Infinity Sorcerer
Smash Champion
General
Akatsuki
Noel
Akatsuki
Noel
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Honestly I wouldnt really mind both either, especially when all 3 choices were a bit above the rest in voting this round, does anyone else agree or object?Kinda would like to see the two of them tbh.
SNK trophies:
Would submit an item later.
- Wolfgang Krauser (Fatal Fury)
- Tung Fu Rue (Fatal Fury)
- Lee Pai Long (Art of Fighting)
- Setsuna (The Last Blade)
- Yashamaru Kurama (Samurai Shodown)
- Leona Heidern (The King of Fighters)
- Athena Asamiya (KOF/Psycho Soldier)
Find by me tbh.Honestly I wouldnt really mind both either, especially when all 3 choices were a bit above the rest in voting this round, does anyone else agree or object?
Yeah, guess both choices would be alright.Honestly I wouldnt really mind both either, especially when all 3 choices were a bit above the rest in voting this round, does anyone else agree or object?
Name | Info |
---|---|
Intro Animation |
Defeat Animation | Justice's defeat animation is very simple, she would just fell to the ground in slow motion while parts of her explode. |
Name | Info |
---|---|
Michael Sword | Justice's trademark move. Justice hits with her long fingers in the shape of a blade. The hitbox is way smaller than how it looks but still being a dangerous move having huge knockback, killing easy at 80% or more. And if it can't be worse, she can also do this in the air, and funny enought, the air version has a bigger hitbox. |
Valkyrie Arc | Valkyrie Arc is a counter move where she does a pose and if you hit her with a physical move in the tail she will grab you and throw you to the other side of the stage. The move doesn't do too much damage but it has a considerable amount of knocback so is dangerous to be hitted with this when you have damage. |
S.B.T. | Strike Back Tail, Justice flips back leaving a thunder behind her, the move has some sort of vacuum effect attracting the opponent instead of knock them away. |
N.B. | Nuclear Blast, this is Justice's own projectile, she can launch four variations of the attack with different angles, low, mid, high and has an arc. The move itself is weak but Justice can launch more than one in few seconds so prepare for a lot of explosions. (Ignore the Dust variant). |
Michael Blade | Remind when I said that Michae Sword's hitbox is smaller than how it looks? Well this move it has the hitbox that you could expectate, fullscreen. Unlike Michael Sword however it can't be used in the air and Justice only use it in certain periods of time where she is in danger. The move also deals a lot of damage and breaks shields with ease tho. |
Imperial Ray | Another fullscreen, Justice's launch a laser that cross almost all the screen from the ground to the air. It has a lot of hits but nonexistent knockback, however practically garantees that Justice's next Michael Sword/Blade will kill you even if you never was damaged before this. She only use this move when she is in danger (less than a 30% of her health). |
Gamma Ray | AND ANOTHER FULLSCREEN MOVE. This is the most powerful attack in Justice's arsenal, it has a very slow start but Justice has super armor during the attack so the best option would be try to be at her back before she unleash her giant laser. This move can and will kill you with less than 40% of damage. Fortunaly she only use this move when she has less than 10% of life and has I said before, it's very slow at the start allowing you to avoid it with some ease if you are quick enough. |
View attachment 357428
Ayane
I aggre with COH that we could use some more reps for our existing seires and she strikes me as one of the most popular and important DOA characters.