• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social "Friends being fought for!" Ike General Discussion

WwwWario

Smash Ace
Joined
Jan 16, 2012
Messages
637
Location
Norway
I've started using Ike, and I love him. Something I'm wondering about, though: His Eruptition - why does it do the same amount of damage half-charged as fully charged? I tested (can't remember exactly the damage), but it did the same % damage around half-charged as fully charged. What's the point of charging it to the fullest, then?
 

Baggy

Smash Cadet
Joined
Jan 26, 2015
Messages
56
Location
Baltimore, Maryland
NNID
Baggysama
I've started using Ike, and I love him. Something I'm wondering about, though: His Eruptition - why does it do the same amount of damage half-charged as fully charged? I tested (can't remember exactly the damage), but it did the same % damage around half-charged as fully charged. What's the point of charging it to the fullest, then?
About 3 and a half seconds into Eruption, you get max damage and super armor. Charge it a little longer than that, you'll get recoil damage.

So there's no point to fully charging it. There's rarely a need to hold it for that long.
 

shadowdude

Smash Apprentice
Joined
Dec 5, 2012
Messages
81
Location
utah
I was playing for glory and ran into another ike player and had some fun ditto matches. I was better then him but I felt good after getting him to learn some things like using his up-throw instead of just the down-throw and countering recoveries. It's surprisingly fun to help another ike player get better
 
Last edited:

Arrei

Smash Lord
Joined
Nov 25, 2014
Messages
1,303
Unfortunately, other Ikes are so rare. Most of the time it's just some guy trying to do the salty runback with my main after I thrash him.

I try to kill them by Countering Aether as much as possible. That's the saltiest way for Ike to die, I think.

Heh. Speak of the devil, I post that and I actually run into an Ike on FG and, sure enough, my first death is from getting Aether countered.
 
Last edited:

Tino

Smash Hero
Joined
Jul 31, 2014
Messages
7,211
Location
Spartanburg, South Carolina
NNID
FaustinoRojo10
3DS FC
5284-1678-8857
Switch FC
SW-6232-2426-8037
I need to be here more often. Plus, Ikes are pretty rare in my experience, especially good ones, but at least he ain't Captain Falcon or Ness or Zero Suit Samus.
 

Locke17

Smash Rookie
Joined
Nov 27, 2008
Messages
23
Location
Plano, TX
Unfortunately, other Ikes are so rare. Most of the time it's just some guy trying to do the salty runback with my main after I thrash him.

I try to kill them by Countering Aether as much as possible. That's the saltiest way for Ike to die, I think.

Heh. Speak of the devil, I post that and I actually run into an Ike on FG and, sure enough, my first death is from getting Aether countered.
I've noticed that quite a bit, why do they feel the need to play as Ike (or the winner's main in general) after losing? I guess it's their way of saying, "You think you're so good, anybody can win by playing like that", but proceed to get stomped again. With Ike imitators they like Quick Dash camping, and throwing out random smashes( which with lag I sometimes get hit by lol).
 

FlintIke

Smash Journeyman
Joined
Oct 7, 2014
Messages
200
Location
Germany
It's something I noticed since I started playing smash 4.
Every time I use my 2nd and 3rd Robin and Roy and win matches,nobody even cares and tries to beat them.
But if I decide to play a session with Ike,FG players always switch to him after 3-4 loses immediately.
I think it is kinda funny cause it's rly just Ike for me where people have to "prove" something and I don't even know why lol.
But well whatever just beat them and shut them down I guess.
 

C3CC

Smash Lord
Joined
Nov 3, 2007
Messages
1,047
Location
United States
Hello there, Ike mains! Hailing from the Mewtwo boards here. I came here to ask you guys a question.

See, my best friend mains Ike, while I main Mewtwo (along with several other characters). Sometimes, when I'm fighting my friend (e_e) I manage to get a read of his Counter and proceed to grab him...

... only to see that Mewtwo's hand goes THROUGH Ike and doesn't grab him. This has also happened to me with Yoshi's grab, so my question is: are there any frames in Ike's Counter that give some kind of invisibility or something? Or is it yet another flaw in Mewtwo's already horrible hitboxes? I don't think that's the case because it has also happened with Yoshi, but that's what I'm asking the experts for.

Thanks for your help guys! Have a nice day!
 

Banjobeast158

Smash Apprentice
Joined
Nov 9, 2014
Messages
163
Location
Texas
NNID
banjobeast158
Hello there, Ike mains! Hailing from the Mewtwo boards here. I came here to ask you guys a question.

See, my best friend mains Ike, while I main Mewtwo (along with several other characters). Sometimes, when I'm fighting my friend (e_e) I manage to get a read of his Counter and proceed to grab him...

... only to see that Mewtwo's hand goes THROUGH Ike and doesn't grab him. This has also happened to me with Yoshi's grab, so my question is: are there any frames in Ike's Counter that give some kind of invisibility or something? Or is it yet another flaw in Mewtwo's already horrible hitboxes? I don't think that's the case because it has also happened with Yoshi, but that's what I'm asking the experts for.

Thanks for your help guys! Have a nice day!
I am pretty sure but i don't know. When i play with friends their grabs wont connect on me when i counter. Maybe it's because they whiffed but its seem to give him invincibility at some point from grabs.
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
Hello there, Ike mains! Hailing from the Mewtwo boards here. I came here to ask you guys a question.

See, my best friend mains Ike, while I main Mewtwo (along with several other characters). Sometimes, when I'm fighting my friend (e_e) I manage to get a read of his Counter and proceed to grab him...

... only to see that Mewtwo's hand goes THROUGH Ike and doesn't grab him. This has also happened to me with Yoshi's grab, so my question is: are there any frames in Ike's Counter that give some kind of invisibility or something? Or is it yet another flaw in Mewtwo's already horrible hitboxes? I don't think that's the case because it has also happened with Yoshi, but that's what I'm asking the experts for.

Thanks for your help guys! Have a nice day!
Yep. there's some invincibility on startup.
 

wizardto1

Smash Lord
Joined
Aug 1, 2014
Messages
1,026
Location
Lurking
NNID
waddledee3
3DS FC
1676-4166-2291
Hwy, remember Ryuga? He just played against Zero in Rebirth V.
Zero won obivously but Ryuga did well all things considered though. that SD though ;-;
 

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
It's almost entirely because of the patches, but did anyone else go through a phase of absolutely hating his forward air during release (and longing for his old Brawl one) to loving it?

It's crazy to me just how good this move has been treated since 1.0.0; faster animation, earlier auto-cancel, larger hitboxes with increased disjointed co-ordinates, much better coverage to hit above Ike, lowered landing lag and now it's safer on shield.

Also, I've wanted to play his game for years now but this week I played and finished Path of Radiance. It was really good! I found Astrid and Nephenee to be absolutely broken which was funny.
 
Last edited:

Arrei

Smash Lord
Joined
Nov 25, 2014
Messages
1,303
Anybody notice a trend of people on FG switching to Roy after losing to an Ike? I've been seeing that happen a lot more than the For Glory trademark salty mirror.
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Anybody notice a trend of people on FG switching to Roy after losing to an Ike? I've been seeing that happen a lot more than the For Glory trademark salty mirror.
That happens when I switch to Ike after playing a match or two with Shulk. Ike vs. Roy suddenly happens on omega Coliseum/Castle Siege.

Taunt taunt, giggle giggle. <3
 

Banjobeast158

Smash Apprentice
Joined
Nov 9, 2014
Messages
163
Location
Texas
NNID
banjobeast158
SO what do guys think of the Shield Stun changes and how this will affect Ike?
I know back air is safer from personal experience; spacing is more crucial now. You can stay away from punishes more often with good spacing which is welcome!
 

ReroRero

Smash Apprentice
Joined
Mar 30, 2015
Messages
126
Location
Belgium
NNID
Blackquill
EDIT : Lol never mind, should read better next time lol
 
Last edited:

SimplyClutchh

Smash Rookie
Joined
Oct 21, 2014
Messages
13
Location
Alaska
Hey guys, I won my first tourney today! It was only out of 40, but competition was pretty stiff in my opinion. Just wanted to say thanks again to this board for always sharing knowledge. I'll see if I can post videos soon.
 

Oblivion129

Smash Lord
Joined
Dec 10, 2007
Messages
1,329
Location
Paraguay
NNID
Oblivion129
3DS FC
1821-9773-2413
Hey guys, I won my first tourney today! It was only out of 40, but competition was pretty stiff in my opinion. Just wanted to say thanks again to this board for always sharing knowledge. I'll see if I can post videos soon.
Congratulations! I'd like to see those videos.
 

Aquasition

Smash Cadet
Joined
Nov 4, 2014
Messages
69
Location
Toronto, Canada
3DS FC
1091-8948-2851
So I just fought in "Smash on Tap" (Toronto weeklies thing), and got 5th place( out of 26 or so people) as Ike.

Not only am I happy, as this is my first tourney, but I also noticed a few weaknesses with my Ike, which is good, because I can now focus on dealing with those weaknesses.

EDIT: Before I forget, here are the sets I played on-screen. The first set is in the beginning, the next 2 start at about 2:05:00

http://www.twitch.tv/evenmatchupgaming/v/20855749
 
Last edited:

Banjobeast158

Smash Apprentice
Joined
Nov 9, 2014
Messages
163
Location
Texas
NNID
banjobeast158
So I just fought in "Smash on Tap" (Toronto weeklies thing), and got 5th place( out of 26 or so people) as Ike.

Not only am I happy, as this is my first tourney, but I also noticed a few weaknesses with my Ike, which is good, because I can now focus on dealing with those weaknesses.
Nice job!
 

Arrei

Smash Lord
Joined
Nov 25, 2014
Messages
1,303
I think Shulk's Air Slash extends the top of his character model a pretty significant amount into the stage when hugging the ledge. I remember Bowser Bombing near the ledge on Omega Skyworld in an attempt to ledge steal, only to have the grounded hit strike Shulk from under the ledge and carry him into position for the Bomb to kill him.
 
Last edited:

Xuan Wu

Valor Ablaze
Joined
Nov 1, 2013
Messages
342
Location
Tri-Cities, Michigan
NNID
Xuanwu_2014
So, Does Anyone have any tips for the Radiant Hero of legend, Ike?
For Ike, you should adopt a mostly defensive playstyle rather than one that is aggressive. This means that you should be patient and try to space your attacks as much as possible to avoid punishment, as well as capitalizing on your opponents' mistakes when you see the opportunity.

With that said, here are four things that I would recommend integrating into your Ike gameplay:

1. Ike's F-air and B-air can auto-cancel on a short-hop; you can use the auto-cancel property to aid your spacing and for baiting opponents into your next attack.

2. Throw combos. Ike's are among the most powerful in the game. From 0% to low percent, use D-throw, then follow-up with any aerial. Once your opponent is at a percent where D-throw launches too far to combo, use U-throw, then U-air or F-air; this can be a true combo on fast-fallers, like Fox, at kill percent.

3. Use D-tilt often. It is Ike's fastest tilt, and its mostly vertical knockback trajectory puts your opponent in a vulnerable position, which will allow you to follow-up with another attack. At the right percents, this can true combo into F-air.

4. Use smashes sparingly. They are the worst attacks in Ike's moveset and should only be used for hard reads, or when anticipating a roll.

^-^
 
Last edited:

Yoshino

Not Your average Touhou fan
Joined
Aug 9, 2015
Messages
57
Location
The land of the Animuuu~ (Or, America)
NNID
HakureiiReimu
Switch FC
SW-5277-0027-5033
For Ike, you should adopt a mostly defensive playstyle rather than one that is aggressive. This means that you should be patient and try to space your attacks as much as possible to avoid punishment, as well as capitalizing on your opponents' mistakes when you see the opportunity.

With that said, here are four things that I would recommend integrating into your Ike gameplay:

1. Ike's F-air and B-air can auto-cancel on a short-hop; you can use the auto-cancel property to aid your spacing and for baiting opponents into your next attack.

2. Throw combos. Ike's are among the most powerful in the game. From 0% to low percent, use D-throw, then follow-up with any aerial. Once your opponent is at a percent where D-throw launches too far to combo, use U-throw, then U-air or F-air; this can be a true combo on fast-fallers, like Fox, at kill percent.

3. Use D-tilt often. It is Ike's fastest tilt, and its mostly vertical knockback trajectory puts your opponent in a vulnerable position, which will allow you to follow-up with another attack. At the right percents, this can true combo into F-air.

4. Use smashes sparingly. They are the worst attacks in Ike's moveset and should only be used for hard reads, or when anticipating a roll.

^-^
Thank You, Xuan, I'll be sure too.
 

SilverEspeon64

Smash Rookie
Joined
Aug 13, 2014
Messages
6
Location
Sacramento, California
NNID
SilverEspeon64
3DS FC
0001-3442-4618
For Ike, you should adopt a mostly defensive playstyle rather than one that is aggressive. This means that you should be patient and try to space your attacks as much as possible to avoid punishment, as well as capitalizing on your opponents' mistakes when you see the opportunity.

With that said, here are four things that I would recommend integrating into your Ike gameplay:

1. Ike's F-air and B-air can auto-cancel on a short-hop; you can use the auto-cancel property to aid your spacing and for baiting opponents into your next attack.

2. Throw combos. Ike's are among the most powerful in the game. From 0% to low percent, use D-throw, then follow-up with any aerial. Once your opponent is at a percent where D-throw launches too far to combo, use U-throw, then U-air or F-air; this can be a true combo on fast-fallers, like Fox, at kill percent.

3. Use D-tilt often. It is Ike's fastest tilt, and its mostly vertical knockback trajectory puts your opponent in a vulnerable position, which will allow you to follow-up with another attack. At the right percents, this can true combo into F-air.

4. Use smashes sparingly. They are the worst attacks in Ike's moveset and should only be used for hard reads, or when anticipating a roll.

^-^
These are some good tips, I'll be sure to remember these as I use Ike. I do use Smash attacks way to often which Is a bad habit of mine. Thanks for the tips!
 

Lily♫

(✿◠‿◠)
Joined
Oct 13, 2014
Messages
1,048
Location
Kansas
NNID
NheroArconix
3DS FC
5112-3935-5323
Any tips on keeping aggression down? I feel like at times I'm overextending too much or going in too often.

Also, is going offstage for an aerial ever better then using eruption to edgeguard? Been wondering since I have a habit of going offstage and trying to get a bair or dair.
 

Yoshino

Not Your average Touhou fan
Joined
Aug 9, 2015
Messages
57
Location
The land of the Animuuu~ (Or, America)
NNID
HakureiiReimu
Switch FC
SW-5277-0027-5033
Any tips on keeping aggression down? I feel like at times I'm overextending too much or going in too often.

Also, is going offstage for an aerial ever better then using eruption to edgeguard? Been wondering since I have a habit of going offstage and trying to get a bair or dair.

I honestly have to say going of stage with a back air is better and a little more guaranteed at best, And keep up pressure, Or rather aggression with tilts, Uptilt, On most it can kill as early as one ten, And try not to full hop most aerials as They have a bit of landing lag, As Xuan Wu said, Short hop Your aerials and You should be fine, Also, Ike's spike isn't really guaranteed sometimes, So don't try it most of the time unless You know You can get it, Also, As for edge guarding, Ledge trumping to a back are is good and is a lot more guaranteed than You think.
 

Macedonian

Smash Apprentice
Joined
Jan 29, 2015
Messages
153
Hey all, i play a lot of ike now and am starting to use him seriously and he is my second most played character, so i might be chiming in here every once in a while, just wanted to say hi.
 

Lily♫

(✿◠‿◠)
Joined
Oct 13, 2014
Messages
1,048
Location
Kansas
NNID
NheroArconix
3DS FC
5112-3935-5323
I honestly have to say going of stage with a back air is better and a little more guaranteed at best, And keep up pressure, Or rather aggression with tilts, Uptilt, On most it can kill as early as one ten, And try not to full hop most aerials as They have a bit of landing lag, As Xuan Wu said, Short hop Your aerials and You should be fine, Also, Ike's spike isn't really guaranteed sometimes, So don't try it most of the time unless You know You can get it, Also, As for edge guarding, Ledge trumping to a back are is good and is a lot more guaranteed than You think.
Alright, thanks. I've had dair kill without the spike before somewhat consistently so I just throw it out occasionally.
 
Top Bottom