Hello. My name is Kyoshi. I'm new here, and I registered primarily for discussion and proposing this list.
The Final Smashes Tier List is my idea for a categorization of ...well, final smashes into tiers. I feel such an evaluation would be useful to brawlers who play with final smashes on, and outside of the guide released for Brawl, which is not exactly the most accurate rating system out there (on a scale of 1-10, 10 being the best, it rates Meta Knight as 6 and Captain Falcon as 8, then puts Ganondorf as 6 - same ranking as Meta Knight, that's right - and Olimar as 5), there is currently no evaluation of final smashes besides differing, often uninformed popular opinion. Therefore, I feel as though there is a gaping need for such a categorization, and the tier list format seems the most adequate for expressing such ranks.
Characters in this tier list are not ranked upon how good they are as a whole with final smashes turned on; rather, they are ranked upon how good their final smash is and how easily they can obtain final smashes. In short, it measures the advantage characters would have if final smashes were turned on. This tier list measures only the level of the advantage a character would gain if final smashes were turned on, and therefore serves to rank that character's ability regarding final smashes - both in use and obtainment. My biggest beef with this is that the Smashball randomly floats around. If it spawns next to player A, then moves over to player B, player B will almost always get the Smashball, regardless of who they are (read: Ganondorf).
If two characters have a nearly identical final smash, how easily they can obtain the smash should be considered above any slight advantages in the smash (ex: Toon Link's projectiles make him much better at obtaining final smashes than Link, so he places above Link, even though Link's final smash is slightly better). If a character is so good at getting final smashes that no one else can really get them when that character is around (ex: Pit's arrows, which can score the final hit on a smash ball with ease), it does not matter as much if other characters have a better final smash. Inversely, if a character can't get a smash ball to save his life (Ganondorf comes to mind), how great his final smash may or may not be is not considered as thoroughly.
For this tier list, there are only 5 main tiers, as the final smashes are really only divisible by 5 major categories. There is a "Sonic" tier reserved for Sonic, since he is the only character in the game with a final smash that, in its deadly part, cannot be avoided (provided the user knows what he's doing). The "Fail" tier is for ZSS, since DI prevents her final smash from doing much damage - and she transforms into Samus, making things worse for her in the long run.
Nolimar is included in this tier list because, even though he has the same final smash as Olimar, he is less capable of obtaining that final smash. Likewise, the PT characters are divided by how capable they are of obtaining a final smash.
This thread is open to suggestions and critiques. Brief explanations are provided, so please read before suggesting. This is the current Final Smashes Tier List:
S: Sonic Tier
Guess who
A: Top Tier
Falco
Wolf
Fox
B: High Tier
Diddy
Wario
Yoshi
Pikachu
Samus
Sheilda
Zelda
Sheik
Snake
C: Mid Tier
Pit
Bowser
King Dedede
Lucas
Ness
R.O.B.
Olimar
Marth
Ganondorf
Jigglypuff
Toon Link
Link
Ike
Captain Falcon
Peach
D: Low Tier
Mr. Game & Watch
Pokémon Trainer
Ivysaur
Squirtle
Charizard
Luigi
Mario
Meta Knight
Kirby
Nolimar
E: Bottom Tier
Lucario
Ice Climbers
Donkey Kong
F: Fail Tier
Zero Suit Samus
Brief explanations for each placing are provided below.
S: Sonic Tier
NOW I'LL SHOW YOU!
Sonic receives an epic kill move in the form of this virtually all-powerful final smash. Given proper control, Sonic will be unavoidable. He can hover in place for sidesteppers, airdodgers and ledgegrabbers; he goes through shields; he can track through the air; he's faster than everything; he can even track z-rolls and tech rolls. His is the only final smash in the game where if he gets it (not unlikely), and he is skilled at it, no amount of cleverness will save his opponents. The killing segments of all other final smashes can be avoided in some way, shape or form. This one is unstoppable and unavoidable.
A: Top Tier
Falco
If he prefers the air, why doesn't he stick to it? His Landmaster may reach the skies faster than those of his brethren, but otherwise he has the same story: easily obtains final smash; personally, I prefer the [star finish as I say this line]; anything below me gets crushed; everything else gets fried or carried to its doom; you can run, but you can't hide. As with the other landmasters, you can avoid this one, but it's about as difficult as preventing him from breaking the smash ball open in the first place.
Wolf
As with Fox, Wolf should not be able to obtain such a potent final smash as easily as he does. His Landmaster does not last as long, but it is notably more maneuverable, powerful and punishing to those who fail to avoid it.
Fox
For someone with a final smash as difficult to avoid as this one, Fox has no business being able to obtain final smashes so easily. His final smash can kill on his way up, his way down, whenever he spins, his laser, carrying people through the top of the screen, hitting would-be ledgehoggers at the right times ...no matter where the opponent flees, this final smash has something nasty for him. It can be avoided, but not easily - especially if the Fox player is skilled at using it.
B: High Tier
Diddy
Peanuts never looked so good. Diddy doesn't find obtaining a final smash particularly difficult, and a skilled jetpack user will have no problem finishing off even the most avid evaders. As an added bonus, he has a few seconds to eat the peanuts afterward while the smoke is clearing. Its only drawback is its lackluster maneuvering; although he moves quickly enough to each side, his shots can be predictable at times. Also, opponents are just as capable of eating the peanuts as he is, rewarding successful evasion with more than survival. Nonetheless, in the proper hands, this final smash is almost guaranteed to pull out multiple KOs in FFA, and it is difficult to imagine a player surviving the entire smash in 1v1.
Wario
Garlic is apparently underrated. Wario's ability to obtain final smashes is tremendous, and his already superior air game is only intensified by a newfound ability to fly. A skilled Wario will eventually catch and destroy his foes with this final smash. Its only downside is the fact that killing all the opponents on a stage with it can be kind of tricky; the focus of this final smash is generally on one person, meaning it could run out before he has a chance to kill everyone. Nonetheless, if he has the proper skill, it should be next to impossible to escape his clutches for the entire final smash - and once you get hit once, he can combo you into oblivion.
Yoshi
Here is evidence that smash balls contain Koopa shells. Yoshi's final smash wreaks general havoc, and while it is easier to kill multiple foes with this one (and even easier to kill one), it is not as easy to kill someone from zero percent with it. Still, Yoshi's hardhitting moves, egg toss and super-armored second jump make it easy for him to catch final smashes. Expect to see (and be killed by) this dragon when smash balls are on.
Pikachu
Pikachu obtains final smashes very easily, and his is virtually impossible to avoid if the Pikachu player is skilled enough with it. The move cuts corners and can change speeds quickly, planking to avoid it will not work for long - the only thing this final smash lacks is the ability to kill characters efficiently from low percents; it must stack up damage a little before it can kill, meaning it won't always kill everyone on the stage.
Samus
She can use projectiles to break smash balls with ease, and although avoiding her final smash - which she can angle - is as simple as getting behind her, getting caught in it usually spells doom. Best of all, she transforms into ZSS. Moving up a couple tiers is always a plus.
Sheilda
Get the final smash as Zelda and switch to Sheik.
Zelda
Din's Fire + good aim + good timing + instant kill power = springtime for Ganon. Anyone caught in the path of this arrow will die at higher percentages. Unfortunately, with proper prediction This is true for everyone. :/ , it can be dodged far too easily.
Sheik
She can't obtain the final smash as easily as Zelda, but her arrow has primarily vertical knockback (it's horizontal), meaning it kills more easily and suffers less from skilled DI.
Snake
It's showtime! Provided the opponent has enough skill in repeatedly jumping while airdodging, there's really nothing Snake can do to nail anyone with this. (He should have gone for the nuke.) However, he obtains smash balls with such ridiculous ease that it doesn't really matter; other players will be hard-pressed to pull final smashes while he is around. Even his taunt automatically breaks open a smash ball Blatant lies.. His "show" may not be a summer blockbuster, but there will be plenty of sequels.
C: Mid Tier
Pit
Unless you listen closely, it kind of sounds like he's saying "Putrid ...blueberry!" What makes this interesting is how accurately it describes the effectiveness of his final smash. Palutena's "army" wishes it was a poor man's Lati@s. Nonetheless, Pit's arrows make him so adept at breaking smash balls that entire matches can pass without opponents getting one in his presence Seems like theorycrafting.. Pit is a smash ball machine.
Bowser
For 10 glorious seconds, Bowser reigns. He takes damage, but he doesn't flinch, and players die left and right. Too bad he stinks at getting the final smashes. Powerful moves, bad mobility. At least he can spike with his d-tilt.
King Dedede
The King's "Big Gay Dance" is variable; sometimes it kills with ease, and other times it's a dud. Still, he can obtain final smashes very easily with his waddle-dees, so expect to get ricrole'd fairly often.
Lucas
Giant comets rain from the sky, decimating damaged characters with sangfroid. With enough skill and timing, all the comets can (usually) can be dodged, but Lucas's superior ability to break smash balls means you'll be seeing meteor showers on a regular basis.
Ness
Although the boy wonder's final smash is arguarbly superior to that of his friend, his method of obtainment is not. That being said, he still obtains final smashes pretty easily, and this one will keep foes on their toes.
R.O.B.
He obtains final smashes with little effort, but things go downhill from there. Running around with laser beams while using your moves and grabs is awesome, but not awesome enough to be considered a final smash. Oh well. At least he'll have a monopoly on smash balls. He can punish plankers powerfully, and he'll sometimes kill a person or two with this one.
Olimar
In addition to obtaining smash balls with relative ease, Olimar enjoys a final smash that deals completely unavoidable damage. (If only that unavoidable damage exceeded 16%.) The killing portion of the move is easier to avoid (depending on the course), but the initial attack can be used strategically to spike someone or ground a victim. Just beware of using this final smash in a custom course with no middle.
Marth
The critical thing about this move is the fact that it guarantees a KO. If you hit with it, it usually only affects one person (unless they're bunched together), but they're dead. He can also use it to recover. His methods of obtainment aren't stellar, but they aren't terrible either. Overall, Marth has a solid final smash.
Ganondorf
Although he literally can't obtain a smash ball to save his life, killing every player on the stage with his final smash is not difficult; if the Ganon player knows what he's doing and obtains the final smash, expect to see some casualties across the stage.
Jigglypuff
Assuming Jigglypuff somehow breaks a smash ball, she has to get under the stage to make it effective. If she does, however, the results are devastating.
Toon Link
Projectiles make this smash easier to get than others, and Toon Link has better projectiles than Link. Now if it were only easy to hit with...
Link
...The smash itself only targets one person, and the victim won't always die. But hey, that's okay, because Link players are used to disappointment.
Ike
He's not too bad at getting final smashes, and if he connects with this one, he'll find himself killing at least one foe more often than not Doesn't kill lightweights until about 40% LOL. Beware of being predictable, however, as this smash can be dodged altogether too easily, and won't always KO (depending on the stage and damage).
Captain Falcon
Oh, how he wishes he were better at obtaining final smashes. His is actually a decent finisher, although it can be difficult to catch opponents with it if they have good prediction. Still, watch out for Falcon's peculiar hitbox on this move.
Peach
She brings new meaning to the term "final smash," as she must literally use a smash move to kill opponents with this one. On the upside, she can deal immense damage and heal with peaches, so if no one was quick enough to hop into the groundless air or grab a ledge, she can often fully recover and give them a spanking. She has a variety of options for obtaining final smashes, but don't expect domination in this regard.
D: Low Tier
Mr. Game & Watch
Although it is undoubtedly terrifying to transform into a giant octopus, the fun ends there, as Mr. Game & Watch will find himself hopping around ineffectively. His tentacles can hurt and (at higher percentages) kill people, but that's about it. He isn't bad at obtaining smash balls, but he's no champion either. Still, it is fun to see G & W occasionally kill himself as an octopus.
Pokémon Trainer
The nagging question when using his final smash is "where did everyone go?" People who were far away are now in your beam, some characters are far above it for no reason - and the characters who looked like they were in front of you are now scattered about, minding their own business in random areas of the stage. This smash is difficult to figure. At least it kills whoever gets caught in it. Most of the time.
Ivysaur
He isn't terrible at obtaining final smashes; his side-b continues after hitting people, and his moves can break smash balls with excellent range and power. All he needs is a better final smash.
Squirtle
He's more mobile than Ivysaur, but good luck trying to break a smash ball open; his moves just aren't very piercing to a smash ball. Still, don't count him out; he has more than enough speed to beat someone to the punch.
Charizard
His moves can break open a smash ball very easily, but he'll find catching one to be difficult. That being said, his Up-B is fantastic for this purpose if properly executed.
Luigi
It's called the negative zone for a reason. Luigi can't kill squat with this final smash He can kill Jigglypuff with his taunt, but it's always fun to watch him try. He isn't bad at obtaining final smashes, which helps his situation considerably. Besides, one never knows when the right opportunity will come along; edgeguarding opponents is easy with this final smash.
Mario
Further proof that Sakurai hates Mario. Use this move on someone standing directly behind Mario and death may occur. Otherwise, don't expect too much.
Meta Knight
If you want to "know my power," studying Meta Knight's final smash isn't the best way to do it. He isn't bad at breaking smash balls, but his final smash is so bad at catching and KOing that he might as well not even bother. That being said, the move isn't a total failure; one can still arrange for a premature death with it. He'll just have to work a little harder and stack some damage first.
Kirby
Kirby stew is missing its can of whoop***. If this smash wasn't so easy to avoid, it might be worth something. If it actually killed people inept enough to be caught by it, you could say it was decent. But this smash is awful. Its damage varies from disappointing to more disappointing, and only the items make a feeble attempt to compensate. Kirby himself can obtain final smashes easily, but not easily enough to redeem this horrific final smash. To top it off, the concept of the final smash is just disturbing. (Mmm! Penguin stew! With a side of Pikmin! And some Falcon lunch!) The items are the only things keeping this out of bottom tier.
Nolimar
Like Olimar, but with no clear way to obtain a final smash. (Pity smashes don't count.)
E: Bottom Tier
Lucario
WOTCH THE EPICFAIL!
Ice Climbers
While the damaging segment of this move is unavoidable, there is no kill segment. I guess the ICs themselves are supposed to pick up the slack.
Donkey Kong
If good ole DK manages to obtain a final smash, his next quest will be the timed tapping of the "A" button. If he does that correctly, he'll be rewarded with ...um ...wait, is this final smash even designed to kill people? It might be good for edgeguarding...
F: Fail Tier
Zero Suit Samus
Although ZSS obtains final smashes easily enough, using one will end up helping the opponent more than ZSS in the long run by turning her into Samus. The final smash itself does virtually nothing thanks to DI, and she is briefly vulnerable after the transformation. She is better off just looking cooler than usual and keeping it (her neutral-B won't be missed terribly), as this will prevent other smash balls from appearing.
~
Discuss away!