Patinator
Smash Champion
Genre: Tactical RPG
Rating: E10+, Mild Fantasy Violence and Mild Language
Console: Wii
The tenth installment in the long-running Fire Emblem series hit U.S. stores in early November ’07. Many have given it mixed reviews for many reasons, ranging from lack of improvement, both system-wise and graphics-wise, over its GameCube predecessor, Fire Emblem: Path of Radiance, to its devilish difficulty. The game is ranked at 78% on Game Rankings and Metacritic.
The game stars nearly every character from Path of Radiance, and follows several groups all around the game’s continent, Tellius. You begin with the Dawn Bridge in Begnion-occupied Daein, then find yourself with the Royal Knights in Crimea, fight in Begnion with the Greil Mercenaries, and then have all playable units split into three groups, heading toward a common place and enemy…
I thought that this game needed a thread. The others are long-dead, and have pretty much nothing in them. Not only could I use a LOT of tips, despite having the guide (Stupid Prima. -_-), but there’s probably people who want to express their feelings on this game.
I’ll do just that. I’m very mixed about this game. I love it for its pleasant graphics, great story and characters, and wonderful music. But I DESPISE it for being incredibly hard, even on the so-called “easy” mode. After several months, I finally beat it last night, and am about to go through a second play-through on Normal mode to get everything you can get on a second play-through… A Dark Sage included.
And… I’ve had five games ended, spanning two hours and four chapters.