On the same token, it's almost like you're kinda making things up as you go along.Otherwise, looking for varied feedback. Some of the things you pointed out are already on the to-do list for modifying. Some were new and require explanation/proof on your part. You can't just call something a blatant lie without proof...
There's only 1 hit that deals damage. The rest can't really be DI'd out of.»DI prevents ZSS's fs from doing much damage. If you can prove to me that substantial damage is inflicted within the first half-second of the move, I'll concede that. Otherwise, DI makes it ineffective. I know this from experience on both sides of the ball and observation.
It always has hitboxes. It's unavoidable.»Regarding the landmasters being avoidable in the hands of pros - can someone test this one? I really am uncertain as to how avoidable Wolf and Falco's landmaster is. Fox's would be much easier to avoid.
I remember seeing a video where this guy uses Pikachu's Final Smash and deals 180%, but unfortunately I can't find it.»I was confused as to how you disagree with the one for Pika; are you saying it can kill people from low percents efficiently, that it has other problems or both? If so, I will need some proof. I am no expert in Pika's fs department.
She has hitboxes behind her. And it's not that easy to get behind her in the first place considering that the Final Smash takes up half the screen.»Umm ...Samus has a directional fs. Getting behind her helps in avoiding it. Feel free to disprove that one. (Maybe getting directly behind her fails? Explain your objection.)
These ones all fall under your not understanding the basic physics the Smashball. As far as I can tell, the Smashball has a "health" meter that slowly depletes over time. Zelda's Lightning Kick doesn't break it immediately, but Warlock Punch does, so I think we can safely assume it's around the 30% mark, and I theorise that it's 30% health drops by 1% every few seconds.»Snake's taunt does open smash balls - that, or the timing mechanism altered results and I was misinformed, etc. I need testing proof on that one. He does obtain smash balls very easily, as almost everything he hits it with breaks it.
»I'll have to check with King Dedede; you may be right, but we'll see. A demonstration either way would be nice.
»You'll have to demonstrate how Squirtle and Charizard got mixed up so I can see that. Not that I don't believe you - I just need to see how that goes. My experience with them has been a bit different.
»Pit's arrows do score the final hit. Good aim and good timing pay off.
As of such, Snake's taunt won't be breaking the Smashball unless your opponent is stupid, King Dedede would be better off chasing after the smashball and bair'ing it, while Squirtle, whose aerial attacks deal more damage and aren't multihit like Charizards, are far more reliable.
No.»You'll have to give me a more detailed report and demonstration regarding Ike's fs so I can gather more concrete details. Stage choice may also be involved (obviously).
Sorry, it's just DK's placement annoys me because it's almost like you don't know how to tap A to the rhythm, so you automatically banish it to fail tier. It's actually pretty good and your spot dodge problems can be fixed just by mistiming the A button.»DK is lucky if he damages you significantly (see avoiding final smashes online). You'll have to prove otherwise. Also, why is "timed tapping of the 'A' button" in red? What, you think that's not part of the smash? Are we talking about the same smash here? And why is "might be good for edgeguarding" in red? Is it bad for edgeguarding?
http://youtu.be/8Fz_D0aPfDU?t=1m40sYou can roll, you can escape, and it's not big enough to cover most stages (thus the emphasis on edguarding in the debates). This has been covered, there were vids, I have had this fs used on me many times and, thanks to z-rolling, have yet to die from it a single time in my entire life, even when I was a noob. You act as if Luigi can immediately move around after using it and no one can move in it. In this case, it would be a pretty impressive fs. But this is not the case, so I never mind having to "eat a Negative Zone," since the only damage I get is from flowers.
I think the more damage you have, the longer you stay asleep - but should an fs as good as you're claiming it is be that reliant on prior damage?
One got out. The other two would have been dead, but the guy playing as Luigi isn't very good.