Little England
Smash Master
..shuts down Luigi's ground game completely and he moves to slow horizontally in the air to punish it
>>>discuss<<<
solutions?
*fireballs=bucket btw
>>>discuss<<<
solutions?
*fireballs=bucket btw
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I suppose. It seems a little bit obvious imo with Luigi's big ol' short hop, but..Shorthop into backairs...? The bucket has pretty bad lag on it, so if you fireball up close they most likely won't try to bucket it. But if they do...UpB.
Shorthopping in general makes his dtilt null.
bucket = fire jump punch. Bucket has a lot of lag when he puts it away. Plenty of time to rush toward him and fire jump punch. But if he already has 2 shots in his bucket, do not give him a third. That bucket has insane knock back (can possibly kill you at 0%) with luigi's fireballs.*fireballs=bucket btw
Wait wut? O.o *ish very slow* Eh, fireballs is meanliness unless their within your range, kill range for a shoryuken or just for the lulz. You really have to be careful. IIRC Fair > Fireball outpriorizted? Idrand if they fair instead of bucket?
Jump back, watch them whiff, then DI forward and use your fair. Just like you fight MK.and if they fair instead of bucket?
Wagh? D-tilt has ZERO cool-down because of its IASA frames.G&W's dTilt takes a nice long time to go away... perhaps there's time to fly over it with a Green Missile?
So do you have any advice for Luigi?Wagh? D-tilt has ZERO cool-down because of its IASA frames.
But anyway, you fireball, G&W can just cancel it with another dtilt, ftilt, utilt, jab, etc. He doesn't have to bucket, and will be expecting an Upb.
Fair is too short and'll get stuffed before it even reaches G&W, dtilts hitbox is not just the manhole, it has some fat just outside it too. Dair'll get eaten with nair, and a ton of other things.I'm not saying G&W dTilt has lag; I said it lasted a good while. But you're right, not long enough to punish with a quick Green Missile.
But a SH fAir/dAir to Cyclone is the business.
So the nair doesn't directly outprioritize it, but from above you can stop it?iirc, you have to nair above them so you wont get caught in the turtle dance
Yeah pretty much iirc. Bair is the best against the Dtilt pretty much. Spacing is so much needed.So the nair doesn't directly outprioritize it, but from above you can stop it?
No it doesn't. None of Luigi's attacks outprioritize or trade hits with a properly spaced Turtle. His range just is too horrible for that.Does nair outprioritize the turtle? Because I play a lot of G&W's that just approach with the turtle and I can't do a thing about it.
You'll be kicking right into a turtle. It's pretty sad actually because G&W can turtle Luigi at will and he can't stop it.Does nair outprioritize the turtle? Because I play a lot of G&W's that just approach with the turtle and I can't do a thing about it.
Ya but killing him isn't the problem, the problem is getting close enough to G&W to kill him.G+W isn't as nightmareish as, say, Meta Knight for Luigi.
He's still one sunuzza ***** to handle. You'll learn to hate The Turtle and DTilt (Hell, UAir gives Luigi one super big annoyance because of his floatiness+low air speed) for all purposes and intents.
I'm pretty sure once you hit him though it's fairly easy to tack on 30% or so, and it doesn't take long to get him into the killing range for a Fire Punch.
Oh yeah, U-air stalling which counts towards stale moves. Gay. XDG+W isn't as nightmareish as, say, Meta Knight for Luigi.
He's still one sunuzza ***** to handle. You'll learn to hate The Turtle and DTilt (Hell, UAir gives Luigi one super big annoyance because of his floatiness+low air speed) for all purposes and intents.
That can be avoided. I have to ask my friends how they do it. I second G&W, but whenever I try to do that two hit on them, they "dodge" the dsmash because of the invincibility frames on the get up animation (after they are knocked down). They dodge the attack with 90% efficiency. Then again, I might be timing it wrong, anyone know more on this?The best weak point I can think of is when hes doing a Dair, go for a spaced Bair. >.< His Dthrow to Dsmash pretty gey as well. And I'm sure he can kill Luigi around 80%s and/or late 90%s. Why does the guy in black have to be so cruel to Mario bros? :/
..shuts down Luigi's ground game completely and he moves to slow horizontally in the air to punish it
>>>discuss<<<
solutions?
defintly.......u may want to try using ur dash attk, i do it and plough right threw the gay manhole he shakes around im pretty much fighting GW all the time cuz my frend mains him and it gets annoying, so i trained myself to beat him, im not saying im good against GW but i hav a good idea wut moves beat out luigi, these r the ones i kno nad the solution i came up with
GW Air smash > Luigi Dair
solution: air dodge then when u land shield again and grab
GW manhole> Luigi fire ball, Tornado
but is < luigi dash attk
bucket> mostly everything hav not found but this one thing
solution: dotn spam fireballs!, he will find pattern
GW match is a special case, it can be completely knocked away and do damage at the beginnning frames when he is pullin it down but if u get hit u go flying
GW gas pump> most of ur gorund game
Solution:none
GW key< luigi ftilt
that is wut i kno but, generally u dont want to come straight at a GW its mostly means death
be careful with GW's bucket do not let it fill up, u will die, its almost an automatic ko pretty much
for ground game try to be a spontaneuoues tornado spammer, but use ti wehn not expecting