- Joined
- Mar 14, 2011
- Messages
- 5,493
Gaming communities are terrible. I'm kind of disappointed.
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Falcon vs someone heavy like Fox etc.ok lotta posts
stabbed I'm gonna level with you fencing is ****ing really expensive, one of the more expensive sports. The equipment constantly breaks and is a pain in the ***. THAT SAID, if you can actually play the sport it's ****ing sick. Just great. prolly foil for most falco-like, precise, technical, good? IDK it's hard to do character comparisons. Maybe epee is more "technical."
As for 64--
obviously a very very (I would say brokenly) defensive game with hyrule allowed. But japan/much of south america has that banned, and north america/europe is leaning that way as well (most--not all but most--of the good/smart players are very anti-hyrule. But isai + conservative about rulesets = not there yet).
The claim that "only one person plays 64" is silly. Isai's the best, dominant on a level that's rarely seen in any competitive game, but other people make discoveries, advancements, and even challenge him (Gerson the Peruvian pika, for example, took 8 of 21 recorded games).
s2j should know what he's talking about, but I'm not sure he does. He was OK in like '08, and a lot of people were (kinda still are) bad at 64 so he prolly beat some people, but saying that it's about "knowing how to usmash and uair" is ****ing stupid, and he should know that; I think he must be trolling (dead serious). Yeah, falcon has a lot of guaranteed kills, but saying that there's nothing more than usmashing is dumb. You still have to, you know, get the spacing and stuff to land the hit, that's smash 101. Don't get hit is in full force, but it's not like falcon doesn't have guaranteed kills out of grab on a bunch of the cast at 60% in melee; falcon peach is still more than just "knowing how to downthrow." Furthermore, while their are a lot of guaranteed kills it's never close to 100%, usually more like 50, going up to maybe 70 if you have a great grasp of all the little intricacies of chasing DI and choosing the right option on your combo tree given stage, etc.
A person like strong bad sees 64 and either says "oh this is an ultimately defensive game" because it's on hyrule or because that particular player is more hungrybox than mango (we have both at very high levels) or "oh this game is really simple, isai just always wins because he's better at uairing than other people" which is ridiculous. MDZ's little decision-explaining video could be replicated for isai by someone smarter, better at 64, and more articulate than me in crazy detail, but take a look at Isai's "guide to intermediate rat dittos" which is related in his signature curt, overly simplistic style, but is actually a collection of pearls of (fairly) complicated wisdom. It's still simple enough to be accessible, though.
For example, when he says things like "the rat underneath has the advantage," he's communicating a fairly complex idea about the nature of pikachu's uair hitbox in the ditto. Combined with the video example, you realize that there's a very hard-to-articulate and complicated method behind spacing pika uairs, one that's both amazing fun to learn and difficult to master.
OMG i thought of that as a Melee combo and was like duuuuuuuuuuuudeFalcon vs someone heavy like Fox etc.
Somewhere in the middle of Dreamland (doesn't really matter)
0%
F-grab -> SH d-air -> grab -> u-air -> u-air (at this point you're off the stage) -> d-air.
Guaranteed KILL with almost zero effort on your part. 64 is a great game, huh?
I challenge you to pull that on me. There's something called SDI you know.Falcon vs someone heavy like Fox etc.
Somewhere in the middle of Dreamland (doesn't really matter)
0%
F-grab -> SH d-air -> grab -> u-air -> u-air (at this point you're off the stage) -> d-air.
Guaranteed KILL with almost zero effort on your part. 64 is a great game, huh?
64 is Counter Strike
Melee is TFC
Brawl is TF2 (pre 2012 when it was good)
SH dair? Ugh that sounds like a really ugly and unrefined combo. Makes me wanna puke.Falcon vs someone heavy like Fox etc.
Somewhere in the middle of Dreamland (doesn't really matter)
0%
F-grab -> SH d-air -> grab -> u-air -> u-air (at this point you're off the stage) -> d-air.
Guaranteed KILL with almost zero effort on your part. 64 is a great game, huh?
I can come up with easy and rewarding stuff in Melee, like Sheik CGs on Ganon or something. It doesn't mean the game is easy as a whole, and it doesn't mean the game is bad.Falcon vs someone heavy like Fox etc.
Somewhere in the middle of Dreamland (doesn't really matter)
0%
F-grab -> SH d-air -> grab -> u-air -> u-air (at this point you're off the stage) -> d-air.
Guaranteed KILL with almost zero effort on your part. 64 is a great game, huh?
Awesome quote from a different forum (not me):Also sorry to make this personal but you're the most fraudulent person alive. You keep *****ing about Smash 64 and keep saying how you're gonna leave, and you have repeatedly returned to kaillera anyways. There's a reason why literally almost nobody in the community likes you.
For the millionth time, if 64 is easy/not deep, the large range of skill would not exist. Isai and Boomfan being so far above everyone else in North America suggests that in the game, there is a lot to learn and a lot to improve on. If it's so easy then get on their level please.
LOOOOOOOOOOOOL. For Near, this is accurate to the point of being creepy. Down to the name changes and goodbye posts. That post is pure gold.Awesome quote from a different forum (not me):
Not that I ever knew you personally or anything, but I've had it up to here with that one user on various forums who is always overly self-conscious and insecure about their reputation, acting as though if one or two people don't like them then everybody hates them and they don't belong. These types of people are kinda missing the point of a forum and community.
Oddly enough, it's also these people who like to request name changes a lot and also make goodbye posts despite usually just coming back anyway.
If you want to leave, leave. No reason to have your account deleted. You don't need a psychological divorce to leave. Grow up.
Pretty related to "Near" I'd say.
Um, the framerate is either due to you playing the virtual console or the PAL version. That normally shouldn't be a problem. Controls are very dependent on controller quality, which do have a tendency to get bad real quick.64s worst problems that you guys neglect is that its the controls are easily the worst of ANY game that is still played competitively and its horrible framerate
Also, anyone who claims that 64 is a GOOD competitive game is nuts. I'd like to see this game have a REAL scene (with money etc on the line) and not derail into a terrible game.
Oh and brawl is 10 times better than 64 competitively, altho it is arguably less fun.
Edit: for those who say that "derp isai is better so game has depth" stfu. Armada/Dev win the majority of their Mario Party 5 games because they are much more skilled in it, that does NOT qualify it as a good competitive game.
If you DI behind me on the d-air, I can still re-grab. People have done it and they still can't escape. You have macro DI if you can DI out of Falcon's u-airs, though.I challenge you to pull that on me. There's something called SDI you know.
It's what you do if you want to win. Guaranteed kill every single time.SH dair? Ugh that sounds like a really ugly and unrefined combo. Makes me wanna puke.
Except in 64, you can pull off this crap with every single character in the game because the game's mechanics ALLOW it. I'm pretty sure you can find "cheap" things in every single game but the abundance of it in 64 is just dumb. That's verging scrub talk, but it is what it is.I can come up with easy and rewarding stuff in Melee, like Sheik CGs on Ganon or something. It doesn't mean the game is easy as a whole, and it doesn't mean the game is bad.
I don't think I've said I was leaving in a long, long time. Also, what community? You mean the 10 regulars on Kaillera? LOOL. I occassionally rag on this game so I'm guilty of that.Also sorry to make this personal but you're the most fraudulent person alive. You keep *****ing about Smash 64 and keep saying how you're gonna leave, and you have repeatedly returned to kaillera anyways. There's a reason why literally almost nobody in the community likes you.
I've beaten both Boomfan and malva online a few times. Honestly, 64 is probably the only game where I feel like I don't deserve my wins most of the time. If malva/Isai and Boomfan's skill gap is so high, why was I able to beat them those few times? I already see arguments that console and online are different but screw that. Malva/Isai and Boomfan still poop on every single "online" player and I don't think there's much difference between online and console if you're playing on low frames (which I had like 1 frame with malva/Isai). I didn't deserve those wins, but I somehow GOT THEM.For the millionth time, if 64 is easy/not deep, the large range of skill would not exist. Isai and Boomfan being so far above everyone else in North America suggests that in the game, there is a lot to learn and a lot to improve on. If it's so easy then get on their level please.
You were able to beat them those few times because it doesn't take a lot to lose a round in Smash 64. That's just how the game is. If you play SSF2T, you might win one or two rounds vs some of the best players randomly, because health is insanely low in that game. And it's the same in the other Street Fighter games to a lesser extent. In SSF4:AE you might hit your opponent with a lucky ultra and win a round, no matter how good he is. In Marvel, if you play Zero, can lightning loop and have solid incoming mixups, you can beat ANY player by just touching the opponent once.I've beaten both Boomfan and malva online a few times. Honestly, 64 is probably the only game where I feel like I don't deserve my wins most of the time. If malva/Isai and Boomfan's skill gap is so high, why was I able to beat them those few times? I already see arguments that console and online are different but screw that. Malva/Isai and Boomfan still poop on every single "online" player and I don't think there's much difference between online and console if you're playing on low frames (which I had like 1 frame with malva/Isai). I didn't deserve those wins, but I somehow GOT THEM.
Aaaand that's why I don't like playing this game that much. I started out with 64 so I'm not some random that got spoiled with Melee like you say. I used to defend 64 and believed 64 was better than Melee. I personally believe it's the other way around now. Don't get me wrong, 64 is a fun game and is probably one of my favorites. It's just that if you play this game competitively, it gets dumb unless it's Samus vs Link or something. And even then, I can still deal with the annoyances that this game has and I'll still play it, but what Star King doesn't realize is that my area is kind of lackluster in Melee so I hop on 64 from time to time because I still like 64 but not as much. I'm actually good at the darn thing as opposed to Melee where I genuinely like the game, but I'm a n00b at it. That's pretty much what I enjoy from 64 competitively nowadays – I'm good at it. Criticizing 64 =/= don't like 64You were able to beat them those few times because it doesn't take a lot to lose a round in Smash 64.
I disagree, but I respect your opinion.**** off bizzaro I will slaughter your family like pigs I swear on my family's honor
I love you Battlecow <3 (Also, for the record, Peruvian community isnt that great, they have some really good players, but nothing extraordinary)ok lotta posts
stabbed I'm gonna level with you fencing is ****ing really expensive, one of the more expensive sports. The equipment constantly breaks and is a pain in the ***. THAT SAID, if you can actually play the sport it's ****ing sick. Just great. prolly foil for most falco-like, precise, technical, good? IDK it's hard to do character comparisons. Maybe epee is more "technical."
As for 64--
obviously a very very (I would say brokenly) defensive game with hyrule allowed. But japan/much of south america has that banned, and north america/europe is leaning that way as well (most--not all but most--of the good/smart players are very anti-hyrule. But isai + conservative about rulesets = not there yet).
The claim that "only one person plays 64" is silly. Isai's the best, dominant on a level that's rarely seen in any competitive game, but other people make discoveries, advancements, and even challenge him (Gerson the Peruvian pika, for example, took 8 of 21 recorded games).
s2j should know what he's talking about, but I'm not sure he does. He was OK in like '08, and a lot of people were (kinda still are) bad at 64 so he prolly beat some people, but saying that it's about "knowing how to usmash and uair" is ****ing stupid, and he should know that; I think he must be trolling (dead serious). Yeah, falcon has a lot of guaranteed kills, but saying that there's nothing more than usmashing is dumb. You still have to, you know, get the spacing and stuff to land the hit, that's smash 101. Don't get hit is in full force, but it's not like falcon doesn't have guaranteed kills out of grab on a bunch of the cast at 60% in melee; falcon peach is still more than just "knowing how to downthrow." Furthermore, while their are a lot of guaranteed kills it's never close to 100%, usually more like 50, going up to maybe 70 if you have a great grasp of all the little intricacies of chasing DI and choosing the right option on your combo tree given stage, etc.
A person like strong bad sees 64 and either says "oh this is an ultimately defensive game" because it's on hyrule or because that particular player is more hungrybox than mango (we have both at very high levels) or "oh this game is really simple, isai just always wins because he's better at uairing than other people" which is ridiculous. MDZ's little decision-explaining video could be replicated for isai by someone smarter, better at 64, and more articulate than me in crazy detail, but take a look at Isai's "guide to intermediate rat dittos" which is related in his signature curt, overly simplistic style, but is actually a collection of pearls of (fairly) complicated wisdom. It's still simple enough to be accessible, though.
For example, when he says things like "the rat underneath has the advantage," he's communicating a fairly complex idea about the nature of pikachu's uair hitbox in the ditto. Combined with the video example, you realize that there's a very hard-to-articulate and complicated method behind spacing pika uairs, one that's both amazing fun to learn and difficult to master.
Where did that post come from??? I wanna sig it, best thing i have read in ages.Awesome quote from a different forum (not me):
Not that I ever knew you personally or anything, but I've had it up to here with that one user on various forums who is always overly self-conscious and insecure about their reputation, acting as though if one or two people don't like them then everybody hates them and they don't belong. These types of people are kinda missing the point of a forum and community.
Oddly enough, it's also these people who like to request name changes a lot and also make goodbye posts despite usually just coming back anyway.
If you want to leave, leave. No reason to have your account deleted. You don't need a psychological divorce to leave. Grow up.
Pretty related to "Near" I'd say.
Ehhhhh nope, Di Up and back, you can jump out of that and even punish, heck, you can even di out of Fthrow > SH uair or Sh nair, even Sh Nair (cept on first hit)If you DI behind me on the d-air, I can still re-grab. People have done it and they still can't escape. You have macro DI if you can DI out of Falcon's u-airs, though.