ok lotta posts
stabbed I'm gonna level with you fencing is ****ing really expensive, one of the more expensive sports. The equipment constantly breaks and is a pain in the ***. THAT SAID, if you can actually play the sport it's ****ing sick. Just great. prolly foil for most falco-like, precise, technical, good? IDK it's hard to do character comparisons. Maybe epee is more "technical."
As for 64--
obviously a very very (I would say brokenly) defensive game with hyrule allowed. But japan/much of south america has that banned, and north america/europe is leaning that way as well (most--not all but most--of the good/smart players are very anti-hyrule. But isai + conservative about rulesets = not there yet).
The claim that "only one person plays 64" is silly. Isai's the best, dominant on a level that's rarely seen in any competitive game, but other people make discoveries, advancements, and even challenge him (Gerson the Peruvian pika, for example, took 8 of 21 recorded games).
s2j should know what he's talking about, but I'm not sure he does. He was OK in like '08, and a lot of people were (kinda still are) bad at 64 so he prolly beat some people, but saying that it's about "knowing how to usmash and uair" is ****ing stupid, and he should know that; I think he must be trolling (dead serious). Yeah, falcon has a lot of guaranteed kills, but saying that there's nothing more than usmashing is dumb. You still have to, you know, get the spacing and stuff to land the hit, that's smash 101. Don't get hit is in full force, but it's not like falcon doesn't have guaranteed kills out of grab on a bunch of the cast at 60% in melee; falcon peach is still more than just "knowing how to downthrow." Furthermore, while their are a lot of guaranteed kills it's never close to 100%, usually more like 50, going up to maybe 70 if you have a great grasp of all the little intricacies of chasing DI and choosing the right option on your combo tree given stage, etc.
A person like strong bad sees 64 and either says "oh this is an ultimately defensive game" because it's on hyrule or because that particular player is more hungrybox than mango (we have both at very high levels) or "oh this game is really simple, isai just always wins because he's better at uairing than other people" which is ridiculous. MDZ's little decision-explaining video could be replicated for isai by someone smarter, better at 64, and more articulate than me in crazy detail, but take a look at Isai's "guide to intermediate rat dittos" which is related in his signature curt, overly simplistic style, but is actually a collection of pearls of (fairly) complicated wisdom. It's still simple enough to be accessible, though.
For example, when he says things like "the rat underneath has the advantage," he's communicating a fairly complex idea about the nature of pikachu's uair hitbox in the ditto. Combined with the video example, you realize that there's a very hard-to-articulate and complicated method behind spacing pika uairs, one that's both amazing fun to learn and difficult to master.