Luig
Confused
i don't think bthrow was nerfed. i koed duck hunt near edge at 130%. if it is, i will be incredibly sad.
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Some of the nerf info might be wrong because cpus di in training mode now.One thing to keep in mind is that they could be making the AI smarter and thus they might actually be attempting to DI/Vector moves better.
Can confirm dair, we were talking about it earlier. I can't believe this is my first day on smashboards, and i found a change.After some testing I discovered some changes. This is subject to change (still testing and need some confirmation)
+Foward Smash has been given more KB. Fully Charged kills at 65%, uncharged kills at 95-90ish
+Much more easier to jump/spring out of Down Air, I found myself no longer self destructing using Down Air.
-Up Smash has reduced KB
-Foward Throw knockback decreased (again)
-Back throw knockback decreased (again)
Both back and foward throw failed to KO Mario at even 160%.
Everything else seems unchanged.
Note Taken, Again still testing with all the character weights and with each character in the game. If CPU's are attempting to DI throws (even when set to stop), this may cloud results.One thing to keep in mind is that they could be making the AI smarter and thus they might actually be attempting to DI/Vector moves better.
As stated in my above post, stop cpus do di. annoying when finding kill %s.Note Taken, Again still testing with all the character weights and with each character in the game. If CPU's are attempting to DI throws (even when set to stop), this may cloud results.
Oh, i was doing it from the center, since thats where most ko%s are from.Medium wieghts like Mario were KOed with a Fsmash at the edge of the stage at 65%. Center Stage did not KO.
Going to post the Kill percentages on each weight with Sonics smash attacks and throws soon.
Yes please I agree.Can we make a simple list of facts and another list of suspected changes? That way we can confirm or debunk them smoothly
im trying to be professional and compete against the greats like you do, so I wouldn't waste my time trying to troll or put up false information. and if you don't believe me I encourage you to test it for yourself, hopefully we can continue to put up information that will continue to help our main grow! only trying to help the Sonics out there!!!!!!So you're saying that you can Dair offstage and Spring back without needing the jump?
I wasn't talking about a double jump though and I wasn't saying the spring jump was altered. I was saying that you couldn't do these inputs off stage before. Dair, jump, up b. In previous patches if you just daired off stage you would SD. Previous patch the inputs would be. Jump, dair, jump, up b if you wanted to live. Now I'm saying in the new patch you could do the inputs. Dair, jump, up b and survive. That's what I'm trying to sayI just tested it. Sorry that I don't have the equipment to record but I can tell you that no changes were made to Sonic's Spring Jump nor Down Air. Also you were always able to Dair off stage and still make it back without using your double jump. I do it all the time when going for stage spikes or meteors.
No, we weren't. Stop.You mean running off the stage, Dair, Jump and Spring to the ledge right? You were able to do that pre-patch as well.
Was it nerfed?With the Fthrow kb nerf, is it significant enough that you can combo it into something reliably??
f throw has never koed mario at 160%. b throw though depends on where you are.After some testing I discovered some changes. This is subject to change (still testing and need some confirmation)
+Foward Smash has been given more KB. Fully Charged kills at 65%, uncharged kills at 95-90ish
+Much more easier to jump/spring out of Down Air, I found myself no longer self destructing using Down Air.
-Up Smash has reduced KB
-Foward Throw knockback decreased (again)
-Back throw knockback decreased (again)
Both back and foward throw failed to KO Mario at even 160%.
Everything else seems unchanged.
Interruptible as soon as - frames, are those frames in the last part of a move where usually the hitbox disappears, the character is still in the move stance but you can cancel it. So it is good the the Dair has more IASA frames because you can interrupt it with a spring, for example, sooner.Wtf is iasa frames? It is good or bad for the dair?
Accoding to the postson this thread, yes.Havn't tried it to confirm though.Was it nerfed?