Sephirothxxx
Smash Ace
I like how much response this has gotten. Though I rarely play Brawl, I like how this list turned out. Make sure you keep it updated!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Thanks for the encouragement! Will do!I like how much response this has gotten. Though I rarely play Brawl, I like how this list turned out. Make sure you keep it updated!
Yeah, I saw that recently. It's interesting. Olimar is good at getting final smashes, but not enough to make him top tier. Before I would move him, however, I do want to know if there are other thoughts on his final smash.Am I missing something with Oli's final smash? Unless you get grounded (which, with a bit of pro mashing, can be remedied), you can repeatedly spotdodge like 80% of the damage (at most you'll be taking 16% or so lol). It's definitely not that great, at least unless you can land the grounding first.
Meta-Knight has one of the weakest Final Smash's around. Getting the smash ball is tougher for him since he has to hit it at least three times compared to most characters 2. It also is hard to set up. The move acts as a target like Marth, Link, Toon Link, Caaptain Falcon, and Ike. The move only works if the first attack hits, which is not true for every other character. So it's an all or nothing, which makes it weak in comparison to other moves. The other guys get the advantage that their moves are usually instant Kos unless at very low damages or the stage doesn't allow it. But comparatively, Meta-Knight is much weaker. Meta-Knight needs the character he hits to be at 80% or above. Marth can KO at 0 and Falcon at least at 30. The only benefit he gets is he hits everyone if the move connects, but the other characters can dodge. They also only get KOed if at 100 or above. It's just not an effective final smash.Metaknight's FS is easily A tier at worst. He has no trouble setting up footstools, leading into it from almost any tech or get up, and generally has an easy time landing the move. In addition, the mere threat of his Final Smash is enough to keep opponents at bay and make his moves generally safer. He can do rising dairs even easier, and in general, can just keep a hold on the final smash to deter others from using it to eliminate him. In addition, he is one of the best at obtaining the smash ball and keeping others away from it, making him easily one of the best to abuse it. Finally, it acts as a solution to his only immediate character flaw, allowing him to pick off damaged opponents with ease.
There is more to the Final Smash than its power alone, and I would contest that Marth actually has one of the worst Final Smashes comparatively. He has to use it on a grounded opponent, it doesn't break through super armour, and in general is even easier to avoid than the Dragoon on reaction.
RANDUMASUTAH is legitimately amazing though.
I believe during Luigi's FS, his taunt will also OHKO.
His final smash does not come out quickly. It has a long start up and the range is more in front than up. Even still, he still needs 80-100 damage to KO. It's not as good as you all make it out to be.MK can easily kill anyone at 40% with his final smash. He can get a smash ball with a quick nair and a fair follow up...
It's not as good as you think it is. When you are in there, you have a chance of randomly tripping or randomly taunting. You also have a lot of time before Luigi can act which means you have enough time to escape, from which point, you can spam projectiles safely from outside. You only get stunned if you jump. It's still good, but there are others that are better.Luigi needs to be MUCH higher. Negative Zone is intimidating. You can easily force opponents into a corner or an approach. Either way, 99% of the time, once they enter the zone, they're dead.
Just move around. That's how you stop it.I must admit I rarely if every play with Final Smashes, I absolutely hate them.
Though in my brief and limited experience I am surprised that Snake is not "top tier". It seems like few ever survive that bull****.
Someone hasn't experienced the terrors of a skilled Luigi. Negative Zone can only be escaped if the Luigi makes a mistake. If he gets you near the center, which he always should, your only chance is to try and jump out, and hope that it doesn't send you into the helpless state. Now, if it's a multi-man Brawl, that's a different story. Luigi can't get everyone in the middle, so if you're on the edge, you can roll out.It's not as good as you think it is. When you are in there, you have a chance of randomly tripping or randomly taunting. You also have a lot of time before Luigi can act which means you have enough time to escape, from which point, you can spam projectiles safely from outside. You only get stunned if you jump. It's still good, but there are others that are better.
It doesn't matter how good of a Luigi you are. The FS has Luigi stunned for a long period of time. That is your window to escape. You don't have to jump (and shouldn't because it always puts you into a helpless state). Just roll out.Someone hasn't experienced the terrors of a skilled Luigi. Negative Zone can only be escaped if the Luigi makes a mistake. If he gets you near the center, which he always should, your only chance is to try and jump out, and hope that it doesn't send you into the helpless state. Now, if it's a multi-man Brawl, that's a different story. Luigi can't get everyone in the middle, so if you're on the edge, you can roll out.
The only FS that beats it is Super Sonic. Landmaster and Olimar's FS are good, but flying characters can usually avoid both. Giga Bowser and Wario Man are somewhat unwieldily and still avoidable. Negative Zone is multi-target and 0%KO with the bonus of ignoring respawn invulnerability, and cannot be avoided. Just possessing the smash ball makes Luigi completely unapproachable.
I had some maps in terms of coverage on NZ. Maybe when I get home I will put them in here.Don't forget that Luigi can just force you into the air before he uses the NZ
Also, you can spotdodge the bulborb portion of Olimar's FS to reduce the damage considerably. It's easy to dodge the final explosion, and Olimar himself is a sitting duck after it.
Edit: actually looked at OP. Luigi is A tier at the worst. NZ is a really powerful move.
http://www.youtube.com/watch?v=CEQbRWocNus#t=0m21sYeah, you need to play a skilled Luigi. There isn't enough time to roll out of the middle of the NZ. He will catch you, assuming you even get the three or four needed clean rolls in the first place (which you probably won't).
If you use it to edgeguard, it can easily take a stock. If you're in the air while inside the circle, you'll go into a fall state, leading to death if at the ledge. If you roll in to avoid this, you'll die from weegee.http://www.youtube.com/watch?v=CEQbRWocNus#t=0m21s
You have 7 seconds to get out. A good amount of time, seeing as the thing isn't that big.
Also
http://www.youtube.com/watch?v=UIEGbpthU7M#t=0m24s
You can get out in 3-4 seconds. You only need 2 rolls, not 4.
Again, you are over estimating the move's abilities.
Keep on theorycraftin'. Everyone else here is in agreement. A properly used NZ is a sure KO.http://www.youtube.com/watch?v=CEQbRWocNus#t=0m21s
You have 7 seconds to get out. A good amount of time, seeing as the thing isn't that big.
Also
http://www.youtube.com/watch?v=UIEGbpthU7M#t=0m24s
You can get out in 3-4 seconds. You only need 2 rolls, not 4.
Again, you are over estimating the move's abilities.
There is no theorycrafting. The video clearly shows that 2 rolls get you out and it takes a 7 second start up. Now do the math.Keep on theorycraftin'. Everyone else here is in agreement. A properly used NZ is a sure KO.
That's a very specific situation. You could, but a lot of characters can avoid it. First, you have to have a Smash Ball and they have to be over the edge (so how does that happen). Unless on accident, you now need to have him be off the ledge to make this work, which also means you run the risk of dropping the Smash Ball. Even if it does happen, you can aim for the ledge and roll from there. Some characters can avoid it all together. Fox and Falco can just use the illusion to go though it. Some characters can just go over it.If you use it to edgeguard, it can easily take a stock. If you're in the air while inside the circle, you'll go into a fall state, leading to death if at the ledge. If you roll in to avoid this, you'll die from weegee.
I don't think you understand the final smashes.You're right- MK's final smash, when compared to other characters' final smashes, does not have killing power or abusability, but those aren't the only things that make having a final smash dangerous. MK with a final smash on hand is easily one of the most problematic things any other character can face. Any move that is telegraphed becomes a free hit and often kill for MK, and his ability to play safe is multiplied 10 fold with it in hand. It isn't the easiest to scrub it up with, but it is by far the most dangerous asset for MK if he has it. Not to mention his ability to control the air and keep the opponent away from the Smash ball without having to damage it directly, then being able to break it in one hit.
Seriously, MK is bottom of A at the worst as far as abusing final smashes goes. It isn't a necessarily a free stock, but it's almost certainly a free game because of what MK having a FS means for his opponent. I'm not exaggerating its usefulness, but you certainly seem to be exaggerating my view point.
Let alone his ability to avoid every other characters' final smash with Infinite Dimensional Cape.
Again, you don't understand final smashes and it shows.MK is an alright character who loses to Ice Climbers on FD and sometimes BF and loses to players who can out patient him with Diddy and Olimar. MK with a Final Smash is better than every other character, and he has a far easier time getting one than anyone else in the game. You assume all people who have something positive to say about MK are scrubs who see one good aspect about him and overgeneralise, but that, in itself, is an overgeneralisation of your audience. You aren't going to convince anyone of anything if you insult them.
Stopped reading here. Made this instead.Again, you don't understand final smashes and it shows.
You want to know who the best character is with a final smash? Falco and Wolf as they become freakin' tanks that can lift you off the stage.
Because Supersonic can't lift people off the screen and get 6 KOs.Stopped reading here. Made this instead.
NOW I'LL SHOW YOU!MK with a Final Smash is better than every other character,
Especially without projectiles. Yep.and he has a far easier time getting one than anyone else in the game.
SmashChu, I apologize for coming to your defense so late. You seem to be handling yourself very well with both MK's final smash and Weegie's final smash.Characters who can use [the final smash/smash ball] immediately are better. As far as getting it, it depends on the situation. [Meta Knight] will have to hit it more than most characters and many powerful characters can get it in one hit. It all comes down to controlling space which is something Meta-Knight is good at. But other characters can get it as well and with fewer hits. It depends on what is happening. In a 4vs setting, he is the worst at getting it.
I could go on and on but people saying it should be high are using a lot of "what ifs" and assuming that him getting it (assuming) and him using it well (assuming) make it good despite the move itself is very very weak in comparison to all the other final smashes (I'd say ZSS is far better as it just does more.)
Sadly, neither can the Landmasters; the halos last too long if the opponent doesn't touch his controller, and Landmaster doesn't defy halos. They can still get 3 KOs by lifting people. Whereas Sonic has to work a little harder for his meals (though he is ultimately unavoidable). (Hyrule Temple abusers can wall tech all of the above.)Because Supersonic can't lift people off the screen and get 6 KOs.
Your right, you can get them on the recovery platform. The thing is, if Falco can KO you fast enough, he'll have time to lift you right when you get back. It may not work, but it's an extra opportunity where you can get more than 3 KOs (which is amazing as most only get 3, assuming the players aren't just falling all over themselves).Sadly, neither can the Landmasters; the halos last too long if the opponent doesn't touch his controller, and Landmaster doesn't defy halos. They can still get 3 KOs by lifting people. Whereas Sonic has to work a little harder for his meals (though he is ultimately unavoidable). (Hyrule Temple abusers can wall tech all of the above.)
Of course. It's an interesting thread for sure.Please keep commenting with suggestions! I'm hoping to get the list formalized in some way soon, but I do need more feedback first.
Thanks,
Kyoshi
It's hard to say. Yeah, Wario's is good, but you also have a hard time setting up a lot of kill tactics (which are all done in the air). A lot of good players are just going to dodge it. So you may be over exaggerating.You need to raise Wario to top tier. Its definitely superior to Fox's since his 0-deaths are rather ridiculous. He has a ridiculous amount of methods to kill you since all his normals link (his Up air for example will link 4-5-6 times (7 if you're lucky) and his waft will kill you at low %. Wario should absolutely be in top tier.
In a 4vs, it may not be that easy. Also, if you get stuck in the middle, it really hard to get out. It's not very good, but I think you are incorrect with your assertion.Drop Mario into bottom tier, since its by far the single worst final smash in the game. You will not land it against a player who knows how to dodge and DI, I guarantee this.
Went over this one already.Luigi's final, and frankly its absurd that you actually think its hard to kill people with this. Its ridiculously easy to kill enemies with this final smash after it causes dizzy (or sleep, or taunt) with Luigi's Up B or forward smash. It covers most of the stage and jumping in the air is risky since it causes air tumble. Move him up to High tier.
http://www.youtube.com/watch?v=CEQbRWocNus#t=0m21s
You have 7 seconds to get out. A good amount of time, seeing as the thing isn't that big.
Also
http://www.youtube.com/watch?v=UIEGbpthU7M#t=0m24s
You can get out in 3-4 seconds. You only need 2 rolls, not 4.
Again, you are over estimating the move's abilities.
It's a good smash, but your strategy with it sucks. It's always better to go with the beat since it gets larger over time and takes up more space. Small claps do nothing and are easy to get out of.I'm disappointed you fell into the Donkey Kong trap. Its a rather good final smash, that requires timing to be successful. You can also rapidly tap the A button to deal great damage, and start timing the hits to finish them off. If also else fails it does great damage and its a top tier edge guarding final smash. It's a mid tier level Final Smash.
Easier said then done. Wario's bike covers a huge horizontal space, and its extremely effective at killing people. Cancelling it is rather easy too. Wario is better off targeting a single person, rather than to try and get a bunch of characters bunched up. Doing so will guarantee at least 1 person's death and severe damage to everyone else. At the end of the way, Wario is invincible once he presses that B button, and there is literally no downside to using it. It should not be in the same tier as the likes of Zelda / Samus (requires precision) or Diddy Pikachu (awkward controls)It's hard to say. Yeah, Wario's is good, but you also have a hard time setting up a lot of kill tactics (which are all done in the air). A lot of good players are just going to dodge it. So you may be over exaggerating.
I disagree with that assertion, since Mario makes it extremely obvious when he's going to use the final smash by going to one end of the stage. Again, even if you're stuck in the middle, you will not be OHKOed since at low % it cuts out at about 35% damage dealt (and you can easily recover from it) and at high % your characters sort of pop out. It is the very definition of bad final smash. The only way to OHKO with this final smash is to have the opponent at 0-14% (any more and it will fail) and use the final smash while Mario is directly in front of them. It sounds strange, but it sucks them in from Mario's back and it actually OHKOes that way depending on the stage.In a 4vs, it may not be that easy. Also, if you get stuck in the middle, it really hard to get out. It's not very good, but I think you are incorrect with your assertion.
Your videos weren't convincing. Luigi doesn't instantly use his Final Smash, he waits for the right opportunity to envelop most of the stage, and then he gets you. Using it in the air is ideal, and the chances of getting screwed over is staggering. It's your word vs 4-5 of ours.Went over this one already.
I'm a busy man. But I'm not sure you should be saying anything when you got real evidence proving you wrong and still said I was wrong.Still waiting for SmashChu to actually make a reasonable post rather than simply dismissing whatever the last person said.
Again, your trying to look at very narrow scenarios. It's S because it's big, takes up a lot of space, has multiple attacks and can hover (two of which can KO you this way). Yes, you can dodge it, but it's big and can do a lot of things.Anyway, I disagree with landmaster being that good. It's GOOD, but not S tier. Are we assuming that players put the controller down for the duration of the smash, or what? Dodge the laser, jump on top if it rushes, and keep jumping. If he hits the boosters, you have plenty of time to move to the side. IIRC, you can even soft drop through the cannon. Not to mention that it largely depends on small, relatively flat stages.
Seeing as DK's takes up most stages, I'd say your wrong.I hate it, but it's true. DK is the only one that's even close, since both are reliably completely avoidable except in a worst case edgeguarding situation.
Wario can also kill himself with the bike. That's the risk of it. Overall, his final smash is better if you understand the final smash and understand Wario. I would not say it's an easy final smash.Easier said then done. Wario's bike covers a huge horizontal space, and its extremely effective at killing people. Cancelling it is rather easy too. Wario is better off targeting a single person, rather than to try and get a bunch of characters bunched up. Doing so will guarantee at least 1 person's death and severe damage to everyone else. At the end of the way, Wario is invincible once he presses that B button, and there is literally no downside to using it. It should not be in the same tier as the likes of Zelda / Samus (requires precision) or Diddy Pikachu (awkward controls)
From what I've played, it works best if your in the middle. If your in the top, you'll die with no DI, but it's easy to get out at those points. I haven't tasted it with specific damages, but that's for another day. Also, you don't have to get at the edge and use it. You can use it anywhere and midstage is best since it doesn't travel as far.I disagree with that assertion, since Mario makes it extremely obvious when he's going to use the final smash by going to one end of the stage. Again, even if you're stuck in the middle, you will not be OHKOed since at low % it cuts out at about 35% damage dealt (and you can easily recover from it) and at high % your characters sort of pop out. It is the very definition of bad final smash. The only way to OHKO with this final smash is to have the opponent at 0-14% (any more and it will fail) and use the final smash while Mario is directly in front of them. It sounds strange, but it sucks them in from Mario's back and it actually OHKOes that way depending on the stage.
Luigi's final smash isn't big enough to take up the whole stage, and on places like Final Destination or Smashville, you can always roll out of it. It takes 2 rolls from the center to outside of the negative zone. Even if you use it in the air, the same thing happens. Roll out.Your videos weren't convincing. Luigi doesn't instantly use his Final Smash, he waits for the right opportunity to envelop most of the stage, and then he gets you. Using it in the air is ideal, and the chances of getting screwed over is staggering. It's your word vs 4-5 of ours.
Easy way to use it is to use the chaos. Just shoot it into a crowd. With fgood timing and placement, you can get a KO. I will stress 1)It still is weak and 2)You need to have it hit right.I'm not underestimating Mario's final smash, i've tried to make it work but its truly and utterly irredeemable.
Again, videoAs for Luigi, I and several. At this point I can't convince you, but I urge you to try again. Rolling out of negative so much harder than it sounds, and Luigi is free after a few seconds. All it takes is one Fsmash or Up B for an instant KO.
Most of my replies were the big picture stuff, so I don't reply line by line. Otherwise, I just missed it.Also you didn't respond to half of what I said... am I to assume that you agree with those points? (Falco especially?)
Be nice. I might make one in the future, but mostly to help the OP. It's hard to just run though each point on 37 different FS. My goal was to make my own and compare it.I wish you'd have created the tier list Smashchu, since the OP's low activity isn't really helpful.