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I didn't know he would be at Big House 3. That's awesome! Thank you for the writeup Rikana. I have a few questions for you hough. Don't feel like you have to answer every one. I'm sure you didn't test all of these in the short time you had with Mewtwo. Thanks again!
1. Was he invincible during teleport? At what moment did the invincibility start?
2. Could you hover cancel immediately after an aerial teleport?
3. Did teleporting into the ground from the air have any landing lag?
4. How fast could you double jump cancel aerials?
5. Could you do rising and falling DJC aerials like Lucas and Ness?
6. How long was hover?
7. Was the tip of his ftilt strengthened at all?
8. Did dsmash's hitboxes go below the stage?
9. Did Mewtwo retain Lucario's wall cling?
10. How much was his dash and run speed buffed?
Thank you very much Shell. I'm seeing a problem vs Fox since teleport has the same startup. Uthrow uair is going to be nearly inescapable. I can definitely see his DJC being slower than Ness' and Lucas' because Mewwo's attributes are totally different than both of them. Having a 60 frame hover seems perfect to me. It's just enough to keep his recovery from being absurd. I can imagine some nice ledge tricks coming from this mechanic though. I imagine teleport hover confusion is going to be a deadly approach option. From what I saw in the video Confusion's startup is at least the same as Melee's. That means he will start teleport in 8 frames, move across the stage for 10, reappear (however long that takes), and start confusion, which takes 12 frames to appear. That's 30 frames total to travel the full distance of a teleport and get off a grab with a really big hitbox. That sounds like an incredible approach tool.1. Invincibility is the same as Melee, starting frame 8 iirc
2. Yes if you use Up-B from or near the ground - Teleport -> Hover -> Fair/Nair are popular approaches.
3. Yes it still has 4 (?) frames land lag like Melee iirc
4. You can DJC aerials "pretty fast" -- frame data obv varies from aerial to aerial. Hover canceling is faster, though....
5. No -- like Peach, we added a path-based DJ onto a previously non-path-based DJ, and haven't yet figured out how to add rising DJ aerials yet. You can use rising Hover'd Aerials to accomplish a lot of the same stuff though.
6. It's 60 frames (exactly 1 second) right now.
7. Yes, most of his tail attacks have more KB to their weakest points or in general, and many have hitboxes active for more of the animation
8. It always has a bit
9. Nope. Doesn't really fit Mewtwo imo.
10. None -- you'd have to buff it a *lot* before it'd become more useful than his WD anyways, which is really good.
if you're trying to troll me then I didn't say by far the best character, just high tier xDI'm not gonna lie, If mewtwo ends up better than every other character by a significant margin I wouldn't care. He should've been broken since 2001. It's kinda what was expected considering how dominant he was as a pokemon back then.
Yes, this can be good in some ways.the great thing is that if this current PM mewtwo is not good enough, he can be changed lol
Not sure if this was posted in another thread or not, but how bout dat render?
Props to StarWaffle I believe.
Yeah, from what I've seen of Mewtwo as Yeroc's crash test dummy, you still have to l-cancel hovered aerials. In some cases, it's much more worthwhile just to maintain the hover. There's going to be a lot of intricacies to Mewtwo's aerial game, and they're not going to really bear much resemblance to Peach. Best to just wait until the next release, as painful as that wait will be.The exact attributes / timings of each aren't 100% the same so I wouldn't try to train peach's muscle memory into your hands or anything.
if you're trying to troll me then I didn't say by far the best character, just high tier xD
Yes, they made him fit with Brawl's art styleMaybe they're... IDK, "Modernizing" his look.
Also, his tail looks HUGE. But many times it looked like the hitboxes may not reach the entire tail length, but I'd guess I'm wrong on that so, HOLY MOLY his hitboxes will dominate.
Back in the day I never really used Mewtwo, was much too unwieldy. But I was as indignant as anyone when I learned of Brawl’s exclusion. Brawl really drained my love of Smash (until I learned of Pro:M), but whenever we popped in Melee to try to rekindle teh ph1r3 I’d make it a point to play a few rounds as Mewtwo, and I found some things to really enjoy in the playstyle.
NoCan't wait to pull off my first Up-B > Float backwards > Fair on someone's face to bait something out, and grab them for it.
It's going to be fun.
http://m.youtube.com/watch?v=Q8SqlRYW3xo&desktop_uri=/watch?v=Q8SqlRYW3xoHow did they get voice clips of the announcer saying "Mewtwo!" and "Roy!"?
Ah. I forgot about that.
Is there any chance you could make a desktop version of this? It's awesome...PM is being released Winter 2013, so I had to make this
Just do what I did, save the picture to your computer and set is as your desktop background!Is there any chance you could make a desktop version of this? It's awesome...