Ok, so I played PM Ness for a few hours yesterday, and here are my first impressions:
1. As expected, trying to DJC was a constant battle for me. How the hell am I supposed to do forward moving bairs by using analog up jump? I resorted to using my original method, modified so that I have to lift off X as I roll to A. The times I was able to DJC, I felt like I was exerting way more energy than I need to in an already energy consuming technique. All this being said, since I was missing most of my DJCs, I was able to see how not canceling the upward momentum of your air jump with an attack is an amazing tool, if not OP. (air jump nair edgegaurd is too good.)
After some consideration, I think it would be amazing if air jumping with X DJCs, and air jumping with Y does not DJC. Some way to switch to this mode would be godlike, and I would really enjoy Ness and play PM all the time.
2. While I know this is supposed to be a buff, I hate Ness' new dair. Ness' Melee dair was awesome because the hitbox lasted so long- one long strong hit with no weak hit. I'm also missing those amazing auto-cancel frames at the start, but I'd be willing to see those go if the hitbox lasted as long as in Melee, or at least somewhat longer! It's too quick.
3. PK Fire is broken. Or at least, it makes Ness boring to play and annoying to play against. There's never a reason I shouldn't be using it. It activates on shield, it activates on clang, it's fast with long range, fast enough to use repeatedly, very little cooldown. I found myself not using PK Fire, not because it wasn't my best option, but because it was just boring.
4. I don't think Ness' Up-B needs any change. It's more than 2x the speed of Melee, AND hits longer, so if you get your PK Thunder eaten that's your own damn fault.
5. Ness' fair at first seems very watered down, but I began to like it more and more as I was playing. It feels like the hitbox size is smaller. Also, correct me if I'm wrong, but it seems like electric attacks don't give the same 1.5x multiplier to hitstun in PM? This makes the move feel unsatisfying. However, I was able to combo this much more easily into bat than in Melee. I feel like this move is actually where it should be for PM Ness, with all the other stuff he has now.
6. Similar feelings about his dash attack. I'm not digging its lack of range now, but I am digging the reliability of the hits connecting. Probably where this attack should be for PM Ness.
7. Too much knockback on his upthrow? It has no use anymore, because it doesn't combo anybody anymore.
That's all I've got. Hit me up if you guys ever implement the DJC change I described.