Bryonato
Green Hat
Sorry for ****ty quality on the second pic. didnt feel like setting up my capture card.
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I'm confused, wtf does this image prove. Isn't the pic on the left PM? That dair looks equal or bigger range to the pics on the right. I need a pic of the pm dair.Here lemme end this Dair Discussion.
In all 3 Games Ness' Dair hit box reaches his outer leg. Except in PM, where The hit box on the Dair is so insanely small that it literally makes the move only good for Short hop on fast falls while inside the opponent, or gimping recoveries. It lacks so much of what it used to be, a lot of the points are already hit on. I don't see the need to write much. Pretty sure the picture explains it all.
The lack of an auto cancel means you are forced to fast fall l cancel it all the time. l canceling without fast fall works but with a hit box that small it makes no sense to leave it out for so long.
PM Dair is just so limiting it's so inferior. Speed cannot make up this type of hitbox and priority issue the PM Dair has. Even the size of Ness' foot in project m just looks so wrong
There's literally a pic of the pm dair in my latest post. Why is everyone ignoring it T_TFor the record, I don't think those AC windows are stupid. Also, I'm not convinced on the hitboxes purely from the gif images because I think its hard to tell. I wish I could stream so i could make a comparative video or images and put them side to side so we can figure this all out.
This melee pic really sucks and I can't tell. Also, where did we get this screens? From the internet or did people really test their maximum horizontal and verticle range?Sorry for ****ty quality on the second pic. didnt feel like setting up my capture card.a
I personally tested and took the pm picThis melee pic really sucks and I can't tell. Also, where did we get this screens? From the internet or did people really test their maximum horizontal and verticle range?
My apologies for bumping this, though I am curious on other members thoughts on this. Thank you in advance.*snip*
I don't remember if I answered this or not, but I don't see air dodging out of magnet first off solving any of Ness's problems, and I definitely don't really see it helping his game much at all. The bottom line is that DJing out of magnet is already somewhat fast and being able to airdodge out of magnet directly would make that process perhaps 3 frames faster. I don't think those 3 frames gives Ness any connections, combos, or even mobility that he doesn't already have. It would be marginally helpful, if at all.My apologies for bumping this, though I am curious on other members thoughts on this. Thank you in advance.
without the jank though.PMBR plz give us Melee dash attack back
I want all the janks.without the jank though.
:II want all the janks.
I loved his Dair from Brawl tbh. It was perfect. (For Brawl) I think with just a slight tweak towards this (Brawl Dair) would help Ness imminently. I loved that it had a horizontal hitbox at the very last frames of his dair that would send them flying sideways. Also it was much more powerful.It made Ness a little more scary when it came to recovering in my opinion.
This melee pic really sucks and I can't tell. Also, where did we get this screens? From the internet or did people really test their maximum horizontal and verticle range?
His Brawl Dair is beautiful. I hate this ****ty dair that barely does any damage and has very LITTLE popup power. It doesn't really feel useful IMO. It's just there like Gannons NeutralB. It's there, you can't use it, just not really practical.DONT UNDERSTAND HOW ANYONE WOULD WANT TO CHANCE NESS'S MONSTER DAIR WHAT THE
LOL. I'm done.It doesn't really feel useful IMO. It's just there like Gannons NeutralB. It's there, you can't use it, just not really practical.
Honestly. Unless the opponet is off the stage, there is no point to it. Even then they can just upB out of it 100 times. It's quick, it matches P:M play, it is close to Melee. It's just not as good as it was in brawl.LOL. I'm done.
watch any video of high end pm nesses.Honestly. Unless the opponet is off the stage, there is no point to it. Even then they can just upB out of it 100 times. It's quick, it matches P:M play, it is close to Melee. It's just not as good as it was in brawl.