~(Idea lend from the DDD board.)~
- This thread is for the discussion how to deal with (get around/counter) certain moves falcon gets to deal with.
Please share your knowledge about ways to deal with the moves the discussion revolves aroud.
~Week 1: MK's tornado (neutral b)~
- A move wich can be very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion(s) of week 1:
- Bair/Utilt can outrange the tornado, making it able to clank/hit MK out of his tornado.
- Falcon can outrun the tornado, setting you up for punishing MK's freefall (if any).
- One can shield the tornado, and after that, punish MK's freefall (if any).
- A flub knee can hit MK out of his nado (risky).
- MK's nado has a weak spot at the top (making, for example, a Dair possible.) (risky).
- when you get caught in the nado, (S)DI up etc.
~Week 2: Mr. GaW's Bair~
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion(s) of week 2:
- Run. It ***** your shield, and as it has very little landing lag, GaW can punish the roll you roll away with. Falcons speed can save him from this move.
- Shield. Although it eats away your shield fast, you are able to shield grab a less well spaced Bair a GaW can throw at you.
- Falcons Fsmash can trade hits with one hit of the multihitting Bair GaW has. (wich is a good deal for falcon.).
- One can airdodge through it, to get to safety. (and maybe even get a quick jab in, before GaW is able to move after his Bair - this needs testing+exact frame data to confirm though.).
- When lured out by jumping over GaW, you can Bair punish his Bair attempt.
Requires mindgames, so is not reliable, but the only way to punish GaW's Bair effectively is to be at the other side (The side without the **** hitbox) of GaW, and then punish him while he is Bairing.
~Week 3: Falco's lazorz (neutral b)~[/
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion of week 3:
- (running) powershields/shields.
- fullhops/shorthops.
- SHAD's. (Short Hop Air Dodges).
- Mixture of all of the 3 above mentioned.
~Week 4: R.O.B's Gyro (down b) ~
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion of week 4:
- Jab stops the gyro
- Be aware of the fact R.O.B's will not just point blank throw the gyro at you
- One can catch it for ones own use
- SHAD through the gyro
- (perfect, if possible) Shield the gyro
~Week 5: Pit's arrows (Neutral b) ~
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
~At the end of each week, I will summarise the best ways mentioned by you guys into the OP.
So that at the end of this threads life, we will have a summary about how to deal with all the moves falcon has a hard time dealing with.
- This thread is for the discussion how to deal with (get around/counter) certain moves falcon gets to deal with.
Please share your knowledge about ways to deal with the moves the discussion revolves aroud.
~Week 1: MK's tornado (neutral b)~
- A move wich can be very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion(s) of week 1:
- Bair/Utilt can outrange the tornado, making it able to clank/hit MK out of his tornado.
- Falcon can outrun the tornado, setting you up for punishing MK's freefall (if any).
- One can shield the tornado, and after that, punish MK's freefall (if any).
- A flub knee can hit MK out of his nado (risky).
- MK's nado has a weak spot at the top (making, for example, a Dair possible.) (risky).
- when you get caught in the nado, (S)DI up etc.
~Week 2: Mr. GaW's Bair~
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion(s) of week 2:
- Run. It ***** your shield, and as it has very little landing lag, GaW can punish the roll you roll away with. Falcons speed can save him from this move.
- Shield. Although it eats away your shield fast, you are able to shield grab a less well spaced Bair a GaW can throw at you.
- Falcons Fsmash can trade hits with one hit of the multihitting Bair GaW has. (wich is a good deal for falcon.).
- One can airdodge through it, to get to safety. (and maybe even get a quick jab in, before GaW is able to move after his Bair - this needs testing+exact frame data to confirm though.).
- When lured out by jumping over GaW, you can Bair punish his Bair attempt.
Requires mindgames, so is not reliable, but the only way to punish GaW's Bair effectively is to be at the other side (The side without the **** hitbox) of GaW, and then punish him while he is Bairing.
~Week 3: Falco's lazorz (neutral b)~[/
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion of week 3:
- (running) powershields/shields.
- fullhops/shorthops.
- SHAD's. (Short Hop Air Dodges).
- Mixture of all of the 3 above mentioned.
~Week 4: R.O.B's Gyro (down b) ~
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
Conclusion of week 4:
- Jab stops the gyro
- Be aware of the fact R.O.B's will not just point blank throw the gyro at you
- One can catch it for ones own use
- SHAD through the gyro
- (perfect, if possible) Shield the gyro
~Week 5: Pit's arrows (Neutral b) ~
- A move wich can be also very hard to deal with.
I would like to hear you guys' opinion about how to deal whit this move best when playing as captain falcon.
~At the end of each week, I will summarise the best ways mentioned by you guys into the OP.
So that at the end of this threads life, we will have a summary about how to deal with all the moves falcon has a hard time dealing with.