Some other links.
http://www.smashboards.com/showthread.php?t=213744 (basic info)
http://www.gamesurge.net/chat/BrawlPlus (Chat. Ask anything here... Cape and others frequent here. There are roumors of Gimpy joining up)
http://www.youtube.com/results?search_type=&search_query=brawl%2B+combo&aq=f (4.0 is the current version)
Brawl+ Plussery Official Set 4.0 Codes in effect:
- Hitstun changed from Brawl Default 0.48 to 0.4865
- Aerial Lag Reduction (ALR)
-Most characters reduced to 50%
-Captain Falcon reduced to 40%
-Ivysaur reduced to 30%
-Link reduced to 35%
- Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below)
- Characters retain momentum when performing a running jump (see chart below)
- Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below)
- Individual move frame speeds have been modified (see chart below)
- Brawls teching system changed from distance to frame window: Tech window = 15 frames
- Handicap no longer gives handicap, the value/10 equals your buffer frame window
- Lagless Ledges (Constant 40800000)
- Dash Dancing window has been improved
- You can now Cancel a dash with a crouch
- You can now shield during a dash dance
- Shieldstun follows New Stun=(10*OLDSTUN+20)/5
- Pokémon Trainer has Infinite Stamina and Pokemon no longer swap on death
- Hold Shield to Swap Pokemon after death
- Hitlag Modifier: NewHitLag=.7*OldHitlag
- Electric Hitlag set to 1.0
- Techrolls sped up 1.3x
- No Autosweetspot Ledges during up B's
- No Stale Moves
- No Random Tripping
- No C-Stick Fastfalls
- Reversed levels (i.e. stage hazards / changes have been removed):
-Pokémon Stadium 2
-Warioware
- Luigi's mansion is now loaded without the mansion
- Triple Jump Glitch is fixed
- 2 Frame Powershield window instead of Brawls default of 4
- Default Settings now set to 4 stock, team attack on, 8min
- Nametags are now saved in replays
- Infinite length replays
- Custom Character Select Screen
-Hitbox Code v1.1(BKB = Base Knockback, KBG=Knockback Gain)
-Falcon: Reversable Knee
-Falcon Raptor boost BKB set to 86, KBG set to 43
-Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
-Sheik Ftilt: KBG@21 BKB@63 base (Orig: KBG@100 BKB: 20)
-Sheik Fair BKB 0 from 0, KBG 135 from 108
-Links Up+B First hitbox boosted BKB from 72 to 85
-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
-Link Dtilt will now always spike at 64 BKB from 90
-Link Fsmash angle at 25 from 361
-Samus Fsmash now provides KBG@90 and BKB@56 from KBG@100 BKB@20
-Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
-Samus Super missile – BKB 40 from 40, KBG 80 from 65, DMG 15 from 10, angle 40 from 55
-Samus Chargeshot KBG 70 from 56, BKB 32 from 31
-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK Shuttle Loop BKB 55 and KBG 100, from 90 and 60
-MK Fair outer hitbox on 1st and 2nd swipe now does nothing
-Snake third jab BKB 45 and KBG 95, original growth 115, original base 60
-Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22
-Bowser Bair angle decreased to 20 from 35
-Squirtle Utilt BKB increased to 40 from 31
-Lucario utilt BKB increased to 50 from 43
-ROB utilt tweaked slightly to remove an infinite
-ROB (trap hitbox) fixed to remove infinite
-Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65
Frame Speed Modification
-Grab Release Combos have been removed
-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
-Ganondorf fair ALR reduced to 40%
-Ganon's choke is now techable, after hitbox sped up from 1.2x to 1.25x.
-Bowser Utilt on frame 13, 1.5x faster
-Bowser Ftilt 1.2x faster
-Bowser ALR set to 40%
-Bowser has 50% less lag on up+b landing
-Bowser Grab Release set to 23 frames.
-Yoshi exits shield at 2x
-Charizard ftilt cooldown now 1.75x faster
-Pika downthrow slowed to 70%
-Zelda Ftilt 1.2x
-Mario Dtilt speed up 1.33x after hitbox
-Mario fair 1.1x faster
-Sonic Charged B 2x on exit, 2x on floor hit
-Kirby F smash windsdown 1.2x slower
-Rob D smash comes out at .65 speed
-G&W D smash windsdown 1.5x slower
-G&W Key set to 100% ALR, global ALR reduced to 50%
-Ike Nair winddown decreased
-Sped up Lucas Utilt by 1.35x
-Samus' homing missles after frame 20 is 2x faster
-Samus' super missles after frame 25 is 2x faster
-Ivy Dair Winddown 2x faster
-Ivysaur Razor Leaf after frame 10 is 1.5x faster.
-MK Downsmash it now at .85x speed
-Standing tether GRABS (standing ranged grab) have had their end lag sped up:
- Lucas Standing Grab is now 1.5x faster after hitbox
- Samus 1.6x wind-down
- Link 1.5x wind-down
- Toon Link 1.5x wind-down
- Lucas 1.5x wind-down
- Yoshi 1.5x wind-down
- Ivysaur 1.2x wind-down
Other:
-MK's whorenado now cannot change vertical height due to increased gravity
-Character Specific Momentum Settings
Pikachu: 85%
Lucario: 75%
Lucas: 120%
D3: 70%
MK: 75%
Sonic: 175%
ZSS: 110%
Global 92.5%
-Character Specific Gravity and Jump Power Modifications
Chara ID SH FH FF DGrav Grav Filler