Thank you!No, we weren't. Stop.
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Thank you!No, we weren't. Stop.
You can recover from stage height dairs now. If only we could say the same for HA.Wtf is iasa frames? It is good or bad for the dair?
Pausing in training mode has always made any stage elements stop functioning. It's the exact reason the nabbit glitch was a thing.EDIT: LMAO did pausing in training mode always make Smashville platforms just... Stop moving? I feel like this never happened to me before...
Huh, I just know that spin attack and egg throw and some others can't go off platforms anymore, and pikachu mains are saying qac is different now. ESAM confirmed it. I'm not sure exactly what they did to edge cancelling. It's like nintendo is trying to kill ATs. It started with DACUS...Well we actually could and still can cancel homing attacks landing lag by sliding off a platform. Same thing with ZSS and her down B and Neutral B still being able to edge cancel.
So bizarre that I never came across this before. Huh.Pausing in training mode has always made any stage elements stop functioning. It's the exact reason the nabbit glitch was a thing.
Good. It means we act after using it quicker.Wtf is iasa frames? It is good or bad for the dair?
Good. ****Huh, I just know that spin attack and egg throw and some others can't go off platforms anymore, and pikachu mains are saying qac is different now. ESAM confirmed it. I'm not sure exactly what they did to edge cancelling. It's like nintendo is trying to kill ATs. It started with DACUS...
Not that minor. Dair offstage is a safer option now, since it doesn't necessarily put us in a bad spot in case we miss an edgeguard with it.Dair didn't seem much different to me personally as the autocancel distance is exactly the same, so if anything, maybe offstage it's easier to jump out of a Dair or something but still very minor.
B throw was identical in my tests.Here is a list of confirmed changes that I will update over time:
-Dair has more IASA frames.
-Up smash kos about 10% later.
-Up throw barely has more kb.(barely does anything.)
Things that need more investigation:
- f throw and back throw have less kb
-check utilt?
f throw has never koed mario at 160%. b throw though depends on where you are.
I keep hearing that CPUs can DI in training mode now? It seems like though that you were able to get consistent percents for these, so I'm going to go with your data for now.B throw was identical in my tests.
Fwd was a little weaker, I couldn't get the exact number I did in 1.0.7 by 2%
Link to my spreadsheet if anyone is interested
I noticed earlier in the thread after doing another read through that he was using CPUs said to Human, so the weird DI thing shouldn't be an issue. Will be going with his data.It's really weird, sometimes they will di and kill themselves earlier, and sometimes they will di to help themselves live. Sometimes they would di sonic's forward throw back, which doesn't really help them live. Also, jaimex2's spreadsheet says now f throw kos 2% earlier.
Question: given the diagonal trajectory of HA, does it matter the position on the stage for KOs?For testing purposes, HA 1.0.8 kos mario from the center of FD with no di at 160%. It's kos him off the top at 161%. Some more ko percents(some are approximate):
Dtilt at approximately 330%
Utilt at 168%
Sorry that our methods aren't meeting your standards.You guys cant even know what is confirmed?
Post a final list...
I mean that he put a different number but didn't change the color, so I don't know if the mistake lies in the forgetting to color it or if the number didn't actually change and it's a typo.In the second part he does, just look at the angle indicator.
Oh, I was definitely confused by what you meant. Didn't realize the gif had two different Dairs. Assumed it was a loop.Uh.... I was talking about the gif.