Correct. I don't believe in "fair to the character" because it means you specifically want to alter the stage list to be more fair to the characters. That is arbitrarily trying to be fair for a broad spectrum of matchups that vary depending on BOTH what CP stages are legal, and what/how many starters are legal.
Except, as I said before,
we already have a system of being fair to matchups and characters. Legalize as much as possible, and make the starter list as large as possible. Boom, automatically fair-to-characters stagelist. As said, we're not aiming for 50-50, we're aiming for what the counterpick/starter system allows us as the matchup ratio.
People complain about removing stages specifically cause of MK (Ban the character, not the stage, leave perfectly fine stages alone if he's the only problem, etc), but then when it comes to starters everyone has a problem with Snake or Diddy getting a good stage Game 1. What happened to being unbiased towards characters when determining the validity of stages? (It would be easier to be unbiased about those stages with MK if there was some realistic probability that he would be banned, without it some bias is understandable)
Starter =/= counterpick. We're not complaining that snake/diddy get their best stages...
on their counterpick. We're complaining that they get them
game one, where it matters the most. As said, compare to MK getting Frigate or Delfino game one. Would you ***** about that?
SO WOULD I. But we're not offering MK those stages game one. We're offering PS2, PS1, Lylat, CS, YI. We're offering stages where MK isn't awful, but isn't great either. Notice how, on the starter list I proposed, there are none of MK's best counterpicks until you get up to around 15 stages on the starter list, at which point striking them is childishly easy and still leaves you tons of strikes. I'm not proposing a list like Frigate/Delfino/Rc/Norfair/Brinstar. That's just as much bull**** as, say, the typical 5-starter list that ensures that bad, limited characters such as ICs, Diddy, and Falco get
3 of their best stages in a list with 5 stages.
There is no double standard, unless you want to assume that you need the exact same criteria for a starter as a counterpick... which, honestly, seems very dumb. Like, really, that paragraph... not that great.
For Game 1, what should define a stage as a starter? Criteria based on perceived matchups? Stages that are as non-interactive as possible/closest to PvP and not PvP+S? Stages that are diverse in terrain or size? A balance of boring and "active"? Seriously, name a single criteria for establishing starter stages that isn't SOMEWHAT arbitrary. The very act of choosing a select few stages specifically for Game 1, while excluding others, means that whatever your decision is it will be arbitrary either by number/amount or by criteria.
Take the whole stagelist+/-one stage. Boom, there's your starter list. Too long? Yeah, I guess you can't strike 21 stages. So start striking in a few stereotypical matchups (G&W-ICs, ICs-Diddy, DDD-Wario, Pit-TL, etc.-the more the better, but try to get all of the ones that are typically heavily stage-based). After a few of those, a few stages will become clear that
always get stricken very, very fast. Those are the stages that you remove from the starter list,
due to the fact that they are heavily matchup-polarizing. There's your method. It's a little tricky, but after you've figured it out, it's not that hard. It's
really not that hard to tell which stages are polarizing and which aren't.
Why PS2 over Battlefield? What criteria do you have for stages that would validate moving PS2 over Battlefield that also isn't arbitrary?
Very few beyond what I said above. In almost every matchup, BF will be stricken before PS2. In fact, if you absolutely needed a 1-stage starter list, PS2 would be that stage. It's been proven through fairly extensive testing that PS2 isn't just fair, it's
retardedly fair. Like, "can't name one matchup that is effected significantly by it" fair. Compare to BF, where, for example, ICs have their third-best stage, Falco has one of his top counterpicks, and various characters are all very,
very good. Also, this list is assuming that you will go with at least 7, if not 9 or more, starters. It's in fact kind of necessary for the integrity of the starter list regardless of what stages are on it.
It's not based on migitating randomness, Battlefield is a static stage and PS2 is not and YI is over FD.
Randomness plays a small role. YI is above FD because FD is a neutral in the same way Brinstar is-it isn't. YI has some slight random effects, but it is not a hardcore counterpick in most matchups, save for a few including DK or Sonic.
Is it based on what you think would be best matchup wise? I might disagree with PS2 over BF if that is the case, or Frigate over Yoshi's.
PS2 is
the best stage for matchup fairness. There is absolutely no doubt in my mind, and it's backed up by how often the stage is used as the stage for game one in Nova Scotia. Mind you, the region usually has 9-11 starter stages! Frigate over yoshi's... Frigate is pretty **** fair, but that
may be a point I have to revise. Either way, as said, the order below 7 or 9 shouldn't matter because you
need 7+ starters to maintain the integrity of the stagelist overall.
Is it based on some combination of variety/platforms? I notice all the stages up til FD have platforms, but then I would ask why are platformed stages given preference over the others? Because they are more "neutral"? I could disagree with that, and point to instances where adding platforms makes camping/running away much stronger.
FD is the
only stage without platforms.
It also happens to be a haven for projectile campers, a
ridiculously polarizing counterpick, and almost every char who loves FD does well on SV (very low on the list) and Battlefield (similarly low). I'm not giving preference to platformed stages; there is only one stage without platforms and it BELONGS that low.
You'll have to go in depth to argue that adding factors into stages will neutralize things. its easy to say it and expect to be correct, but you arent going to know without actually studying in depth with characters and testing it in tournament or under serious gameplay settings (not on brawl- wifi *COUGHH*)
Actually, it's kinda logical if you take the steps that we take.
Larger starter list? You come closer to a median stage which is fair for round one
naturally.
Larger counterpick list? You stop removing strong counterpicks for characters who
should have them.
I don't even know how stage hazards comes into neutralizing things though. I never argued it did, only that if it
does, we shouldn't remove them for that reason.
even if **** ever changes to be your way, all its going to do is unbalance the game in different ways and just make some characters better and some worse (mainly just benefitting mk).
First, see AA's argument (and notice how the most restrictive regions are some of the most MK-congested ones). Second, notice how we're not going to be unbalancing the game-we already
have unbalanced the game. Our current setup gives ground-based, limited characters an obscene boost, compared to "normal" brawl, in which such chars are actually kinda ****ed. By enlarging the starter list, we come closer to an actual neutral for game one. By enlarging the counterpick list, we stop limiting characters who are
natrually better's options.
Then we can just come back and do the same **** argument about how the stage list is making blahblah characters where they shouldn't be and just reverse the argument. Leave things where they should be right now, simple and clean. Take out all the dumb starter stages and leave it to just be player v player, CHARACTER V CHARACTER, no matter what some characters are going to benefit from a stage list and its not something you can stop by adding in gimmicky stages and other random trash. Leave the counterpick stages, to be COUNTERPICKED
Do you even read my posts? Because I've completely refuted this line of thinking to you many,
many times.
do you even know why these stages with all the extra **** are CALLED counterpicks? its BECAUSE of the random factors that they're there, to give certain characters better chances of winning on the stage they choose and to hinder others, adding them in and just mixing things together isn't the way to go and make things any better....we might as well just put every stage on and strike down to 1 of them for game 1
Yeah, that's one of the things we're proposing for game one. It just
takes too **** long. Otherwise, it would be perfect. It would provide
the most fair stage to start the matchup on.
And a counterpick stage is called a counterpick because, *gasp* you counterpick your opponent to it.
Notice how FD is always banned. Notice how you always counterpick your opponent there, or to SV, if you're diddy/falco/ics.
at this rate, I'd almost just support the japanese style of playing, just the 3 simple neutrals so nothing is very abusable any way and its just all around more balanced...(and hinders mk)
Yeah, you have no idea what you're talking about. Sorry.
Actually READ my arguments for once.