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Social "Friends being fought for!" Ike General Discussion

Xelion

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Thanks, I'll just keep practicing it, I just slide every time I do it, I've gotten it a few times ask Ike, but as Marth I can do it every time and even start a few PPd out if it.
Also going to my first tourney today, wish me luck. :D
 

Tobi_Whatever

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Thanks, I'll just keep practicing it, I just slide every time I do it, I've gotten it a few times ask Ike, but as Marth I can do it every time and even start a few PPd out if it.
Also going to my first tourney today, wish me luck. :D
Good luck man, show them the amount of sympathy they deserve.
 

Quickhero

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Funny and informative video. Slight nsfw language.

2:11 Galeforce Ike confirmed.

Ah darn, stole the opportunity for me to make a video like that. A lot of my playstyle is based on Eruption so I basically do the stuff you recommended...a lot. It's good to know that other Ike mains know how to utilize Eruption to great lengths. :D

I'm guessing it's a rule not to through out Gale Boomerang against Ike though, because I've never been able to pull off a Galeruption against (more skilled) Link players. xD
 
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Xelion

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Does anyone have a good way to practice using eruption on people's recoveries? I just don't have the timing down, I usually end up releasing too late and they have snapped to the ledge.
 

san.

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Does anyone have a good way to practice using eruption on people's recoveries? I just don't have the timing down, I usually end up releasing too late and they have snapped to the ledge.
You just release as they come up. You have to get a feel for the timing of their recoveries. You can time for under the ledge or time for their getup options, though the latter is tougher.

shows how to time for getup options.
 

Xelion

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You just release as they come up. You have to get a feel for the timing of their recoveries. You can time for under the ledge or time for their getup options, though the latter is tougher.

shows how to time for getup options.
Ok thanks that helps, I have another tourney tomorrow, so I am getting some practice in. Last one I went to I lost to the best Dedede in San Antonio, I know is recovery has super armor so I don't think I could use it on him, or is there a specific time to use it that I don't know of.
 
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san.

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Ok thanks that helps, I have another tourney tomorrow, so I am getting some practice in. Last one I went to I lost to the best Dedede in San Antonio, I know is recovery has super armor so I don't think I could use it on him, or is there a specific time to use it that I don't know of.
Probably vulnerable right when he grabs the edge. Try it anyways for free 20-30+ %
 

Arrei

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I know Dedede's armor frames on the rise are active from frames 5-13, so there actually is a part of his jump where he's vulnerable, but I'm not sure what part of his jump those frames correspond to. The armor data thread says his armor is about halfway through his jump, so if that's correct, if he tries a low height or full height jump he should be vulnerable.

He should be vulnerable during the ledge grab frame like everyone else, but unless you can time it frame-perfectly so that you only hit him during that frame and not during the armor frames you'll probably just damage him.

Not sure the opportunity will present itself often though, with his jumps, the vertical clearance his jump gives him, and his option of simply lobbing a Gordo at us to cover his recovery.

It might be more useful to condition him into using said Gordo option and then killing him with Fair instead.
 
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Gawain

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Okay, I promise i'm not drunk or high or something when i say this, but am I the only one who thinks that Ike completely destroys Yoshi? I mean, I was playing vs a good Yoshi the other day and I was having a field day with him. As long as I was careful, nair beat basically everything he wanted to do except eggs and all I had to do to avoid that was stay nearby. Maybe he just didn't know the matchup but he couldn't do anything about my zoning and pressure, I was cleanly beating him every time with Ike but he was able to go even vs my Falcon and Roy.
 

Arrei

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He probably just didn't know the matchup. Ike's reach is so very scary if you don't know how to deal with him, but Yoshi's got a lot of useful tools like eggs to stuff aerial approaches, a fast jab, and shield pressure with Dair and Egg Lay, while being slightly heavy and frustratingly hard to edgeguard.
 

Gawain

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Maybe. But he was a good player, the type that would be able to adapt. We played only like 10 or so Ike matches though. It was a combination of nair and dtilt really, every time he shielded my nair, if he tried to do something I hit him with nair and woudl get my followup. If nair hit, I got a followup. If he shielded both, I just mixed up my pressure by going for grabs/jumping/attacking etc etc.

Though yeah i was having a bit of a hard time edge guarding him cause of the armor on his DJ, but he was always taking damage. And if he tried to get smart and do an autocancel dair or something i would just hit him out of it.

What's the consensus on this matchup anyways? Has it even been talked about?
 

Arrei

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Don't think it's been talked much. I believe people have expressed feelings that Yoshi holds the advantage, because many of his moves are difficult to punish and he both forces us to approach and stuffs out approach options with his eggs and aerials.
 

mario123007

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What it do, fellow mercenaries, Rosalina main here! When Sm4sh came out, Ike started off as one of my mains but I dropped him after a while because I haven't been using him as much as I thought I would. However, I found myself using him more often during my most recent For Glory matches to the point that I decided to pick him back up. I must say he's really a fun character to play as even before I dropped him and, perhaps, my favorite swordsman in the game.

With that being said, looking forward to spend some time here in this thread.
I just check my watched threads and saw this thread I haven't visited for a while.
I have started to use Ike in FG more often as well!
 

Nidtendofreak

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Don't think it's been talked much. I believe people have expressed feelings that Yoshi holds the advantage, because many of his moves are difficult to punish and he both forces us to approach and stuffs out approach options with his eggs and aerials.
I don't get the impression that most people think that Yoshi has the advantage.

I think the impression is that nobody really knows/cares too much because who on earth plays Yoshi anymore? :awesome:

Doubtful Yoshi has the advantage though.
 

Gawain

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I don't get the impression that most people think that Yoshi has the advantage.

I think the impression is that nobody really knows/cares too much because who on earth plays Yoshi anymore? :awesome:

Doubtful Yoshi has the advantage though.
True on the whole "no one plays Yoshi" thing. But hey, there are still some pretty good Yoshi guys, and he does fairly well vs some of the good characters.
 

Nidtendofreak

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idk, people's opinions on Yoshi seem to be all over the place. Some think he's great, some think he's horrible. And I'm just talking about the people who main him. Seems to be a mishmash of some great tools and some abysmal ones.
 

Xelion

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ESAM is actually picking up Yoshi, he said it himself in one of his videos.
 

Arrei

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Really now? Last I heard Yoshi was really good. Quick jab, eggs, shield pressure, ZSS-level dash attack for cross-ups, fast smashes with good kill power, good combo ability. And I still run into a few Yoshis on For Glory, though admittedly none have given me the challenge some of them used to, lately.
 

PyroTakun

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I'd say Yoshi is really good overall. Good combos, kill game, projectile, and he has a command grab. I'm not too sure why more people don't use him
 

Xelion

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Really now? Last I heard Yoshi was really good. Quick jab, eggs, shield pressure, ZSS-level dash attack for cross-ups, fast smashes with good kill power, good combo ability. And I still run into a few Yoshis on For Glory, though admittedly none have given me the challenge some of them used to, lately.
Yeah I played one that was good today and I have to admit, the eggs and pressure they can put out is amazing. Very under utilized character.
 

san.

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Ike vs Yoshi is a kind of MU where from the perspective from each side, the other isn't that difficult I think.
 

Xelion

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I'm having trouble with C-Stick set to attack. When I do aerials with C-Stick in the same direction, sometimes it will do Nair.
Example: I try to do B-air with C-Stick right when I input a backwards, I do Nair sometimes. Is there something I'm doing wrong or is the game just suppose to do that normally?
 

san.

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Hi everyone. I've decided to pick up Ike as a secondary :) Is there anything I should know or work on?
There's a lot of small things. Most Ikes set C-stick to attack and get a secondary jump button like L. Probably just easiest to join the Ike Skype Group or ask specific questions here.
 

Arrei

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I'm having trouble with C-Stick set to attack. When I do aerials with C-Stick in the same direction, sometimes it will do Nair.
Example: I try to do B-air with C-Stick right when I input a backwards, I do Nair sometimes. Is there something I'm doing wrong or is the game just suppose to do that normally?
A diagonal input with the attack stick will perform Nair.
 
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Xelion

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A diagonal input with the attack stick with perform Nair.
That is kinda dumb, but whatever I guess I'll just have to get used to it. I'm also getting used to L as jump, it feels so weird after years of the default controls.
 

Oblivion129

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That is kinda dumb, but whatever I guess I'll just have to get used to it. I'm also getting used to L as jump, it feels so weird after years of the default controls.
You can take advantage of it to Nair while you keep moving. Ryo uses diagonal input for his Nairs.
 

Mario766

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It's pretty easy to retreat N-Air with just the A button though, you just flick.
 

san.

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For people having trouble with changing your controls, give it a week before you draw a conclusion. It takes a little while to reconfigure your way of thinking and develop the inputs.
 

Xelion

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It's pretty easy to retreat N-Air with just the A button though, you just flick.
Yeah, it is, but that would just make it a but I easier to do.
For people having trouble with changing your controls, give it a week before you draw a conclusion. It takes a little while to reconfigure your way of thinking and develop the inputs.
I'm staring off with just L jump, don't use it often but I think I just need to get used to it like you said, next I'll try Attack on C-Stick.
 

Rango the Mercenary

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I'm thinking we should consider looking for kill percents on all characters on the roster. At the very least, prioritizing the top tiers and bad matchups in the game (Sheik, Rosalina, Zero Suit Samus, Luigi, Sonic, Pikachu), and then work our way from there. Primarily focusing on kill moves, such as UTilt, Bair, Uair, Fair, and even DThrow when attritioning an opponent.

Perhaps we can go to Battlefield and test the default kill options on the ledge and center stage, so we have a differentiation between midscreen and ledge kills. Enemy stays grounded, as inherently, if they're in the air, they're going to die at a lower percentage than if they're on the ground.

I'll make a separate topic about this in due time, but having just made one about ledge trumping, I would be more comfortable waiting a day or two. If anyone wants to contribute to the matter here, I more than welcome it.
 

Oblivion129

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Has Ryo made his tutorial on Ike yet? @MVG_League
Not to pressure him or anything. Just wondering if it has been posted already somewhere.
 
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