cutter
Smash Champion
Brawl+ has started to pick up momentum and there has been some discussion for a few characters. I've been starting to watch a lot of Brawl+ vids and it does look like it's fun to play.
From the few videos I've actually seen of G&Ws in Brawl+, I've made a lot of observations on how G&W has changed for better - and for worse.
- First thing that immediately came to me was how G&W suffers from the existance of actual combos. In vBrawl (vanilla Brawl) G&W could get hit by something and only take like 9-12% and that was it. In Brawl+, expect G&W to get comboed taking a LOT more damage than in vBrawl. G&W's just can't take that much punishment, especially when in Brawl+ combos can also lead to kill moves sometimes. This was also one of the reasons why G&W was so bad in Melee aside from his ****tacular shield. I've seen a few vids where G&W would get hit by a move that starts a combo and G&W would end up taking 35-40% from it. That's already a 1/4, if not a 1/3 of G&W's stock right here.
- On the other hand, more hitstun opens the door for G&W to combo on his own (duh!) Utilt becomes a much better juggling tool and you can do more stuff after a Nair assuming you haven't double jumped then you can up B into them. Up B also looks to be a much better offensive weapon especially when you consider you can just autofastfall into another aerial when you read your opponent's DI. G&W's good aerial mobility in addition to using up B liberally will more than likely create many opportunities for some good, efficient combos.
- The increase in shieldstun and cancelling aerials now gives G&W true safe approaches. Bair can now be cancelled reducing the lag even further. Fair now reminds me so much of Melee G&W's Fair being able to L-cancel that shizz. Dair looks a LOT more promising now that there is less of a powershield window and the move is much safer. Uair and Nair can also be cancelled as well making them even MORE lag-free than in vBrawl. It looks so much better than Melee when G&W could only L-cancel two of his aerials (Fair/Dair). Going by our frame data in vBrawl looking at G&W's attacks and seeing the increase of shieldstun and aerial cancelling in Brawl+, I can only predict that G&W's aerials have positive frame advantages.
- Speaking of Bair, it looks to be even more powerful in Brawl+. You know how SDIing G&W's Bair has made it far from the godly attack we thought it would be in vBrawl? Well in Brawl+, two things are fixed to solve this problem where sometimes G&W's Bair would be unsafe on hit. The hitlag on attacks is now next to nonexistant. This provides a MUCH harder window to SDI Bair than in vBrawl. Hitting people with multihit attacks in Brawl+ is almost like hitting air; the attack hits so fast that I barely notice the hitlag. Even if someone does manage to SDI out of the Bair (they will still have taken a good amount of damage to due to dramatically decreased hitlag) the increased hitstun will keep your opponent from counterattacking before Bair ends. There is also the possibility of comboing from the Bair if you get someone with the landing hit; remember you can cancel the Bair and reduce the landing lag even more.
A few more things I've observed but won't too much into detail:
- Dthrow is much less effective. Techroll speeds have increased, making it harder to techchase and the characters that were originally hard to techchase to begin with in vBrawl are probably now impossible to techchase.
- Smashes look like their IASA frames have been nerfed or even removed completely (again I don't have Brawl+ myself so I have to go by watching vids on Youtube). However in exchange, they are grossly safe on block and appear to have much more shieldpushback.
- There are no stale moves in Brawl+. So abuse moves to your heart's content; this will really help with attacks like Fair where they will serve more of an application as approaching and damage dealing/comboing in Brawl+ but also are needed as kill moves.
- Uair still blows enemies and projectiles.
- G&W can still Bucket Brake
I felt like stimulating some discussion for G&W in Brawl+, so here you go. Anyone who has played G&W in Brawl+ can also share their thoughts as well.
From the few videos I've actually seen of G&Ws in Brawl+, I've made a lot of observations on how G&W has changed for better - and for worse.
- First thing that immediately came to me was how G&W suffers from the existance of actual combos. In vBrawl (vanilla Brawl) G&W could get hit by something and only take like 9-12% and that was it. In Brawl+, expect G&W to get comboed taking a LOT more damage than in vBrawl. G&W's just can't take that much punishment, especially when in Brawl+ combos can also lead to kill moves sometimes. This was also one of the reasons why G&W was so bad in Melee aside from his ****tacular shield. I've seen a few vids where G&W would get hit by a move that starts a combo and G&W would end up taking 35-40% from it. That's already a 1/4, if not a 1/3 of G&W's stock right here.
- On the other hand, more hitstun opens the door for G&W to combo on his own (duh!) Utilt becomes a much better juggling tool and you can do more stuff after a Nair assuming you haven't double jumped then you can up B into them. Up B also looks to be a much better offensive weapon especially when you consider you can just autofastfall into another aerial when you read your opponent's DI. G&W's good aerial mobility in addition to using up B liberally will more than likely create many opportunities for some good, efficient combos.
- The increase in shieldstun and cancelling aerials now gives G&W true safe approaches. Bair can now be cancelled reducing the lag even further. Fair now reminds me so much of Melee G&W's Fair being able to L-cancel that shizz. Dair looks a LOT more promising now that there is less of a powershield window and the move is much safer. Uair and Nair can also be cancelled as well making them even MORE lag-free than in vBrawl. It looks so much better than Melee when G&W could only L-cancel two of his aerials (Fair/Dair). Going by our frame data in vBrawl looking at G&W's attacks and seeing the increase of shieldstun and aerial cancelling in Brawl+, I can only predict that G&W's aerials have positive frame advantages.
- Speaking of Bair, it looks to be even more powerful in Brawl+. You know how SDIing G&W's Bair has made it far from the godly attack we thought it would be in vBrawl? Well in Brawl+, two things are fixed to solve this problem where sometimes G&W's Bair would be unsafe on hit. The hitlag on attacks is now next to nonexistant. This provides a MUCH harder window to SDI Bair than in vBrawl. Hitting people with multihit attacks in Brawl+ is almost like hitting air; the attack hits so fast that I barely notice the hitlag. Even if someone does manage to SDI out of the Bair (they will still have taken a good amount of damage to due to dramatically decreased hitlag) the increased hitstun will keep your opponent from counterattacking before Bair ends. There is also the possibility of comboing from the Bair if you get someone with the landing hit; remember you can cancel the Bair and reduce the landing lag even more.
A few more things I've observed but won't too much into detail:
- Dthrow is much less effective. Techroll speeds have increased, making it harder to techchase and the characters that were originally hard to techchase to begin with in vBrawl are probably now impossible to techchase.
- Smashes look like their IASA frames have been nerfed or even removed completely (again I don't have Brawl+ myself so I have to go by watching vids on Youtube). However in exchange, they are grossly safe on block and appear to have much more shieldpushback.
- There are no stale moves in Brawl+. So abuse moves to your heart's content; this will really help with attacks like Fair where they will serve more of an application as approaching and damage dealing/comboing in Brawl+ but also are needed as kill moves.
- Uair still blows enemies and projectiles.
- G&W can still Bucket Brake
I felt like stimulating some discussion for G&W in Brawl+, so here you go. Anyone who has played G&W in Brawl+ can also share their thoughts as well.