Timbers
check me out
to be edited.
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Down Tilt into Areal Pursuit?Such a shame dtilt won't ever lead into anything.
.
That's a shame. Oh well, it doesn't matter, anyways. The entire point of it is that it's a mixup, anyways, right?Yeah I noticed you were pretty much on the money with everything Jeepz. Also always blame GofG. Always.
Like I said, you gave us a really good rough estimate on the startup and cooldown Luc's moveset, and you got them to us a lot more quickly than anyone else would have done.
C:
and Kita, highly doubtful.
Yer a mixup. It's still effective. I grab out of jabs like 80% of the time, and will continue doing so until my opponent catches on.That's a shame. Oh well, it doesn't matter, anyways. The entire point of it is that it's a mixup, anyways, right?
Also, how are you doing this?
maybe your camcorder uses a different framerate?:/ my frame data doesnt agree with yours at all. I taped training mode in 1/4 speed on the camcorder and play it back on the PC at 1/4 speed again so i can see like 2 frames per second and all my values are at least 2-4 frames higher than yours
what Hz TV are you using, i figure this must be a problem with my TV (although im sure its on 60hz)
I doubt anybody is thinking to themselves "i hate that jeepy guy, he purposefully made me think untruths!" And if there are....there won't be for longAlso, just know that I had good intentions, no matter what mean ol' Timbuhz says.
your Usmash is wrong, it says it endsthat jeepy guy nearly sabotaged our forums good thing he was caught in time!
Retested total frames on current statistics and confirmed and/or revised current listings.
Will get aerials up next...then forcepalm and anything else I'm forgetting about..and then the lingering hitboxes..
Usmashyour Usmash is wrong, it says it ends
Did your sentence get cut off? lolyour Usmash is wrong, it says it ends
i like the idea, but don't do it for Usmash, it'll ruin the funTotal: 44 frames
Hitbox out on: 22
Hitbox in on: (EXAMPLE GUESS NUMBER) 41
So then out of the 44 frames, the Fsmash hit box is out 43.18% of the animation.
(then scientific things can happen)
then those numbers can be used as a figure of lasting hitboxes. And so forth.
-t2
Lol, it's Patrick, but I like the part when someone said "SCIENCE!!"!This abomination approves!
I like having moar SCIENCE! without me saying it is.haha, this took me a while to understand, but ive been tired as well. And off of it...
(Idea)
Timbers, you could do a SCIENCE! of hitbox during the SCIENCE! thing. Giving the SCIENCE! of the duration of the entire SCIENCE! during the SCIENCE!
For example-
FSCIENCE!
Total: 44 frames
SCIENCE! out on: 22
SCIENCE! in on: (EXAMPLE GUESS NUMBER) 41
So then out of the 44 frames, the FSCIENCE! hit box is out 43.18% of the SCIENCE!.
(then scientific things can happen)
-t2
Hover the soon-to-be hitbox over a Ganondorf (personal preference. Big target=easy to get the initial hit)How do you tell when the hit boxes are out?
A problem I can see with having Sonic (or anyone else) running into the end of the attack is that it'd be hard to be sure that you didn't just start him a few pixels too far away, and you'd probably have at least a frame or two of uncertainty. That is, you'd have to account for both location and time.
Instead, I would suggest testing for hitbox-end frames by having another character roll into the attack (possibly Lucario himself because you already have his roll's frame data). That way you can guarantee that your test dummy will become vulnerable at the same location as the ending hitboxes, and you only have to narrow down your tests on the timing front. For the u-smash, you might want to do the testing on Battlefield with the test dummy up on one of the side platforms, 'cos Lucario might be slightly too short for the last few frames that his u-smash to hit him.
It would still be a bit dicey, but hopefully more (easily) controllable.
GOOD LUCK, SPACE CADETS.
/RtEB
[SIZE=-2]p.s. SCIENCE SCIENCE SCIENCE SCIENCE.
SCIENCE![/SIZE]
Oh lol. This is spot on with what I've been doing in the forums lately.