Rikana you have your wish. I'm done with Ivysaur.
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Welcome brother. You're in for one hell of a ride.Hi I never really played project M before except once 3 years ago when it was in its early stages. I really will try to get into the game just for Mewtwo though.
those were the biggest problems with Mewtwo in Melee. the floatiness is fine, and the hurtboxes have already been tweaked a bit from what I understand. but it he is still the same weight I feel like I should call foul. he is heavier than Charizard in the pokemon games isn't he?ill be honest i don't really care how strong or how weak Mewtwo is in the released official version. that being said if mewtwo still possesses similar hitbox/weight/floatiness issues that he did in Melee, he's not gonna be a top tier character on release. which is a good thing because right now he looks like an absolute offense monster
they look at if character traits "break the rules" of smash.
for example, 2.1(?) lucario could essentially always get a force palm on you if he hit your shield. that means you can't ever shield against lucario. that breaks a big rule of smash.
2.5(or whatever build it was) sonic could be non commital on EVERYTHING. he could start an approach, wait to see your reaction, then decide if he liked it or not. if he didn't, he could stop his approach and change or restart the neutral game. it broke a rule of smash.
if m2 doesn't break any rules like that, they'll leave him alone (maybe the nerftweaks, but he won't be hammered like the aforementioned characters).
In the intro paragraph on the Mewtwo character page they mention a "weight adjustment", so presumably he'll be heavier now.those were the biggest problems with Mewtwo in Melee. the floatiness is fine, and the hurtboxes have already been tweaked a bit from what I understand. but it he is still the same weight I feel like I should call foul. he is heavier than Charizard in the pokemon games isn't he?
...What? I think Mewtwo will definitely be a lighter character. After seeing the tools he was given, I can't really think otherwise. However, the site does say his weight has been adjusted, so I think he will be right in between Ganon and Melee Mewtwo in terms of weight. That offsets his large hurtbox enough that he doesn't get owned by weak moves at low % anymore.I like mewtwo but in no way does he deserve to be better than the rest of the cast. This game is about balance. If I know my character better than the opponent, I shouldn't lose to someone just because their mewtwo or sonic. In my opinion, mewtwo will probably still be able to be knocked out easy, like metaknight was.
But I don't know about you guys, but I'm a huge pichu fan. I hope that pichu is added, and that he obliterates the cast completely, He really deserves it after being such low tier in melee.
This ain't Pokemon.but pichu is a weak pokemon. mewtwo is the SUPER POWERFUL BEING and it would make more sense for him to be strong in project m.
We don't need 8 pokemon in a smash game imo. 7 is pushing it anyways. Also, the new costume engine just begs for a Pichu over Pikachu.This ain't Pokemon.
Yeah, always loved that move.The new shadow claw animation looks amazing. I can't get over how cool the blue trails are.
I was more referring to the "Mewtwo is powerful in Pokemon, therefore he should be powerful in Project M" sentiment. But I agree, if M2 wasn't a Melee vet, I'd roll my eyes pretty hard at his inclusion.We don't need 8 pokemon in a smash game imo. 7 is pushing it anyways. Also, the new costume engine just begs for a Pichu over Pikachu.
that's very insightful, I completely agree. it would be for the best to release him as a good charWell the fastest way to develop Mewtwo's metagame would be to release him as brokenly good so everyone has a strong incentive to want to learn him.
Especially seeing how he doesn't seem intuitive with Hover and all.
Anyway awesome announcement and I like how MewTwo was announced as the second clone.
I didn't know he would be at Big House 3. That's awesome! Thank you for the writeup Rikana. I have a few questions for you hough. Don't feel like you have to answer every one. I'm sure you didn't test all of these in the short time you had with Mewtwo. Thanks again!After playing with him at The Big House 3, I have to say that Mewtwo is amazing. Super fun, makes me feel like a badass
Carrying people off-stage with bair+hover is fantastic. His combo potential is insane. He does mildly lack solid approach options and is at a pretty significant defensive disadvantage in the air so it doesn't seem like he's broken like was anticipated in this thread.
On the ground, teleport forces you to move (i.e. you cannot teleport in place from a grounded teleport). However you can SH teleport toward the ground to emulate a teleport-in-place. I've gotten a few kills from grounded teleport>fsmash but I'm not sure if those were fluke kills or not, as it seems like there's a fair amount of time after teleporting on the ground before you can act... In the air, though, spacing out teleport>shadowclaw or teleport>uair to finish a combo is sick, especially after exhausting hover. Still flying...
Much to any Melee Mewtwo player's joy, you can still pull people through the stage with Confusion, and it's even more effective now because the throw launches your opponent up and in front of you, which will stage spike if you pull someone through the stage. Of course this is mitigated by teching the throw, but it's still awesome.
Mewtwo's mobility feels more or less like Melee, except he can hover now. He has a relatively slow run speed that's made up for by a long wavedash. He has a decent tech chase game at low percents but he seems to profit most from all of his combo/hitsting setups, including his throws.
Dash attack and Dsmash have hitboxes that last longer. Dsmash has a nice linger to it that reaches until the end of the animation. Dash attack lasts longer too (I think), closer toward the end of the animation. Bthrow has less KB than in Melee, but Uthrow kills /significantly/ earlier. I was getting kills from 110-120%+ with Uthrow.
Mewtwo's recovery is godlike. Long DJ, or free hover, into a long teleport that has a variety of hitboxes at the end. Have fun. His edgeguarding is also godlike and his combos form into his edgeguard game seamlessly.
Fully charged Shadowball moves hella quick. Close to a charged Samus blaster shot, if not a little faster. He also charges it faster. It still retains its utility in recovery by shooting a shadowball backward, but it's not as dramatic of a momentum shift.
Mewtwo is fairly easy to combo. He's a little heavier than in Melee.
That's about all I've got for now after playing him for an hour or two... get hype, Mewtwo is sick.