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Data FINAL: Confirmed 1.0.8 Patch Notes

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YoYoFantaFanta

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Espy Rose

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I have Sonic's old data from 1.07. I'll be able to check once I have everything updated. :applejack:
 

Espy Rose

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So I misplaced it. I can't find the excel spreadsheet I used to record data.
So yeah. :applejack:
 

Luig

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Hey guys, new sonic main here! Don't let the username fool you. I think the spring goes higher because spring-jump-spring double dair can auto cancel. or it might be dair having more iasa and autocancel frames. Either way, you can recover from stage height dair on omega stages now.
 

Seagull Joe

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Homing attack feels like it does less knockback then before when fully charged. That's the only thing I've noticed.
Hey guys, new sonic main here! Don't let the username fool you. I think the spring goes higher because spring-jump-spring double dair can auto cancel. or it might be dair having more iasa and autocancel frames. Either way, you can recover from stage height dair on omega stages now.
Couldn't you always do that?

:018:
 

Damandatwin

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@ Luig Luig I think Seagull Joe is right, I don't think you can auto-cancel the dair from a spring any easier than before.
 
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Sonic Orochi

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Hey guys, new sonic main here! Don't let the username fool you. I think the spring goes higher because spring-jump-spring double dair can auto cancel. or it might be dair having more iasa and autocancel frames. Either way, you can recover from stage height dair on omega stages now.
Hmm, this may be right. I remember using Dair onto a ground Spring, Spinshot, Spring, Dair and Bair.

Bair seems to come out way sooner given that I can even hit opponents with its sourspot now.
 

Luig

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Hmm, this may be right. I remember using Dair onto a ground Spring, Spinshot, Spring, Dair and Bair.

Bair seems to come out way sooner given that I can even hit opponents with its sourspot now.
Yesterday I remember doing dair at stage height of an omega stage, and you die before the attack is over. It says this in your moveset guide. After patch, you can jump before dying and even recover. I'm pretty sure even on stages with a really far down blast line, you couldn't recover unless you wall jumped at the right time.
 

Sonic Orochi

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Yes, pretty sure we can double jump sooner out of dair now.

Weird that they'd even think of changing this..

edit: yeah, Sonic's recovery's been buffed.. wtf We can double jump and Spring earlier from a Dair now.
 
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Sonic Orochi

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IASA, I guess. Should make our landings a bit better, if we're able to use Dair from way up above.

btw, footstool to dair spike doesn't seem to work on any of the new characters.
 

Luig

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I'm almost certain u-smash was nerfed. It barely kos mario at 112 and it didn't even make the black lightning effect.
 

LightSpeed

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An Upsmash nerf would be the stupidest thing! I love that move man! It's kill power was balanced look at other character's like Fox's where you get jab locked into it!
 

Luig

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Yeah it wasn't even an above average up smash, it was just another up smash. it might make anti-air a bit worse if it is confirmed. or it might be placebo. I'm hoping it's door number 2. Besides, fox's comes out on like, frame 8!
 
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Sonic Orochi

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FSmash seems to be buffed, tho..

:4mario: @ FD

1.0.8 Wii U: kills at 89%
1.0.6 3DS: kills at 95%
 
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Superbat

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STILL TOP TIER BOYS. Got worried for a bit since diddy got that nerf hammer with his U air.
 

Sonic Orochi

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Oh, that explains it.

I stopped using the 3DS version since the Wii U one came out and know nothing about it, really.
 

Luig

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Just making sure, has utilt always koed mario at 170%? That's earlier than fthrow kills mario. Also, the back hit of down smash might have either had a slight nerf or its angle barely changed, because I remember it koing mario at 96, and now its 97.

EDIT: The percent difference was the cpu's di. the dsmash full still kos at 96. tested with a human. Still not sure about utilt though.
 
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B.A.M.

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Yeah it wasn't even an above average up smash, it was just another up smash. it might make anti-air a bit worse if it is confirmed. or it might be placebo. I'm hoping it's door number 2. Besides, fox's comes out on like, frame 8!
loooool stop. He had the strongest usmash in the game lool. Wasnt even above average get outta here with that. Be honest about the character u play lol.
 

Luig

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loooool stop. He had the strongest usmash in the game lool. Wasnt even above average get outta here with that. Be honest about the character u play lol.
You taking that from smash highlights video? That was a base knockback test, not a ko percent test. His up smash isn't really even that strong. Dorfs is the strongest.
 

B.A.M.

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no im not taking it from there and i referring to viable characters. Sonic's usmash is strong lol. theres no argument on that. Iono where people are gettting this random idea that our usmash isnt strong wtf. u thought we were killing ppl with our imagination? loool
 
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Luig

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no im not taking it from there and i referring to viable characters. Sonic's usmash is strong lol. theres no argument on that. Iono where people are gettting this random idea that our usmash isnt strong wtf. u thought we were killing ppl with our imagination? loool
Well yeah it is strong but it has bad range and startup, and is easily punishable.

Lucas is the strongest now
Rip ivysaur up-smash. please vote his up smash for dlc.
 
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Crimgan

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After some testing I discovered some changes. This is subject to change (still testing and need some confirmation)
+Foward Smash has been given more KB. Fully Charged kills at 65%, uncharged kills at 95-90ish
+Much more easier to jump/spring out of Down Air, I found myself no longer self destructing using Down Air.
-Up Smash has reduced KB
-Foward Throw knockback decreased (again)
-Back throw knockback decreased (again)
Both back and foward throw failed to KO Mario at even 160%.

Everything else seems unchanged.
 
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