TheLegend
Smash Ace
I'm going to begin this article by revealing my true identity...
I am the world famous, and renouned ChozenOne. Surprise! [don't act like you knew.. perhaps even i didn't know for a time... and perhaps i shyed away from my Jigglypuff routes during a time in which i ended my play of Jiggles for much more appealing options such as Falco, and Shiek]. However in time i have learned some things from my competative play of my female friend which weren't always true... which weren't always realities....
I became fed up with top tier bull**** like Fox, and Falco ****** my **** no matter how well i knew the matchups, and Falcons comboing me to my imminate death. I got upset over chacters of a lower tier effectivly handing me my *** and telling me to eat it with a small dessert spoon. Of Shiek's Dthrow-->Anything. I became tired of Jigglypuff because I remembered a time during the beggining of my play with her when i could simply SH-->Rest even the likes of Semi-Pros, and Uair combo many a' fellow smasher. But for a time those days came to an abrupt end, and nolonger did the Utilt Rests come as easily, and Uthrows-->Uair-->Rest find themselves seen in my gameplay. Shiek were no longer falling into my combos, and DashAttacking into my rests... Foxs began to Dair-->Grab me, and Shieks began to space needles.
I soon began to question my "mains" tier placement, and soon began to loose hope, and devalued her unique playstyle.
Jigglypuff has many advantages like being able to confuse opponets by continuing to combo them when they expect a rest. Enjoying the fruits of the best recovery in the game. Having the distinct ablility to have an almost guarenteed 40+ KOing move.
Any Yet...
No ChainGrab. A Predictable Edgegame. Relativly Predictable Smash Attacks. And How Could We All Forget...
The Extreme Ease of Removing A Stock From Her With Almost No Reguard For DI.
Needless to say the above reason created a What the Fukc in my idea of player skill, mindgames, and character advantage. Normally i am not one to "John" however when a technical Fox player is able to Uair my Sweet, Sweet, Jigglypuff at 45% and get a KO on FD UpSetness can clearly be understandable. Now.. I am going to reveal one of the major aspects of this game that takes many players an extremely long time to understand, and deal with..
EVERY GOOD TACTIC IN THIS GAME IS INATELY GAY.
Fox's Shine, Jigg's Rest, Shiek's Throws, Marth's Tipper, Peach's Dsmash, Falco's Speed, Falcon's Knee, ect.
DEAL WITH IT!
Learn away around this bull****. Don't let it phase you. If you know that your opponent's Fox likes to Dair-->Grab you, then WD back, and Grab his Furry *** instead... then Uthrow. If you realize that doing conventional **** isn't going to work anymore due to our opponents becoming smarter, and not allowing us to SH-->Rest, or Gets those easy UpThrows.. then learn to LC Nair's into Grabs, Dairs into Grabs, and Uairs into Grabs. Learn to Utalize that spacing, but not so well as to allow shiek's and Marths to Sweetspot their Fsmashs and Fairs.
Jigglypuff's stregth is in her options.. Perhaps next time you Mindgame in an Utilt instead of SHing --> Rest you perform a "pivot grab". Perhaps instead of Fthrowing a Fastfaller @ low % to a DashAtk you grab them and perform what i like a call "a weak excuse for a chaingrab anyway". This isn't even about mindgames anymore.. even Azen gets grabbed... there's not much you can do to a laser spamming Fox that gets in one good Dair-->Grab-->Uthrow-->Uair.. fukc. You just died.
ITS ABOUT NOT COUNTING OUT **** THAT NORMALLY DOESN'T WORK AND MAKING THAT **** WORK.
You're never going to ShieldGrab a Fox, that can LC or a Marth that can space... so stop trying. Adapt. Jigglypuff may not beable to deal with the Speed of TopTier Bull**** like Falcon or Falco but atleast you still have the option of 5 MidAir Jumps that allow you to alter what you doing whilst your doing it.
Don't get frusterated. Be Patient. Be a Winner. and most importantly...
Play Gay.
I am the world famous, and renouned ChozenOne. Surprise! [don't act like you knew.. perhaps even i didn't know for a time... and perhaps i shyed away from my Jigglypuff routes during a time in which i ended my play of Jiggles for much more appealing options such as Falco, and Shiek]. However in time i have learned some things from my competative play of my female friend which weren't always true... which weren't always realities....
I became fed up with top tier bull**** like Fox, and Falco ****** my **** no matter how well i knew the matchups, and Falcons comboing me to my imminate death. I got upset over chacters of a lower tier effectivly handing me my *** and telling me to eat it with a small dessert spoon. Of Shiek's Dthrow-->Anything. I became tired of Jigglypuff because I remembered a time during the beggining of my play with her when i could simply SH-->Rest even the likes of Semi-Pros, and Uair combo many a' fellow smasher. But for a time those days came to an abrupt end, and nolonger did the Utilt Rests come as easily, and Uthrows-->Uair-->Rest find themselves seen in my gameplay. Shiek were no longer falling into my combos, and DashAttacking into my rests... Foxs began to Dair-->Grab me, and Shieks began to space needles.
I soon began to question my "mains" tier placement, and soon began to loose hope, and devalued her unique playstyle.
Jigglypuff has many advantages like being able to confuse opponets by continuing to combo them when they expect a rest. Enjoying the fruits of the best recovery in the game. Having the distinct ablility to have an almost guarenteed 40+ KOing move.
Any Yet...
No ChainGrab. A Predictable Edgegame. Relativly Predictable Smash Attacks. And How Could We All Forget...
The Extreme Ease of Removing A Stock From Her With Almost No Reguard For DI.
Needless to say the above reason created a What the Fukc in my idea of player skill, mindgames, and character advantage. Normally i am not one to "John" however when a technical Fox player is able to Uair my Sweet, Sweet, Jigglypuff at 45% and get a KO on FD UpSetness can clearly be understandable. Now.. I am going to reveal one of the major aspects of this game that takes many players an extremely long time to understand, and deal with..
EVERY GOOD TACTIC IN THIS GAME IS INATELY GAY.
Fox's Shine, Jigg's Rest, Shiek's Throws, Marth's Tipper, Peach's Dsmash, Falco's Speed, Falcon's Knee, ect.
DEAL WITH IT!
Learn away around this bull****. Don't let it phase you. If you know that your opponent's Fox likes to Dair-->Grab you, then WD back, and Grab his Furry *** instead... then Uthrow. If you realize that doing conventional **** isn't going to work anymore due to our opponents becoming smarter, and not allowing us to SH-->Rest, or Gets those easy UpThrows.. then learn to LC Nair's into Grabs, Dairs into Grabs, and Uairs into Grabs. Learn to Utalize that spacing, but not so well as to allow shiek's and Marths to Sweetspot their Fsmashs and Fairs.
Jigglypuff's stregth is in her options.. Perhaps next time you Mindgame in an Utilt instead of SHing --> Rest you perform a "pivot grab". Perhaps instead of Fthrowing a Fastfaller @ low % to a DashAtk you grab them and perform what i like a call "a weak excuse for a chaingrab anyway". This isn't even about mindgames anymore.. even Azen gets grabbed... there's not much you can do to a laser spamming Fox that gets in one good Dair-->Grab-->Uthrow-->Uair.. fukc. You just died.
ITS ABOUT NOT COUNTING OUT **** THAT NORMALLY DOESN'T WORK AND MAKING THAT **** WORK.
You're never going to ShieldGrab a Fox, that can LC or a Marth that can space... so stop trying. Adapt. Jigglypuff may not beable to deal with the Speed of TopTier Bull**** like Falcon or Falco but atleast you still have the option of 5 MidAir Jumps that allow you to alter what you doing whilst your doing it.
Don't get frusterated. Be Patient. Be a Winner. and most importantly...
Play Gay.