Wish I saw this earlier, I actually have been playing PM occasionally. I tried to be hopeful for PM and this post means well but I have to completely agree with Vro as the more I played it the more I noticed "issues" that have been brought up by Vro and other posters on the same side as him. I'm in complete agreement with the whole feeling that the PMBR is addressing patches to characters as a specific response to cover weaknesses and as someone also mentioned it feels like "the PMBR is playing favorites to justify questionable changes." Weather or not it was their intention is irrelevant but the fact is that it is present in the game and has been getting worse is certainly unsettling.
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The latest patch has a bunch of questionable decisions from the above statement:
-Sonic lost his spring shot gimp while the PMBR decided it was important to give Ganon another buff via a usable utilt. Why are we still buffing Ganon? I love him to death as he is my main in melee but he is an excellent example of favoritism that resulted in unnecessary buffs. Ganon really didn't need much changing as he already had natural buffs from Vbrawl while Sonic gets shafted. (no more spring gimp, lack of former KO power, tell-tale flashes to broadcast what he is doing etc...)
-Playing Ike and reading comments defending the new moveset overhaul is ridiculous. He is supposed to be the slower more powerful Ganon character but instead with all the buffs Ganon has received has completely made Ike a pointless character on the roster. Why play with Ike who has slower and less KO potential when you can be the agile, quicker and stronger Ganon? Being able to grab an opponent across the stage in a blink via quickdraw is as absurd as it would be giving Fox/falco a JC side b! Allowing him to walljump after a QD feels completely unjustified especially since he still is tough enough to edgeguard his Up B. Ike doesn't need this overcentralization with building a moveset around his QD, he just needs to be his slower, powerful more positional character that he was designed to be. This is a clear example of planned design that has gone too far.
-Last detailed character example is Bower and now Roy. I was excited to see Roy but the latest video was flat out unnerving. Roy's new turnaround ability with the SideB falls under what Vro was talking about with planned-design. Why does he even need the ability to turn around mid SideB? The commentator said "well you know for those times when the opponent rolls or pops behind on the third hit, you know?" Well yea I guess that would be the only reason why. So Roy performs the Side B incorrectly yet was given the tools to correct his mistake mid move? Also, Roy's grab range!? Its even bigger than Marth's! And the commentator said "That grab range!" "Yea, its about time, he needed something like that." No. He doesn't need a grab that can grab 2 character models away.
2:40 - http://www.youtube.com/watch?v=DGmr6hu6InU
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Those quotes sum up the direction, whether intentional or not, that PM has taken. I could go into more detail about other characters, like Boswer, but I won't. To me what I've been seeing is that PM is straying further and further away from the core of what makes Smash bros Smash at strongly believes that it needs to re-invent movesets with OP "Novelty Moves" when it really doesn't. Positional struggle has taken a back seat to nearly effortless/riskless attack-centric domination when it needs to be tipped slightly defensively...and no, doing so will not make PM the mess that was camp heavy Vbrawl. That was a result of poor mechanics that didn't reward successful approaches, aka no hitstun and l cancling for example. A slightly favorable defense will demand more from players to successfully approach.
Oh, and speaking of mechanics, I am not sure if you are aware but I would really appreciate it if PM would fix the teching glitch. You should never be allowed to tech a meteor move that "bounces" you off of the ground because you were grounded. This has happened quite a few times during playing.
Ike wins tournaments and Ganon doesn't. Which one's the better character again?