Dark Hart
Rejected by Azua
So you're saying we should view this in terms of spacetime?most people think of the game in terms of space (as demonstrated by umbreon) and rarely in terms of time.
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So you're saying we should view this in terms of spacetime?most people think of the game in terms of space (as demonstrated by umbreon) and rarely in terms of time.
Of course. We need to learn to view things in four dimensions, so we can master them, and eventually travel through those four dimensions with ease.So you're saying we should view this in terms of spacetime?
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I think this view is ultimately subsumed by thinking about the game in terms of positioning. When you are thinking about the game in terms of where you are and what kinds of safe options you and your opponent have, the passage of time is inextricable from that, but if you aren't thinking about where you are, a lot of that information becomes less useful.so...do you think this view holds any useful meaning?
I don't think any move comes out of shield on frame 3.Fair to Jab is more of a frame trap rather than being something advantageous on shield. Because a fully spaced Fair can't really punished OOS because Ganon is too far away for any character to retaliate fast enough. It's not safe however if he's too close, basically any move that can come out on like frame 3 can counter it I think or something at that distance.
Well that too. But let's say shielding a perfect knee on shield even if it's mispaced, I wonder if you can shield grab that?I think you can just shield grab it if Ganon isn't spaced.