After the son it comes the father, shout out to
tonygameman who was the original submitter of the moveset, I think his idea is great but I want to improve it a little, also doing a playable version of his moveset in the case he could be some sort of unlockable boss.
Miscellaneous
Name | Info |
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Intro Animation | The classic sliding door intro cutscene plays before showing Geese with his back facing the camera and tossing off a white kimono, as the player character prepares for a fight and he gestures at them while shouting: "You cannot escape from death!". When Terry faces him, he'll say instead "I've been waiting for you!", following with Terry growling his name as he clenches his fist before entering a idle stance. If Rock is facing him he will say "Come on, young boy" with Rock yelling his father game in angery similar to Terry.
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Defeat Animation | A cutscene plays where Geese is shown dazed at the edge of his tower, as the player performs a jumping kick, which causes him to fall off the tower at a large height. Based on the normal ending in Fatal Fury: King of Fighters.
If Terry defeats Geese with a super move attack (either using one of his Super Special Moves or a normal finisher), the latter will be sent flying through the balcony. Terry quickly grabs his hand in attempt on trying to save him from falling. However, Geese wrenches his arm away from Terry's grasp, laughing while falling to his death when a screen goes to black. This references a scene from Terry's ending in Real Bout Fatal Fury, which was also re-enacted at the end of his reveal trailer in Tekken 7.
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MOVESET (PHASE 1)
Geese's boss fight is divided by two phases, the first one being his regular persona and the second one in his Nightmare Geese variant, for the moment we will only cover the first phase.
Name | Info |
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Reppuken/Double Reppuken | Geese slashes his hand forwards launching a ground projectile made of wind ki, he can also do a upgraded version of this technique called Double Reppuken where he does a stationary Reppuken first and then he throws another one creating a bigger, faster and stronger projectile. The Double Reppuken can also "delete" small projectiles like Ryu's Light Hadoukens or Rock's regular Reppuken.
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Shippuken | When Geese is in the air he can use the Shippuken, a ki projectile that he fires in a diagonal downwards direction, Geese does a small jump due the impulse after launching it. The main usage of this attack is disable other incoming projectiles.
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Atemi Nage | Geese's famous PREDICTABO counters, since in this game there are not too much difference between highs, mids and lows he will automatically counter any physical attack (including long distance ones like Eltnum's Etherlite attacks).
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Hisho Nichirinzan | Geese charges forward with a shoulder tackle, then leaps into the air and swipes his hand downwards to create a wind blade, acting pretty much like Terry's Power Dunk. |
Jaei Ken | Geese rushes forward and strikes his opponent. As normal Geese, he strikes his opponent up to 3 times. |
Shinkuu Nage | Geese grabs the opponent and quickly tosses them backwards high into the air as he rotates his arms.
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Ramei Goha Nage | When a player is left downed on the floor, Geese will grab them right from it, lifting them up as he exclaims "Stand up!" and then turns around to slam them back onto the ground as a lightning bolt strikes them right at the same time.
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Raging Storm | Geese's iconic super move where he thrusts his hands into the ground, creating a barrier of energy in front or around him.
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MOVESET (PHASE 2)
Now it's time to see the real battle, the Nightmare Begins!, should be noted that Nightmare Geese has all the moves of regular Geese plus news and the list only mentions the changed moves and the new ones so if a move doesn't appear here isn't because Geese lost the move but just that the move doesn't change at all.
Intro: When Geese apparently dies he goes back up and tosses his gi while a purple-ish ki aura appears around his feets. The music suddenly changes to a more energetic and rockish version of his theme.
Name | Info |
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Reppuken/Double Reppuken/
Raigo Reppuken | Geese's Reppuken is now a big projectile with the shape of a blade, and is also way faster and can destroy a lot of projectiles, the Double Reppuken becomes a wall of ki that wins against any projectile including the proper Double Reppuken. Geese also own a third version of the Reppuken that it's even stronger than the two, multihit and hits OTG called Raigo Reppuken that can be recognized by the electric effects of the attack.
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Double Shippuken | Now Geese can launch two Shippukens in a row, twice, four Shippukens coming for you!
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Oni Hammon | The damage of the move is very very increased, and it also gives him enough time to attack you with one of his OTGs. |
Jaei Ken | Jaei Ken now is a lunge that finish with Geese grabbing and doing a judo throw against you.
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Raimei Goha Nage | The change is only visual, being more like the Real Bout version. |
Raging Storm | Now Raging Storm use the "Claw" form, not longer hitting behind him (or at least changing the hitbox to be significantly more viable forward) and also being OTG. |
Deadly Rave | Now Geese can perform a flashy combo that ends with a palm strike being his Deadly Rave, the move does a lot of damage but it doesn't has too much killpower.
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Thunder Break | The enhanced version of the already enhanced Raging Storm, it adquires the same utility of the old Raging Storm of hit behind but with a longer hitbox (being fullscreen from above) and dealing more damage. |
Rashomon | Geese points at the player as he says "Now die!" as he grabs them in-front of him. He then uppercuts them into the air and starts quickly swinging both arms in opposite directions as he charges chi energy into them. He then strikes the falling player with a two-handed palm strike, which launches them forward far away and does the most damage compared to his other desperation moves. This move and Thunder Break are only performed when Geese has 30% of life or less. |
For his playable movelist I will just mention the moves and the necessary changes:
- Neutral Special - Reppuken/Double Reppuken/Shippuken: Double Reppuken can be performed holding the button, Shippuken when using the attack in the air.
- Side Special - Jaei Ken: Forward it's the regular version, backwards is the judo throw, use HCF + attack to enhance the move.
- Up Special - Hisho Nichirinzan.
- Down Special - Atemi Nage.
- Shinkuu Nage and Raimei Goha Nage are regular throws.
- Geese has a meter like Terry and Rock but it's more based in the Real Bout Fatal Fury meter, with the meter he can use Raging Storm (QCFHCB or Pretzel + attack) and Raigo Reppuken (QCFQCF + attack), P. Power Raging Storm is Claw Raging Storm.
- Geese has his Nightmare form has a "One Winged Angel-like" mechanic, when he is 100% damage the aura in his feets appears and his moves are always enhanced until he dies, the appearence of the Reppukens changes to the one of N. Geese, Shippuken can be used twice (but only the normal Shippuken, not Double Double Shippuken) and he can now use Deadly Rave (HCBF + attack, then normal, normal, special, special, normal, normal, special, special, QCB + special), Deadly Rave is P. Power exclusive.
- His Ultimate Move starts with Thunder Break, the first opponent attacked will be teleported to a short cinematic of Rashomon.
Ngl I was tempted to give Geese even more moves, like Asura Shippuken, Raising Dead End or even Kokuu Reppuzan, but I think that would make him overbloated of super moves lol.