Yeah, Minato is like the nicest person in the fighting game threads. He never gets angry or anything. He's pretty awesome.Minato, why are you so cool?!
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Yeah, Minato is like the nicest person in the fighting game threads. He never gets angry or anything. He's pretty awesome.Minato, why are you so cool?!
And some people need to learn that not everyone just wants to jump into a game and automatically be good at it from a technical standpoint. Ever think there are people who LIKE execution? Obviously there is since there's so many people complaining about games being easy. Execution heavy games are the hypest, flashiest, and the most fun PERIOD. I hate games where someone does a combo and just sits there and doesn't say **** because anyone could do the ****, but I love it when someone does a **** fast fly combo with Sent that's hard as **** and the whole crowds like "OHHHHHHHHHH".This is something that has irritated me for a long time. People put way too much emphasis on execution. Does it make a difference, from a strategic standpoint,whether a fireball input is a pretzel motion or a 236 motion? If your options aren't gutted, a simpler execution shouldn't make a difference. Brawl's execution requirements or more or less the same as Melee's at an entry level, but by removing the mobility options, you got yourself the crapfest it is. Brawl is an example of how NOT to streamline a game for the better.
IMO, the newer line of fighters is trying to emphasize strategy more than it had been in the past.
Yeah, he's not a **** like most of us.Yeah, Minato is like the nicest person in the fighting game threads. He never gets angry or anything. He's pretty awesome.
Why does it seem like Capcom hates Juri? She's one of their best designs (gameplay wise) in a long time.
Yeah, it's pretty frustrating when people keep screaming about tech skill, especially in the Melee community. One of the things that turned me off to P:M is the developer's insistence on "deep, technical gameplay," to the exclusion of some common sense improvements, like auto-canceling.This is something that has irritated me for a long time. People put way too much emphasis on execution. Does it make a difference, from a strategic standpoint,whether a fireball input is a pretzel motion or a 236 motion? If your options aren't gutted, a simpler execution shouldn't make a difference. Brawl's execution requirements or more or less the same as Melee's at an entry level, but by removing the mobility options, you got yourself the crapfest it is. Brawl is an example of how NOT to streamline a game for the better.
IMO, the newer line of fighters is trying to emphasize strategy more than it had been in the past.
Yeah, those are the two big ones that throw me off. 2 small ones I can also remember are not being able to air dodge if you were holding shield and being able to air dodge by not having to press the L/R trigger all the way down. These things mainly affect my habits though.there's two things that are ****ing your execustion up,
1. Brawl DI, Magus fixed it it'll be in the patch
2. Landing detection, this ****s up every timing that requires landing.
Wheres MB up in there? ****ing so much more difficult than the vast majority of the games listed there.I still honestly don't think SF4 is really scrubby. It is at low level butttt the better you get the harder it gets. Unless you're playing guile.
But yeah.
Melee to brawl
GG to BB
ST to HDR
MvC2 to MvC3
3S to SF4 (kinda)
Idk about AH, KoF, and Tekken if anyone knows if they're easymode compared to the previous games tell me.