When he starts sheilding the whole thing often, SH fAir/dAir to spotdodged fastfall into a Grab or Jab Grab.

G&W's dTilt takes a nice long time to go away... perhaps there's time to fly over it with a Green Missile?

You're Luigi; ground game isn't his style anyway.
 

Neb

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G&W's dTilt takes a nice long time to go away... perhaps there's time to fly over it with a Green Missile?
Wagh? D-tilt has ZERO cool-down because of its IASA frames.
But anyway, you fireball, G&W can just cancel it with another dtilt, ftilt, utilt, jab, etc. He doesn't have to bucket, and will be expecting an Upb.
 

Faithkeeper

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Wagh? D-tilt has ZERO cool-down because of its IASA frames.
But anyway, you fireball, G&W can just cancel it with another dtilt, ftilt, utilt, jab, etc. He doesn't have to bucket, and will be expecting an Upb.
So do you have any advice for Luigi?
 

hippiedude92

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Neb's really right though. GaW players sooner or later won't even bust out a bucket cause of the lag. Only bad players will not expect the bucket to shoryuken. Also GaW SHFF is so fast too >.<

Best advice I can give is going for dair>nair>utilts and then finish off with Fsmash very early.
 

-Mars-

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Does nair outprioritize the turtle? Because I play a lot of G&W's that just approach with the turtle and I can't do a thing about it.
 

Neb

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Advice?
Try a full-hopped fireball to nick him with a head-shot; has to be just outside its hitbox. That should give you enough time to follow-up if you continue with a second jump into an aerial. Though the G&W could cancel a fireball at that level with chair or something. But you could overwhelm G&W with fireballs at different clearances. Sorta like a pseudo-SHDL.

Another option is to shield cancel a dash, and then tornado, or shield-grab. When you're recovering, save your second jump and flick a fireball into the dtilts hitbox so that it cancels, you'll have a better time returning.
 

elheber

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I'm not saying G&W dTilt has lag; I said it lasted a good while. But you're right, not long enough to punish with a quick Green Missile.

But a SH fAir/dAir to Cyclone is the business.
 

Neb

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I'm not saying G&W dTilt has lag; I said it lasted a good while. But you're right, not long enough to punish with a quick Green Missile.

But a SH fAir/dAir to Cyclone is the business.
Fair is too short and'll get stuffed before it even reaches G&W, dtilts hitbox is not just the manhole, it has some fat just outside it too. Dair'll get eaten with nair, and a ton of other things.
 

elheber

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I believe the turtle is like a sword, in that the hitbox is detatched from G&W's body. So even if Luigi's nAir can outprioritize it, hitting the turtle is like hitting Link's sword without reaching Link himself.
 

A2ZOMG

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Does nair outprioritize the turtle? Because I play a lot of G&W's that just approach with the turtle and I can't do a thing about it.
No it doesn't. None of Luigi's attacks outprioritize or trade hits with a properly spaced Turtle. His range just is too horrible for that.

The D-tilt can really only be punished from behind and from above, and it's very unlikely you'll get behind G&W for that purpose, and getting above G&W is extremely dangerous.
 

-Mars-

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So basically if i'm about to play a G&W.........just pick a different character?
 

A2ZOMG

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Nah, stick with who you want. Maybe you'll find a way to be amazing in this matchup.

Unless you're actually trying to win in a tourney....yeah G&W is a bad enough matchup where it's worth counterpicking.
 

SparkEd

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G+W isn't as nightmareish as, say, Meta Knight for Luigi.

He's still one sunuzza ***** to handle. You'll learn to hate The Turtle and DTilt (Hell, UAir gives Luigi one super big annoyance because of his floatiness+low air speed) for all purposes and intents.

I'm pretty sure once you hit him though it's fairly easy to tack on 30% or so, and it doesn't take long to get him into the killing range for a Fire Punch.
 

-Mars-

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G+W isn't as nightmareish as, say, Meta Knight for Luigi.

He's still one sunuzza ***** to handle. You'll learn to hate The Turtle and DTilt (Hell, UAir gives Luigi one super big annoyance because of his floatiness+low air speed) for all purposes and intents.

I'm pretty sure once you hit him though it's fairly easy to tack on 30% or so, and it doesn't take long to get him into the killing range for a Fire Punch.
Ya but killing him isn't the problem, the problem is getting close enough to G&W to kill him.
 

A2ZOMG

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G+W isn't as nightmareish as, say, Meta Knight for Luigi.

He's still one sunuzza ***** to handle. You'll learn to hate The Turtle and DTilt (Hell, UAir gives Luigi one super big annoyance because of his floatiness+low air speed) for all purposes and intents.
Oh yeah, U-air stalling which counts towards stale moves. Gay. XD
 

hippiedude92

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The best weak point I can think of is when hes doing a Dair, go for a spaced Bair. >.< His Dthrow to Dsmash pretty gey as well. And I'm sure he can kill Luigi around 80%s and/or late 90%s. Why does the guy in black have to be so cruel to Mario bros? :/
 

ALiAsVee

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The best weak point I can think of is when hes doing a Dair, go for a spaced Bair. >.< His Dthrow to Dsmash pretty gey as well. And I'm sure he can kill Luigi around 80%s and/or late 90%s. Why does the guy in black have to be so cruel to Mario bros? :/
That can be avoided. I have to ask my friends how they do it. I second G&W, but whenever I try to do that two hit on them, they "dodge" the dsmash because of the invincibility frames on the get up animation (after they are knocked down). They dodge the attack with 90% efficiency. Then again, I might be timing it wrong, anyone know more on this?
 

PolMex23

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Dont be afraid to get close.

Remember, every smash has a start lag xD

Lol Fireball bait him

If you really need a kill, start throwing fireballs at like 45 %, an when they stop thinking an bucket, make sure to only throw 1 or 2, run over than up B or jab upp B
 

xxmoosexx

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..shuts down Luigi's ground game completely and he moves to slow horizontally in the air to punish it

>>>discuss<<<

solutions?

defintly.......u may want to try using ur dash attk, i do it and plough right threw the gay manhole he shakes around im pretty much fighting GW all the time cuz my frend mains him and it gets annoying, so i trained myself to beat him, im not saying im good against GW but i hav a good idea wut moves beat out luigi, these r the ones i kno nad the solution i came up with


GW Air smash > Luigi Dair

solution: air dodge then when u land shield again and grab

GW manhole> Luigi fire ball, Tornado

but is < luigi dash attk

bucket> mostly everything hav not found but this one thing

solution: dotn spam fireballs!, he will find pattern

GW match is a special case, it can be completely knocked away and do damage at the beginnning frames when he is pullin it down but if u get hit u go flying

GW gas pump> most of ur gorund game

Solution:none

GW key< luigi ftilt

that is wut i kno but, generally u dont want to come straight at a GW its mostly means death


be careful with GW's bucket do not let it fill up, u will die, its almost an automatic ko pretty much


for ground game try to be a spontaneuoues tornado spammer, but use ti wehn not expecting
 
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