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Smash Ace
The ALBQ vs. Farmington crew battle needs to happen.......soon.Paul - Doc
Andy - Sheik
Zenjamin - Gannondwarf
Kenneth - Samus
Brandon - Fox/Falco
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The ALBQ vs. Farmington crew battle needs to happen.......soon.Paul - Doc
Andy - Sheik
Zenjamin - Gannondwarf
Kenneth - Samus
Brandon - Fox/Falco
Zenjamin - Gannondwarf
It'd be:Well, my Fox is for pwning, and I need your help for a crew battle, so it'd mean a bunch if you do decide to go.
Alright Alpha. Just curious, who's on your team?
what do you mean by this? do you mean kills and deaths will no longer be tracked (not wins and losses)? and what do you mean by ladder reset? as in everyone will be reset to 1000 but for the top five who will be tied at 1005?*NOTE: Wins and losses were getting too difficult to track, so they were dropped. Also, a ladder reset has occurred, the top players will recieve 5 aditional points for the rank position they were in.
Unfortunately. I disagree with you here. NOT everyone can wavedash believe it or not. And although being able to implement wavedashing into one's game is clearly the most important aspect, it doesn't even matter if a person can't wavedash. Being able to implement and utilize wavedashing is easy, with time it just becomes second nature and you can do it effectively and know when to do it. Do you even remember the exact point in time in which you noticed that your wavedashing has become properly implemented in your game? I sure couldn't, because it was both a subtle and an easy thing to do. Too simple for us to catch. So in the end, it truly does seperate the good from the bad, because those who are bad are the ones who are the scrubs, the ones without the mentality to add one of the most amazing addition to their game simply because they don't care to learn the timing. Meanwhile, the mediocre players increase their playing skills gradually and will further take the steps to becoming "good"."Wavedashing was what seperated good from bad in my opinion."
i 100% disagree. anyone can WD. my little sister can WD.
WDing is what seperates the mediocre from people who dont care enough to learn the timing.
its the mindgames of how to properly implement WDing that matters. how to do any attack out of a run, dash back for a quick counter attack, moving in and out of a player's attack range to confuse them, ect...
none of those things have been removed. its just become easier to do. the knowledge of how to implement those mindgames have remained unchanged.